Adding geometry to model - speed issues
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I might have been a bit quick to judge the speed difference...
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@thomthom said:
And I can't make out what the weld vertices do. I don't see any difference in what it produces.
Any performance increase when welding vertices?
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hm.. haven't tried too much with that right now. But I'm profiling a plugins right now. Might touch upon it later.
add_faces_from_mesh(polygonmesh)
` TT_Teapot.create_teapot(16)Mesh generated in 11.35 seconds
Teapot with 16 segments generated in 13.201 seconds
#Sketchup::Group:0xe9c9268`fill_from_mesh(polygonmesh)
` TT_Teapot.create_teapot(16)Mesh generated in 0.157 seconds
Teapot with 16 segments generated in 2.02 seconds
#Sketchup::Group:0xe792a48` -
I find no noticeable difference in speed when I change smoothing and/or welding.
And I still have no idea what welding vs not welding really do. -
polygonmesh.point_index(point)
is slowFound it faster to build a separate Hash to keep track of it as I added the points for the mesh.
While adding points
point_index = {} p.each { |i| point_index[i] = pm.add_point(i) }
When collecting points to build polygon:
indexes = points.collect { |point| point_index[point] }
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I ran into the speed issue with realy large models and opted to write the geometry definition to a file format and then importing via a script - which gave me faster results, - but this may not suit your needs.
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I guess that 'welding' ensures that a vertex that shares a common position with another vertex is combined [welded] into just one vertex and you don't get the weirdness of two triangular faces leaking into each other as their actually common-vertex is taken as two separate vertices ?
The API is so rubbish on this that it could mean anything... but ifI had designed this Method that's what it'd do !
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That's what I expected before I tested it. I thought each polygon would become a separated disconnected entity. But everything seems to merge regardless. The PolygonMesh class is a peculiar one.
But that fill method really helped me TIG. Thanks for pointing that one out!
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I suspect that each triangular mesh is actually made as a separate shape BUT since the vertices and edges merge as the mesh is completed with more triangles they too disappear and the mesh 'meshes'... however, perhaps with very small [or large] dimensions perhaps the triangles are sufficiently separated and the vertices don't coincide within tolerances and the vertices aren't welded ? So perhaps the welded option takes a little more time but ensures a proper mesh ?
Someone went to the trouble to write this method but then decided not to explain what it does too well !!!
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I hope Mr. Someone comes back and finished the job...
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