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    Adding geometry to model - speed issues

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    • AdamBA Offline
      AdamB
      last edited by

      @jim said:

      @tig said:

      GC.start is Jim's baby - built-in - As I understand it you start if before making the groups ?

      I thought I learned of it on this forum!

      I don't think it's the GC that's slowing adding geometry - more likely it is Sketchup looking to make faces and break overlapping geometry as geometry is either added or exploded. (pure conjecture.)

      Try this:

      ` def addfaces(ents = Sketchup.active_model.entities)

      vertices = [Geom::Point3d.new(0,0,0), Geom::Point3d.new(1,0,0),Geom::Point3d.new(0,1,0)]
      
      start = Time.new
      1000.times do
      	ents.add_face vertices	
      end
      puts "Same tris took #{(Time.new - start)}"
      
      start = Time.new
      1000.times do
      	ents.add_face vertices
      	vertices[0].z += 0.1
      	vertices[1].z += 0.1
      	vertices[2].z += 0.1
      end
      puts "different tris took #{(Time.new - start)}"
      
      
      start = Time.new
      1000.times do
      	ents.add_face vertices
      	vertices[0].z += 0.1
      	vertices[1].z += 0.1
      	vertices[2].z += 0.1
      end
      puts "more different tris took #{(Time.new - start)}"
      

      end

      addfaces`

      Firstly adds 1000 triangles using the same coordinates, secondly adds 1000 triangles with unique vertices, lastly adds another 1000 triangles with unique vertices. Shows a 10x difference in performance, yet the geometry engine will be constructing the topology in all cases - ie doing work.

      This would seem to indicate its an insertion bottleneck - which is consistent with thomthom findings.

      What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

      Developer of LightUp Click for website

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      • thomthomT Offline
        thomthom
        last edited by

        @adamb said:

        What does it mean? It means its a brick wall and adding geometry in SU is slow and there is nothing you can do about it.

        😞

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          I ran that script four times:

          ` addfaces
          Same tris took 0.05
          different tris took 0.71
          more different tris took 1.9
          nil

          addfaces
          Same tris took 1.84
          different tris took 1.68
          more different tris took 1.87
          nil

          addfaces
          Same tris took 1.85
          different tris took 1.659
          more different tris took 1.89
          nil

          addfaces
          Same tris took 1.85
          different tris took 1.69
          more different tris took 1.86
          nil`

          Didn't delete geometry in between.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Moved the geometry slightly away from original position and ran three more tests:

            ` addfaces
            Same tris took 1.8
            different tris took 2.64
            more different tris took 4.13
            nil

            addfaces
            Same tris took 3.62
            different tris took 3.26
            more different tris took 3.65
            nil

            addfaces
            Same tris took 3.62
            different tris took 3.26
            more different tris took 3.68
            nil`

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
              http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
              is that quicker ?

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                I had a mad hope that Sketchup.break_edges = false might change something...

                ` Sketchup.break_edges=false
                false

                addfaces
                Same tris took 3.58
                different tris took 5.62
                more different tris took 7.56
                nil

                Sketchup.break_edges=true
                true`

                nope!

                @tig said:

                How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                is that quicker ?

                oooh. I've missed that method. Will give it a wirl when I get home. That even has a number of features which saves me some work when it comes to smooth vs faceted. πŸ‘

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jim
                  last edited by

                  @whaat said:

                  I wasn't aware of this method! Has it really been available since SU6??

                  Me either. I thought I knew the API up and down (I act like, sometimes!) Makes me wonder what else is in there.

                  edit - maybe it was always "there", just not documented until the new automatic document system started?

                  Hi

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                  • W Offline
                    Whaat
                    last edited by

                    @tig said:

                    How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                    http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                    is that quicker ?

                    I wasn't aware of this method! Has it really been available since SU6??
                    Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                    SketchUp Plugins for Professionals

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @whaat said:

                      @tig said:

                      How about entities.fill_from_mesh(...) rather than add_faces_from_mesh(..)
                      http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh
                      is that quicker ?

                      I wasn't aware of this method! Has it really been available since SU6??
                      Someone, please do a performance test of this method now! (I would if I could.... 😞 )

                      I tried it in SU6 - it's there al'right. I will try in SU5 later today.

                      I think I've overlooked it because I've never used PolygonMeshes before.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                        Maybe it was added in the November update of the docs.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • W Offline
                          Whaat
                          last edited by

                          @thomthom said:

                          The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

                          Maybe it was added in the November update of the docs.

                          Sometimes I just want to slap whoever was responsible for the API docs...however, right now, I want to kick them in the junk.

                          SketchUp Plugins for Professionals

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Come to think of it - I do remember reading somewhere about PolygonMesh'es being added without error control and being somewhat quicker. But since I previously had no interests in PolygonMeshes I didn't pay much attention. Assumed there was only one method to add a mesh.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              fill_from_mesh exists in SU5 as well.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                fill_from_mesh seems to be twice as fast as add_faces_from_mesh.
                                But its default values doesn't match with the manual. The manual claims that the default for smooth is 0. But when I omit that value I get a soft and smooth mesh. I have to explicitly set it to 0 for no smoothing.

                                And I can't make out what the weld vertices do. I don't see any difference in what it produces.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I might have been a bit quick to judge the speed difference...

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @thomthom said:

                                    And I can't make out what the weld vertices do. I don't see any difference in what it produces.

                                    Any performance increase when welding vertices?

                                    SketchUp Plugins for Professionals

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      hm.. haven't tried too much with that right now. But I'm profiling a plugins right now. Might touch upon it later.

                                      add_faces_from_mesh(polygonmesh)
                                      ` TT_Teapot.create_teapot(16)

                                      Mesh generated in 11.35 seconds
                                      Teapot with 16 segments generated in 13.201 seconds
                                      #Sketchup::Group:0xe9c9268`

                                      fill_from_mesh(polygonmesh)
                                      ` TT_Teapot.create_teapot(16)

                                      Mesh generated in 0.157 seconds
                                      Teapot with 16 segments generated in 2.02 seconds
                                      #Sketchup::Group:0xe792a48`

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I find no noticeable difference in speed when I change smoothing and/or welding.
                                        And I still have no idea what welding vs not welding really do.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          polygonmesh.point_index(point) is slow

                                          Found it faster to build a separate Hash to keep track of it as I added the points for the mesh.

                                          While adding points
                                          point_index = {} p.each { |i| point_index[i] = pm.add_point(i) }

                                          When collecting points to build polygon:
                                          indexes = points.collect { |point| point_index[point] }

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • T Offline
                                            toxicvoxel
                                            last edited by

                                            I ran into the speed issue with realy large models and opted to write the geometry definition to a file format and then importing via a script - which gave me faster results, - but this may not suit your needs.

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