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    Model this: 3D Connexion Space explorer

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    • S Offline
      Slimdog
      last edited by

      Holy crap I am still working on the first challenge. Guess I will have to hurry up with the first one.

      This one looks to be quite a bit above my head for sure.

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      • D Offline
        dedmin
        last edited by

        http://www.rwlabs.com/article.php?cat=&id=152&pagenumber=4
        http://metku.net/index.html?path=reviews/spaceexplorer/index_eng2

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        • pilouP Offline
          pilou
          last edited by

          Funny thing of this design model is that is like a shoe! πŸ˜„

          Yes maybe the new Tig plug sweep 2 rails can help you on this shoe under the hand πŸ˜‰

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • U Offline
            Ultimatez 32
            last edited by

            tried using sds.. result better then expected πŸ˜„


            basic side view outline


            basic top view outline


            after intersection and erase


            erased bottom, and sds 3 iterations

            Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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            • soloS Offline
              solo
              last edited by

              I gave it a quick try using Bool tools, Poly reduce and SDS.


              1.jpg


              2.jpg


              3.jpg


              4.jpg


              5.jpg


              6.jpg


              7.jpg


              8.jpg


              9.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Nice Pete. What did you use to reduce the mesh before SDS?

                Nevermind, I see you used Polyreduce. Nice trick to get a clean mesh!!

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  a not so quick try... a lot of manual stuff with

                  definitely not impossible to do in sketchup but i would put it near the bottom of the list as the go-to app for doing it πŸ˜„

                  i'm not sure how much further i'll be able to go with this one (i'm already 2.5 hrs in) but i'll clean up some of the mesh and post it here incase someone wants to add on to it..

                  a couple of bumps in there and the nose is too pointy but it shouldn't be too hard to correct..

                  space1.jpg
                  space2.jpg
                  space3.jpg

                  dotdotdot

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                  • soloS Offline
                    solo
                    last edited by

                    Okay, now for a different approach, I made a thumb sucky proxy (as I do for making cartoon characters, by trial and error)

                    It's not accurate but definitely looks better and smoother.

                    I have added the basic SDS model if y'all wanna play.


                    proxy


                    proxy


                    SDS of proxy


                    Intersect plane for bottom


                    b5.jpg


                    SDS version model

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • S Offline
                      Solidseal
                      last edited by

                      My work so far πŸ˜„
                      Not perfect but thats all I know about this programm πŸ˜„

                      No plug ins used
                      and the big knob is a tad to big


                      1.jpg


                      2.jpg


                      3.jpg

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version πŸ˜„

                        feel free to use the mesh to take it further though i'm not sure it's at the best point for that..

                        the attached skp looks like this

                        i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)


                        navigator_JH.skp

                        dotdotdot

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          Here is my try..got lazy at the finish and i didn t pay much attention to the keys ..
                          Tools used...hmm:line,move,scale,ffd,joint push&pull,sds..
                          Take care!

                          Elisei


                          remcon.jpg


                          remcona.JPG


                          remconb.jpg


                          remconc.jpg


                          remcon.skp

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            awesome job ely!

                            that's a big time SDS ad right there πŸ˜„

                            [edit] seriously impressive.. i didn't think anyone was going to get that close.
                            a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                            dotdotdot

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                            • S Offline
                              Solidseal
                              last edited by

                              @ely862me said:

                              πŸ˜„ Thanks!
                              Sorry i didn t kept the model without subdividing ..Maybe other time!

                              Elisei

                              Elisei .. I have seen your vids @ tube making that supercar (posted there also πŸ˜› )
                              I was just wondering. What kinda system do you have ?

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                It s not that good.. trust me..
                                Intel(R) Pentium(R) Dual Core 2.80 Ghz
                                1 Gb ram
                                nVidia 8600Gt 1 Gb video card

                                Why are u asking!?

                                Elisei

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • stefanqS Offline
                                  stefanq
                                  last edited by

                                  Bravo Ely!

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                                  • ely862meE Offline
                                    ely862me
                                    last edited by

                                    πŸ˜„ Thanks!
                                    Sorry i didn t kept the model without subdividing ..Maybe other time!

                                    Elisei

                                    @unknownuser said:

                                    a few years worth of modeling cars in SU really pays off huh.. πŸ˜„

                                    yes sir,it does πŸ˜„

                                    Elisei (sketchupper)


                                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                    Come and See EliseiDesign

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      Jaysus this is tough....... after Ely's excellent model i'm somewhat embarrassed by this attempt 😳

                                      Space Explorer I.jpg

                                      Space Explorer II.jpg

                                      Think I need a different approach ❓

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • A Offline
                                        alpro
                                        last edited by

                                        Great job Ely and Adam!!, niether one of you guys mentioned how much time you got into it, just curious cause I started but after about an hour and half with nothing acceptable, I said thats enough. Again all I can say is hats off to you guys.

                                        Mike

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Thanks Solo for starting this thread. It turns out to be the most interesting modeling thread in a long time here on SCF.
                                          Especially because the subject is a bit out of the boundaries of Sketchup's strenghts.

                                          I like the latest efforts of Pete, Ely and Adam.
                                          The most difficult trick would be to get a clean mesh, which is difficult for a polygon modeler to achieve.
                                          Especially when using a render engine to visualize stuff like that, a clean geometry is crucial.

                                          It would be interesting to see a MOI3D user post a version using Nurbs so we can compare and learn.
                                          Lately I am interested to see if a Sketchup + MOI workflow would be a good approach to cover the whole modeling spectrum.

                                          I vote for NURBS FOR SKETCHUP!

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                                          • A Offline
                                            avariant
                                            last edited by

                                            I'm having a hard time creating a beveled edge that doesn't completely destroy the model...
                                            I don't have progression screen shots, but I started with a rectangle and used intersect to shape it. I used intersect to create an outline for the buttons too, so they follow the body contour (but made it a lot more work!)

                                            I know the scale and body shape is off... I just eyeballed it.


                                            navigator.jpg


                                            navigator2.jpg

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