Model this: 3D Connexion Space explorer
-
I gave it a quick try using Bool tools, Poly reduce and SDS.
-
Nice Pete. What did you use to reduce the mesh before SDS?
Nevermind, I see you used Polyreduce. Nice trick to get a clean mesh!!
-
a not so quick try... a lot of manual stuff with
definitely not impossible to do in sketchup but i would put it near the bottom of the list as the go-to app for doing it
i'm not sure how much further i'll be able to go with this one (i'm already 2.5 hrs in) but i'll clean up some of the mesh and post it here incase someone wants to add on to it..
a couple of bumps in there and the nose is too pointy but it shouldn't be too hard to correct..
-
Okay, now for a different approach, I made a thumb sucky proxy (as I do for making cartoon characters, by trial and error)
It's not accurate but definitely looks better and smoother.
I have added the basic SDS model if y'all wanna play.
-
My work so far
Not perfect but thats all I know about this programmNo plug ins used
and the big knob is a tad to big
-
ok, here's my stopping point.. i might draw it in rhino eventually for practice but i'm already burned out on the SU version
feel free to use the mesh to take it further though i'm not sure it's at the best point for that..
i used tig's Extrude Edges By Rail.. the hardest part for that was getting the curves to have an equal number of segments (which isn't necessary for the plugin.. it's just that the poly count can go through the roof if it isn't done like that.)
-
Here is my try..got lazy at the finish and i didn t pay much attention to the keys ..
Tools used...hmm:line,move,scale,ffd,joint push&pull,sds..
Take care!Elisei
-
awesome job ely!
that's a big time SDS ad right there
[edit] seriously impressive.. i didn't think anyone was going to get that close.
a few years worth of modeling cars in SU really pays off huh.. -
@ely862me said:
Thanks!
Sorry i didn t kept the model without subdividing ..Maybe other time!Elisei
Elisei .. I have seen your vids @ tube making that supercar (posted there also )
I was just wondering. What kinda system do you have ? -
It s not that good.. trust me..
Intel(R) Pentium(R) Dual Core 2.80 Ghz
1 Gb ram
nVidia 8600Gt 1 Gb video cardWhy are u asking!?
Elisei
-
Bravo Ely!
-
Thanks!
Sorry i didn t kept the model without subdividing ..Maybe other time!Elisei
@unknownuser said:
a few years worth of modeling cars in SU really pays off huh..
yes sir,it does
-
Jaysus this is tough....... after Ely's excellent model i'm somewhat embarrassed by this attempt
Think I need a different approach
-
Great job Ely and Adam!!, niether one of you guys mentioned how much time you got into it, just curious cause I started but after about an hour and half with nothing acceptable, I said thats enough. Again all I can say is hats off to you guys.
Mike
-
Thanks Solo for starting this thread. It turns out to be the most interesting modeling thread in a long time here on SCF.
Especially because the subject is a bit out of the boundaries of Sketchup's strenghts.I like the latest efforts of Pete, Ely and Adam.
The most difficult trick would be to get a clean mesh, which is difficult for a polygon modeler to achieve.
Especially when using a render engine to visualize stuff like that, a clean geometry is crucial.It would be interesting to see a MOI3D user post a version using Nurbs so we can compare and learn.
Lately I am interested to see if a Sketchup + MOI workflow would be a good approach to cover the whole modeling spectrum.I vote for NURBS FOR SKETCHUP!
-
I'm having a hard time creating a beveled edge that doesn't completely destroy the model...
I don't have progression screen shots, but I started with a rectangle and used intersect to shape it. I used intersect to create an outline for the buttons too, so they follow the body contour (but made it a lot more work!)I know the scale and body shape is off... I just eyeballed it.
-
@ely862me said:
It s not that good.. trust me..
Intel(R) Pentium(R) Dual Core 2.80 Ghz
1 Gb ram
nVidia 8600Gt 1 Gb video cardWhy are u asking!?
Elisei
wel because when I create a sphere with 2 circles with 100s my pc has serious problems also when I take your model and I copy/move the upper layer of the connexion explorer it needs like 20 seconds to think cuz of the high polys I guess.
but I think your models are high polys also but it goes way smoother .. or are they low poly ? ( dont know all about polygons though)Intel(R) Pentium(R) Dual Core 2.80 Ghz
2 Gb ram
Ati Radeon HD4870 1 Gb video card -
Thx guys!
Adam -very nice
Alpro-i don t know exactly how much time--let say about 2 hours.
Solidseal -watch this thread http://forums.sketchucation.com/viewtopic.php?f=72&t=2467Happy sketching!
Elisei
-
Finally feeling like I have something respectable. Pretty much the same method as my first attempt, but used more FFD, Fredo Taper & Bend and Dieder's Projections to get the job done. Still need some work on the buttons and I could probably do it again with less segments in my initial bezier splines to make it manageable, plus the "nose" on mine is a bit flat. Unfortunately, I have a corruption in the file and when I try to save it, it crashes sketchup. Decided to do a couple Twilight renders since I may not be able to save the file and I know it's too heavy to use for a render challenge. I'll update the post with new renders when they finish.
-
Mike, I spent about 4 hours on mine. (twice) If I built it again, I could probably do it in less than an hour, now that I'm over the head scratching.
I think the most difficult thing about this challenge is that we are dealing with a model that is a combination of hard surface and organic shape. I like Pete's approach to model the main skin. Here's some ideas on how to incorporate some hard surface to Pete's SDS skin to make the base.
![To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.](/uploads/imported_attachments/nICO_Clipboard10SDS.jpg "To make the rest of the base, draw a rectangle under the model and use the Line Projection tool to project the bottom set of edges downward onto the rectangle. Choose "yes" for make new faces.")
Advertisement