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    Fields of green - help with large landscapes

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    • L Offline
      leminilab
      last edited by

      Here's the link to the clip mapping grass tutorial !
      http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=startdown&id=10

      Never tried this trick but Tridem's very clear demo really makes me wanna grow some grass... πŸ˜•

      • "Live every day as if it were your last and then some day you'll be right."
      • "ThomThom rules!!!"
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      • tridemT Offline
        tridem
        last edited by

        @leminilab said:

        Here's the link to the clip mapping grass tutorial !
        http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=startdown&id=10

        yeah, just what i was talking about! I've also read about a technique (might be by Fletch) using a layered material with two different textures weighted with a procedural, but I never tried this 😞
        however this is indeed matter for the KT forum...

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        • EdsonE Offline
          Edson
          last edited by

          read Google SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture, by daniel tal. it is a must for anyone who wants to produce terrains and landscapes seriously.

          edson mahfuz, architect| porto alegre β€’ brasil
          http://www.mahfuz.arq.br

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          • T Offline
            tallbridgeguy
            last edited by

            Thanks Edson, I will check that book out! I appreciate the help.

            s

            Nielsen
            http://www.tallbridgeguy.com/

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            • T Offline
              tallbridgeguy
              last edited by

              I saw this tutorial and wondered if it would work?
              http://www.blender3darchitect.com/2009/10/modeling-terrains-with-displacement-maps-in-sketchup-and-blender-3d/

              So, maybe a ruby that does the following. (I think the ruby called "subdivide and smooth" may do this but I don't want to spend $22 to find out...)

              1. draw your area (landscape field)
              2. ruby step one - random subdivide of the field plane
              3. ruby step two - random Z height changes of the field
              4. ruby step three - smooth the field (bumps and gullies)
              5. use color by Z (chris fullmer plugin) to give the field different surface colors
              6. use a png of the field to create a displacement map?
              7. add texture to field
              8. combine displacement map and texture in rendering software

              Is this doable or just plain dumb?

              thanks!

              Nielsen
              http://www.tallbridgeguy.com/

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              • soloS Offline
                solo
                last edited by

                tallguy, can you share yor model? I would like to see what can be achieved with Terragen2 and Geocontrol.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  oooh, Terragen has been on my software list for years now, but what's geocontrol?

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • soloS Offline
                    solo
                    last edited by

                    http://www.geocontrol2.com/e_index.htm

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • T Offline
                      tallbridgeguy
                      last edited by

                      Pete I am at work right now but I have attached a basic bridge design. (Don't laugh at the modeling, I'm new)I can attach better ones when I get home.

                      So, the bridge concept is quickly developed and then I used KT to add some trees and grass.

                      thanks!

                      Stuart


                      terrain bridge.skp

                      Nielsen
                      http://www.tallbridgeguy.com/

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                      • T Offline
                        tallbridgeguy
                        last edited by

                        The terrain in the bridge post above is an actual place in Calgary, Canada over the bow river. The island (st patrick) is 3-4 meters lower than the two banks. Calgary had a bridge design competition and I developed some concepts.

                        here is the site.

                        s


                        appendix1.jpg


                        appendix2.jpg

                        Nielsen
                        http://www.tallbridgeguy.com/

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                        • T Offline
                          tallbridgeguy
                          last edited by

                          I used the sandbox tools to make some quick terrain but the bumps are not showing well in KT. (I know use a bump map)

                          So I tired the "color by Z" plugin and I thought I could make a bump map of the terrain to use in KT. The color by Z gives a color to all the different faces based on height and these faces show up in KT as different colors (obviously) si I could work with each face individually. I'm not sure where I am going with this....but all I wanted was some quick landscape around the bridge.

                          Does this make sense?


                          terrain bridge1.jpg


                          ter2 copy.jpg


                          terrain bridgeZ.jpg


                          terrain bridgeZ2.jpg


                          vistmorm-copy.jpg

                          Nielsen
                          http://www.tallbridgeguy.com/

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