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    Fields of green - help with large landscapes

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    • soloS Offline
      solo
      last edited by

      I'd say Vue 8 infinite, as it has all the bells and whistles, and you cannot upgrade from complete to infinite.
      Try the PLE version first.(free)

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • tridemT Offline
        tridem
        last edited by

        @ecuadorian said:

        I've heard someone created an amazing KT grass material that doesn't visibly tile. Has anyone found it?

        I'm not sure to want reveal this trick... πŸ˜†
        I usually use this method, don't remember where i read it (maybe KT or Indigo forum).
        After doing the grass surface I copy it some centimeters upon the original and give it another material. the lower one has a grass texture plus windy procedural, the upper one has a grass texture in the diffuse channel, the same texture and windy procedural in the clip mapping channel. It's not good for closest views, but for a big space helps to avoid 'tiling' effect without adding poligons.
        here's a quick example...


        grass.jpg

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        • T Offline
          tallbridgeguy
          last edited by

          Thanks tridem, love the grass!

          Nielsen
          http://www.tallbridgeguy.com/

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          • L Offline
            leminilab
            last edited by

            Here's the link to the clip mapping grass tutorial !
            http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=startdown&id=10

            Never tried this trick but Tridem's very clear demo really makes me wanna grow some grass... πŸ˜•

            • "Live every day as if it were your last and then some day you'll be right."
            • "ThomThom rules!!!"
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            • tridemT Offline
              tridem
              last edited by

              @leminilab said:

              Here's the link to the clip mapping grass tutorial !
              http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=42&func=startdown&id=10

              yeah, just what i was talking about! I've also read about a technique (might be by Fletch) using a layered material with two different textures weighted with a procedural, but I never tried this 😞
              however this is indeed matter for the KT forum...

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              • EdsonE Offline
                Edson
                last edited by

                read Google SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture, by daniel tal. it is a must for anyone who wants to produce terrains and landscapes seriously.

                edson mahfuz, architect| porto alegre β€’ brasil
                http://www.mahfuz.arq.br

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                • T Offline
                  tallbridgeguy
                  last edited by

                  Thanks Edson, I will check that book out! I appreciate the help.

                  s

                  Nielsen
                  http://www.tallbridgeguy.com/

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                  • T Offline
                    tallbridgeguy
                    last edited by

                    I saw this tutorial and wondered if it would work?
                    http://www.blender3darchitect.com/2009/10/modeling-terrains-with-displacement-maps-in-sketchup-and-blender-3d/

                    So, maybe a ruby that does the following. (I think the ruby called "subdivide and smooth" may do this but I don't want to spend $22 to find out...)

                    1. draw your area (landscape field)
                    2. ruby step one - random subdivide of the field plane
                    3. ruby step two - random Z height changes of the field
                    4. ruby step three - smooth the field (bumps and gullies)
                    5. use color by Z (chris fullmer plugin) to give the field different surface colors
                    6. use a png of the field to create a displacement map?
                    7. add texture to field
                    8. combine displacement map and texture in rendering software

                    Is this doable or just plain dumb?

                    thanks!

                    Nielsen
                    http://www.tallbridgeguy.com/

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                    • soloS Offline
                      solo
                      last edited by

                      tallguy, can you share yor model? I would like to see what can be achieved with Terragen2 and Geocontrol.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        oooh, Terragen has been on my software list for years now, but what's geocontrol?

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • soloS Offline
                          solo
                          last edited by

                          favicon

                          (www.geocontrol2.com)

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • T Offline
                            tallbridgeguy
                            last edited by

                            Pete I am at work right now but I have attached a basic bridge design. (Don't laugh at the modeling, I'm new)I can attach better ones when I get home.

                            So, the bridge concept is quickly developed and then I used KT to add some trees and grass.

                            thanks!

                            Stuart


                            terrain bridge.skp

                            Nielsen
                            http://www.tallbridgeguy.com/

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                            • T Offline
                              tallbridgeguy
                              last edited by

                              The terrain in the bridge post above is an actual place in Calgary, Canada over the bow river. The island (st patrick) is 3-4 meters lower than the two banks. Calgary had a bridge design competition and I developed some concepts.

                              here is the site.

                              s


                              appendix1.jpg


                              appendix2.jpg

                              Nielsen
                              http://www.tallbridgeguy.com/

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                              • T Offline
                                tallbridgeguy
                                last edited by

                                I used the sandbox tools to make some quick terrain but the bumps are not showing well in KT. (I know use a bump map)

                                So I tired the "color by Z" plugin and I thought I could make a bump map of the terrain to use in KT. The color by Z gives a color to all the different faces based on height and these faces show up in KT as different colors (obviously) si I could work with each face individually. I'm not sure where I am going with this....but all I wanted was some quick landscape around the bridge.

                                Does this make sense?


                                terrain bridge1.jpg


                                ter2 copy.jpg


                                terrain bridgeZ.jpg


                                terrain bridgeZ2.jpg


                                vistmorm-copy.jpg

                                Nielsen
                                http://www.tallbridgeguy.com/

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