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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • T Offline
      Thiago Luz
      last edited by

      THANKSSS my friend!

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      • charly2008C Offline
        charly2008
        last edited by

        Hi Dale,

        Many thanks for this tool, a great tool!
        But I would like to place the files in my own Project folder. Is there a way to change the memory location?

        Karlheinz

        He who makes no mistakes, makes nothing

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        • TIGT Offline
          TIG Moderator
          last edited by

          @charly2008 said:

          Hi Dale,
          Many thanks for this tool, a great tool!
          But I would like to place the files in my own Project folder. Is there a way to change the memory location?
          Karlheinz

          ###get the default path to write the OBJ to

          def self.get_obj_path
          
          obj_name="su_uv_bridge.obj"
          on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other)
          
          if on_mac
          	path=File.join(ENV['HOME'],"Library","Application Support","UVTools")
          else
          	path=File.join(ENV['APPDATA'],"UVTools")
          end
          
          Dir.mkdir(path) unless FileTest.exist?(path)
          
          return File.join(path,obj_name)
          
          end
          

          Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
          So on a PC path=File.join(ENV['APPDATA'],"UVTools") could become
          path="C:/MyFolder1/MyFolder2/etc/etc" or whatever..............
          🤓

          TIG

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          • charly2008C Offline
            charly2008
            last edited by

            Hi TIG,

            thanks for your help. I changed according to your example. Works perfectly.

            Karlheinz

            He who makes no mistakes, makes nothing

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            • A Offline
              Analdin
              last edited by

              Hi!
              I've got a problem with UV Tools:
              I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
              Does anyone know how to fix that?

              BTW: I'm using the newest version of Sketchup 7.

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              • C Offline
                CoreMaster
                last edited by

                Hey... 😄
                I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

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                • W Offline
                  Whaat
                  last edited by

                  @coremaster said:

                  Hey... 😄
                  I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                  Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                  SketchUp Plugins for Professionals

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                  • W Offline
                    Whaat
                    last edited by

                    @analdin said:

                    Hi!
                    I've got a problem with UV Tools:
                    I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                    Does anyone know how to fix that?

                    BTW: I'm using the newest version of Sketchup 7.

                    That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?

                    SketchUp Plugins for Professionals

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi,

                      i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                      Now i made a further test and selected a face from SANG and it worked.

                      What could be wrong?

                      He who makes no mistakes, makes nothing

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                      • W Offline
                        Whaat
                        last edited by

                        @charly2008 said:

                        Hi,

                        i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                        Now i made a further test and selected a face from SANG and it worked.

                        What could be wrong?

                        Not sure....any error messages in the Ruby Console when you try to export the rectangle face?

                        SketchUp Plugins for Professionals

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                        • CoreMaster110C Offline
                          CoreMaster110
                          last edited by

                          @whaat said:

                          @coremaster said:

                          Hey... 😄
                          I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                          Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                          Well ok the problem is that .obj exporter in sketchup but i got it fixed by exporting my model first into .3ds and then open in another program to export it into .obj file.
                          but now i have new problem when i import my model back in sketchup useing this plugin it tells me that 174 faces failed and nothing is imported.

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                          • K Offline
                            Khai
                            last edited by

                            @xefhs said:

                            Whaat, Can you update your plugin for Sketchup 7, please? 😛

                            it works on 7 😉

                            1 Reply Last reply Reply Quote 0
                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              @xefhs said:

                              Whaat, Can you update your plugin for Sketchup 7, please? 😛

                              It works for SU7, the reason it says 'Updated for SU6' is because it previously only worked with SU7

                              As mentioned here

                              Download the free D'oh Book for SketchUp 📖

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                              • X Offline
                                xefhs
                                last edited by

                                Whaat, Can you update your plugin for Sketchup 7, please? 😕

                                Sorry for this short message but I don't speak english very well... 😐

                                1 Reply Last reply Reply Quote 0
                                • X Offline
                                  xefhs
                                  last edited by

                                  Ok, but when I tested on SU7, I always had Repport bugs, so I uninstall all my plugins already installed on SU7 and it worked.
                                  Thank you. 😄

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                                  • K Offline
                                    kayn_wind
                                    last edited by

                                    As soon as I select cylindrical or spherical map, it crashes... I'm using SU7 and I made sure I had only one texture selected, the geometry isn't very complex either.
                                    Anyone knows whats the problem or how to fix it?

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      A nice uv exporter importer should be OK. Meanwhile this plugin is not working, SU has a terrible problem with topology anyway. I'll keep saying this. The second worst topology around. My suggestion is to triangulate topology before exporting. Blender 2.49b or 2.5.2 can't import it (python error). Zbrush imported it after triangulation but with errors. 3Dcoat gave errors too. The obj exporter of SU 6 pro works better. In fact is the only exporter you can trust. For importing 3ds is fine, if you know the 3ds tricks. But its too much to pay for SU pro just for a decent exporter. Forget collada, you don't want to use this.

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        @kayn_wind said:

                                        As soon as I select cylindrical or spherical map, it crashes... I'm using SU7 and I made sure I had only one texture selected, the geometry isn't very complex either.
                                        Anyone knows whats the problem or how to fix it?

                                        use the paint bucket tool to roughly apply the texture to your object.....it will not look correct (dont worry). now select the object (just click its surface) and go to edit>surface>uv tools>then choose cylindrical or spherical map.

                                        should be straight forward. you can change the scale of the texture in the sketchup materials window.

                                        oli

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                                        • S Offline
                                          superdmon
                                          last edited by

                                          @khai said:

                                          @xefhs said:

                                          Whaat, Can you update your plugin for Sketchup 7, please? 😛

                                          it works on 7 😉

                                          I have SU7 and have been fightning to get this plugin to work. Is there any chance someone could write out a really quick tutorial for mapping something simple, like a box. I've tried this myself, but am getting nowhere. I create a box in SU7, Export it to .OBJ using the plugin, import the object into UVMapper Pro, load in my texture, layout my UVMap and save back to the same .OBJ file. I then Import the exported .OBJ file and nothing happens. No texture, no changes. If anyone could help I'd really appreciate it.

                                          Charles

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                                          • S Offline
                                            superdmon
                                            last edited by

                                            No need to respond to my above quote. I think I just needed to post something so I could figure it out. 😄 I got things working just fine using LithUnWrap.

                                            Charles

                                            @superdmon said:

                                            @khai said:

                                            @xefhs said:

                                            Whaat, Can you update your plugin for Sketchup 7, please? 😛

                                            it works on 7 😉

                                            I have SU7 and have been fightning to get this plugin to work. Is there any chance someone could write out a really quick tutorial for mapping something simple, like a box. I've tried this myself, but am getting nowhere. I create a box in SU7, Export it to .OBJ using the plugin, import the object into UVMapper Pro, load in my texture, layout my UVMap and save back to the same .OBJ file. I then Import the exported .OBJ file and nothing happens. No texture, no changes. If anyone could help I'd really appreciate it.

                                            Charles

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