• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Scheduled Pinned Locked Moved Plugins
198 Posts 73 Posters 148.4k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    Khai
    last edited by 19 Nov 2009, 19:26

    ok been playing with this today and I consider it a must have already...

    1 Reply Last reply Reply Quote 0
    • J Offline
      jeff hammond
      last edited by 19 Nov 2009, 19:30

      khai - you have to sell it man!
      let's see some pictures of what you've come up with ๐Ÿ˜„

      dotdotdot

      1 Reply Last reply Reply Quote 0
      • K Offline
        Khai
        last edited by 19 Nov 2009, 19:34

        lol sorry

        the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol

        1 Reply Last reply Reply Quote 0
        • W Offline
          Whaat
          last edited by 19 Nov 2009, 20:44

          @unknownuser said:

          khai - you have to sell it man!
          let's see some pictures of what you've come up with ๐Ÿ˜„

          Yeah...let's see some pictures of what you guys can do with this! ๐Ÿ˜„

          SketchUp Plugins for Professionals

          1 Reply Last reply Reply Quote 0
          • S Offline
            Stinkie
            last edited by 20 Nov 2009, 10:09

            Thanks, Dale. Will try this with Modo.

            1 Reply Last reply Reply Quote 0
            • E Offline
              EarthMover
              last edited by 20 Nov 2009, 12:27

              Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

              One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.


              UV Plug test.jpg


              UV plug test_max.jpg

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

              1 Reply Last reply Reply Quote 0
              • W Offline
                Whaat
                last edited by 20 Nov 2009, 14:15

                @earthmover said:

                Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                Great! Another app to add to the list! Thanks for testing ๐Ÿ˜„

                @unknownuser said:

                One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                SketchUp Plugins for Professionals

                1 Reply Last reply Reply Quote 0
                • N Offline
                  NewOne
                  last edited by 20 Nov 2009, 14:18

                  @whaat said:

                  @earthmover said:

                  Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                  Great! Another app to add to the list! Thanks for testing ๐Ÿ˜„

                  @unknownuser said:

                  One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                  Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                  Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    Whaat
                    last edited by 20 Nov 2009, 14:28

                    @newone said:

                    Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                    Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                    SketchUp Plugins for Professionals

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      NewOne
                      last edited by 20 Nov 2009, 14:31

                      @whaat said:

                      @newone said:

                      Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                      Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                      When using Oscar's UV mapping and tried to render with Maxwellrender I noticed that it exported a bitmap for each face and made a copy of used material for each exported bitmap. So, I had situations when I had 1000 materials just for one object ๐Ÿ˜•
                      This is strange... I was eexpecting that the bitmap to be folded around object.

                      1 Reply Last reply Reply Quote 0
                      • J Offline
                        jeff hammond
                        last edited by 21 Nov 2009, 05:02

                        @whaat said:

                        I have NOT yet tested this plugin on a Mac but I suspect that it will work fine.

                        nah, it doesn't even appear in the context menu.. (well, the spherical & cylindrical still do but that's it)

                        edit-
                        haha.. hold on a minute.. i guess i'm in the wrong place because it is in the plugins menu.. ๐Ÿ˜†

                        [cut me some slack though..it's friday night and i'm messing around with wine & UV mapping)

                        dotdotdot

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          Khai
                          last edited by 21 Nov 2009, 05:15

                          should one drink and draw? ๐Ÿ‘ฟ

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            jeff hammond
                            last edited by 21 Nov 2009, 05:55

                            ha.. sure - just don't look at the drawings in the morning and everything will be okay.

                            the plugin works on mac just fine (tested using argile)
                            i don't think that's the right app for me but that's beside the point..

                            dotdotdot

                            1 Reply Last reply Reply Quote 0
                            • P Offline
                              princedragoncok
                              last edited by 22 Nov 2009, 14:19

                              Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

                              @earthmover said:

                              One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.

                              Yes, the uv's will become scrambled momentarily when you change to a completely different material, but go back to the uvtools in the plugins menu and re-import your external uv settings onto the newly scrambled material and it will revert back to the pervious mapping settings you had but with the new material.

                              So here is a quick example of the plugin in action:

                              In su7 before:

                              http://i346.photobucket.com/albums/p420/princedragoncok/Untitled-2.jpg

                              With the plugin applied using uvlayout:

                              http://i346.photobucket.com/albums/p420/princedragoncok/Untitled2-1.jpg

                              I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

                              Before:

                              http://i346.photobucket.com/albums/p420/princedragoncok/Untitled6-1.jpg

                              After (notice the scrambling along the center)

                              http://i346.photobucket.com/albums/p420/princedragoncok/Untitled7-2.jpg

                              I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

                              http://i346.photobucket.com/albums/p420/princedragoncok/Untitled4-1.jpg

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                Whaat
                                last edited by 23 Nov 2009, 18:58

                                @princedragoncok said:

                                Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

                                Are you sure it only works in SU7? If so, that's very strange.

                                @unknownuser said:

                                I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

                                It looks like from your image that more than one face failed. This 'bug' seems to be caused from SketchUp not 'liking' the UVs that are generated from the external application. I'm not sure how fixable it is...

                                @unknownuser said:

                                I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

                                Seams are (by definition) discontinuities in the UV coordinates. I think the only way to avoid seams is to use spherical and cylindrical mapping. I don't have a ton of experience with UV software. There might be a weld-type function somewhere that will align the UVs along both edges of a seam.

                                SketchUp Plugins for Professionals

                                1 Reply Last reply Reply Quote 0
                                • V Offline
                                  vidy
                                  last edited by 24 Nov 2009, 22:31

                                  yes whaat, it failed in sketch up 6.. could it be fixed? ๐ŸŽ‰

                                  still so much to learn..

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Chris Fullmer
                                    last edited by 24 Nov 2009, 22:41

                                    Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

                                    Just a thought,

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

                                    1 Reply Last reply Reply Quote 0
                                    • W Offline
                                      Whaat
                                      last edited by 28 Nov 2009, 02:22

                                      @chris fullmer said:

                                      Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

                                      Just a thought,

                                      Chris

                                      Yep, that was it! Oops! New version available that works now with SU6.

                                      SketchUp Plugins for Professionals

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        numerobis
                                        last edited by 1 Dec 2009, 00:58

                                        ๐Ÿ˜ฎ Thank You very much!!! It's working great! Unbelievable... proper mapping in sketchup!... this is so cool!
                                        i've tested it with UVLayout - i have some scaling problems when i apply the same material to multiple unwrapped objects, but i think this can be adjusted in uvlayout... i don't know how at the moment but i'll find it out... ๐Ÿ˜Ž

                                        1 Reply Last reply Reply Quote 0
                                        • V Offline
                                          vidy
                                          last edited by 1 Dec 2009, 14:50

                                          Thanks Whaat, its working now.. its great to have a function of 3dsmax Unwrap UVW inside sketchup ๐Ÿ˜

                                          Regards

                                          still so much to learn..

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 9
                                          • 10
                                          • 2 / 10
                                          2 / 10
                                          • First post
                                            24/198
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement