sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

    Scheduled Pinned Locked Moved Plugins
    198 Posts 73 Posters 148.5k Views 73 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • McGyverM Offline
      McGyver
      last edited by

      Forgive me if this is a stupid question, but am I right in understanding this... Basically this plugin allows me to paint a bunch of faces and the put them into a UV mapping program like UVmapper, map them and them take the map and put it into an image mapping program like Photoshop? This then is for use in models meant to be exported in say .obj format? I've been looking for a way to add more detailed texturing(painted tiling textures only go so far) for my models but due to the size of most of my models it really only makes sense to do so for certain parts(like say a wall with dirt and graffiti at ground level). Sorry if this is a stupid question, but my knowledge and terminology is spread thin over many different programs all of which I am still using.

      It may be a day or two before I can check back, thank you in advance for any replies. Oh and Thank you for sharing this cool plugin!

      The images show some stuff that I'd love to be able to further detail...


      Al1.jpg


      Al4.jpg


      Pal2.jpg

      [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by

        Its more to do with painting particularly complicated shapes. Organic things for example: if you can imagine trying to texture a human head in sketchup it is basically impossible. Whaats plugin basically allows you to export the mesh to another piece of software, use the UV mapping tools there to 'flatten' the mesh so that you can then paint straight on it. Once youve done this you can then import the textures back in to SU thus leaving you with a nicely textured head that you otherwise wouldnt have been able to do.

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • W Offline
          Whaat
          last edited by

          @unknownuser said:

          Forgive me if this is a stupid question, but am I right in understanding this... Basically this plugin allows me to paint a bunch of faces and the put them into a UV mapping program like UVmapper, map them and them take the map and put it into an image mapping program like Photoshop? This then is for use in models meant to be exported in say .obj format?

          Yes, most UV mapping programs allow you to export the UV map so you can use it in a program like Photoshop. The plugin uses OBJ format only internally for import and export. The final file format of the model is up to you.

          SketchUp Plugins for Professionals

          1 Reply Last reply Reply Quote 0
          • McGyverM Offline
            McGyver
            last edited by

            Thank you remus and Whaat. I'm gonna give it a try and see what I can do with it. Thank you for sharing this ruby Whaat!

            [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              Hi,

              Been struggling with this the last few days and felt the need to ask a few questions....

              • Tried this with UVMapper Classic and didn't get desired results with 'Red Brick' Material on sphere or cyclinder. It exported and imported perfectly but the mapping either missed faces or scaled incorrectly. I couldn't find any useful tutorials for UVMapper Classic so........

              • moved to LithUnwrap, this has proved even more difficult to handle [mainly due to my user level] and it again proved difficult to find tutorials because of the workflow involved

              So does anyone have a solution, or even better a tutorial in using this plugin?

              I realise that users here are familiar/adept with Blender and i'm considering this as my next approach

              Download the free D'oh Book for SketchUp 📖

              1 Reply Last reply Reply Quote 0
              • K Offline
                Khai
                last edited by

                try the UVmapper forum at Renderosity.com. (they can help with most UVmapping programs)

                1 Reply Last reply Reply Quote 0
                • M Offline
                  Mouais
                  last edited by

                  Hi all!

                  Everytime I try to UV map I get a bug splat 😞
                  I get copy paste the .rb in the plugin folder... Am i right?
                  I have SU 6 maybe that's the issue 😳

                  1 Reply Last reply Reply Quote 0
                  • W Offline
                    Whaat
                    last edited by

                    @mouais said:

                    Hi all!

                    Everytime I try to UV map I get a bug splat 😞
                    I get copy paste the .rb in the plugin folder... Am i right?
                    I have SU 6 maybe that's the issue 😳

                    What steps are you doing immediately before the bug splat?

                    SketchUp Plugins for Professionals

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Mouais
                      last edited by

                      as in the video I select the cylinder -> right click -> UV map tool -> cylindrical...

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        agamemnus
                        last edited by

                        Thanks!

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          viewrick
                          last edited by

                          Awesome! Using your rb with Lithunwrap (free). Lithunwrap is pretty easy to use and I'll have to agree with some of the other posts about UV tools being difficult to use and not user friendly, but this one is.

                          Your UVtool helped me big time modeling some furniture with texture UV requirements.

                          Thanks,
                          Rick

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            REGIS
                            last edited by

                            Hi Whaat

                            I'm trying your plugin now and it seems to works fine on mac.

                            Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file

                            Blender 2.52 doesn't open the obj file.

                            Perhaps I've got to try an UVmapping app.

                            Hope it can help you

                            cheers

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              REGIS
                              last edited by

                              💚

                              LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more

                              Thanks Whaat

                              1 Reply Last reply Reply Quote 0
                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Here's a quick screen capture I made of using Whaat's plugin to demonstrate going from SU to Max (2009) for UV. It's a bit tricky as there are a lot of options in the .obj exporter that make the re-import not work properly. I've found the best preset to use in the Max .obj exporter is the one for Bryce with the default settings. This seems to be the only one that gives consistent success which I believe is due to the scale adjustment applied in that preset. I've had a couple people ask me privately so I figured I'd make a quick video - http://www.screencast.com/t/NWM0YzRiNTU

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Thiago Luz
                                  last edited by

                                  THANKSSS my friend!

                                  1 Reply Last reply Reply Quote 0
                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Hi Dale,

                                    Many thanks for this tool, a great tool!
                                    But I would like to place the files in my own Project folder. Is there a way to change the memory location?

                                    Karlheinz

                                    He who makes no mistakes, makes nothing

                                    1 Reply Last reply Reply Quote 0
                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @charly2008 said:

                                      Hi Dale,
                                      Many thanks for this tool, a great tool!
                                      But I would like to place the files in my own Project folder. Is there a way to change the memory location?
                                      Karlheinz

                                      ###get the default path to write the OBJ to

                                      def self.get_obj_path
                                      
                                      obj_name="su_uv_bridge.obj"
                                      on_mac=(Object;;RUBY_PLATFORM =~ /mswin/i) ? false ; ((Object;;RUBY_PLATFORM =~ /darwin/i) ? true ; ;other)
                                      
                                      if on_mac
                                      	path=File.join(ENV['HOME'],"Library","Application Support","UVTools")
                                      else
                                      	path=File.join(ENV['APPDATA'],"UVTools")
                                      end
                                      
                                      Dir.mkdir(path) unless FileTest.exist?(path)
                                      
                                      return File.join(path,obj_name)
                                      
                                      end
                                      

                                      Is the code near the end that sets the 'path' to the folder where the stuff is saved... find this code and change it to suit your desires...
                                      So on a PC path=File.join(ENV['APPDATA'],"UVTools") could become
                                      path="C:/MyFolder1/MyFolder2/etc/etc" or whatever..............
                                      🤓

                                      TIG

                                      1 Reply Last reply Reply Quote 0
                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Hi TIG,

                                        thanks for your help. I changed according to your example. Works perfectly.

                                        Karlheinz

                                        He who makes no mistakes, makes nothing

                                        1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Analdin
                                          last edited by

                                          Hi!
                                          I've got a problem with UV Tools:
                                          I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
                                          Does anyone know how to fix that?

                                          BTW: I'm using the newest version of Sketchup 7.

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            CoreMaster
                                            last edited by

                                            Hey... 😄
                                            I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 10 / 10
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement