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[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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  • G Offline
    Gaieus
    last edited by 4 Nov 2011, 15:23

    ๐Ÿ‘

    Gai...

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    • M Offline
      martinvz
      last edited by 4 Nov 2011, 16:10

      My appoligies, I did not alter anything in the plugin except the fix. (wanted to help the people out that did not know how to fix the plugin)
      Because the plugin did not get any update I thought the author did not update the plugin anymore. (last update was a long long time ago)
      Next time I will pm the author first.

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      • L Offline
        Lianam
        last edited by 7 Jan 2012, 00:55

        Thanks for the plugin...Just found it. I am using sketch-up 8 and trying to learn Blender also. I want to be able to texture in blender what I can not in sketch-up the way I want to or that is my main hope. ๐Ÿ˜„ I will give it a try soon.

        Lianam

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        • P Offline
          paolo
          last edited by 17 Jul 2012, 11:08

          Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
          Thanks a lot for any help.

          SU to UVlayout.jpg

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          • W Offline
            Whaat
            last edited by 17 Jul 2012, 15:30

            @paolo said:

            Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
            Thanks a lot for any help.

            [attachment=0:3moajcy4]<!-- ia0 -->SU to UVlayout.jpg<!-- ia0 -->[/attachment:3moajcy4]

            I think there might be a bug with the OBJ export for faces with more than four vertices. Try manually dividing faces into quads before exporting and see what happens?

            SketchUp Plugins for Professionals

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            • P Offline
              paolo
              last edited by 18 Jul 2012, 09:21

              ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

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              • W Offline
                Whaat
                last edited by 18 Jul 2012, 15:05

                @paolo said:

                ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

                Sorry, although SketchUV has a nice triangulation feature that will split all faces into triangles, it has a bit of trouble with faces that have 'holes'

                SketchUp Plugins for Professionals

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                • W Offline
                  weblogin
                  last edited by 6 Mar 2013, 09:21

                  Thanks, lets try it!

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                  • E Offline
                    eeum8244
                    last edited by 7 Apr 2013, 04:58

                    thank you

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                    • L Offline
                      Leonard96
                      last edited by 21 Apr 2013, 18:28

                      @gaieus said:

                      @zunkian said:

                      ...I then right click on the model, selected the UV tools plugin and selected spherical map...

                      This is the wrong topic then. That's UVTools 1:
                      http://forums.sketchucation.com/viewtopic.php?t=10404
                      ๐Ÿ˜„

                      And yes, sometimes that plugin does not work perfectly. Can you attach the model?

                      Hy Gav! I need help!!! SketchUP 8 crashes because of UV tool 1 when I want to mapp a texture(I want to model planet Jupiter).Sometimes works sometimes crashes, but now...it crashes! ๐Ÿ˜  ๐Ÿ˜  Hope to find a solution!Here is my modelUntitled.skp Here are my models on 3D warehouse:http://sketchup.google.com/3dwarehouse/cldetails?mid=ded937a45a821f58178b53c3b6bafa41

                      My secret weapon is creativity

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                      • P Offline
                        povmaniac
                        last edited by 20 Aug 2013, 21:34

                        Hi guys..
                        I add specific code for launch RoadKill from menu option.

                        For option dialog..

                        if( not file_loaded?("UVtools.rb") )
                        
                        	menu = UI.menu("Plugins").add_submenu("UV Tools")
                        	menu.add_item("Export UVs to OBJ")  { UVtools.start_bridge()}
                        	menu.add_item("Launch RoadKill")  { UVtools.runroad()} # add RoadKill option
                        	menu.add_item("Import UVs from OBJ ") { UVtools.return_bridge() }
                        
                        	UI.add_context_menu_handler {|menu|
                        		ents=Sketchup.active_model.selection
                        		sel=Sketchup.active_model.selection.first
                        		sub=menu.add_submenu("UV Tools")
                        		sub.add_item("Spherical Map") {(UVtools.new.spherical_map(ents))}
                        		sub.add_item("Cylindrical Map") {(UVtools.new.cylindrical_map(ents))}	
                        	}
                        end
                        
                        

                        ..for launch Roadkill.

                        
                        ## povman; add code for launch RoadKill from the 'menu' option
                        	def self.runroad()
                        		# Roadkill arguments ( from RoadKill for Softimage);
                        		# -lscm or -abf
                        		# -fillholes or -notfillholes
                        		# -live or -notlive
                        		# a tipically command line;
                        		# "C;\RoadKill\RoadKill.exe" "obj_path,edge_path,-abf,-nofillholes,-live"
                        		obj_path=self.get_obj_path
                        		#TODO; create option dialog for arguments..
                        		roadpath=UI.openpanel("Path to RoadKill", "c;\\", ".exe")
                        		#
                        		command_line = "\"#{roadpath}\" \"#{obj_path},,-lscm,-nofillholes,-live\""
                        		# for debug..
                        		puts command_line
                        		# run RoadKill..
                        		system(command_line)
                        	end
                        
                        

                        Greetings..

                        Code::maniac!!

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                        • S Offline
                          sketchusters
                          last edited by 9 Jan 2014, 15:16

                          Hi guys where can I download the plugin => imp/exp for obj for SU8 ? ๐Ÿค“


                          uv_tools.jpg

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                          • greenskpG Offline
                            greenskp
                            last edited by 11 May 2014, 19:01

                            @povmaniac said:

                            Hi guys..
                            I add specific code for launch RoadKill from menu option.

                            ..for launch Roadkill.

                            Hi povmaniac. Can you explain how to use your code for add this functionality?
                            I would like to use same function into Sketchuv but i don't know where more edit the code.

                            I changed the path to roadkill but nothing happen.

                            My SketchUp is 2014.

                            Launch Roadkill

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                            • P Offline
                              petrusyap
                              last edited by 10 Jun 2014, 13:24

                              Hi, I run into this small problem. Running Sketchup Pro 2014 on both my machines, my old good PC (Windows 8.1) and a MacBook Pro (running Windows 8.1SP on bootcamp). On PC, i can export the object and import and export UV into OBJ with no problem. However, on the bootcamp SketchUp, it simply got this error message "Unable to export UVs".

                              May I know what will be the problem? Will it be the permission for the folder the UVTools exporting the objects? Can we manually edit the folder where the plugin will export to and import from for the obj with UVs corrected?

                              Please forgive me for my poor english as it is not my main language. Thank you.

                              Regards,

                              Petrus

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                              • massimoM Offline
                                massimo Moderator
                                last edited by 10 Jun 2014, 13:41

                                Hi, use this one. It's better.

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                                • P Offline
                                  petrusyap
                                  last edited by 10 Jun 2014, 15:08

                                  @Massimo, Thank you for your kind suggestion ๐Ÿ˜„ It is surely a great plugin ๐Ÿ˜„

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by 10 Jun 2014, 15:16

                                    You're welcome. ๐Ÿ˜‰

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                                    • V Offline
                                      Vizan
                                      last edited by 24 days ago

                                      Great bridge, but the uv map is imported distorted((

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