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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • W Offline
      Whaat
      last edited by

      @martinvz said:

      I Guess Whaat does not update this plugin anymore.
      So here is a fixed version, this will solve the problem with Blender.

      Tested with blender 8, LithUnwrap and Blender.

      [attachment=0:12f2k8sk]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:12f2k8sk]

      I apologize for not updated this plugin. You should be asking permission before you redistribute any plugins. However, I have decided to include your version in the top post of this thread (hmmmm...I guess I'm now redistributing your plugin... ๐Ÿ˜› ๐Ÿ˜† ) if you don't mind.

      Thanks for providing a fix. I had tested the plugin with Blender before and I thought it worked fine but I guess I was wrong.

      SketchUp Plugins for Professionals

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      • GaieusG Offline
        Gaieus
        last edited by

        ๐Ÿ‘

        Gai...

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        • M Offline
          martinvz
          last edited by

          My appoligies, I did not alter anything in the plugin except the fix. (wanted to help the people out that did not know how to fix the plugin)
          Because the plugin did not get any update I thought the author did not update the plugin anymore. (last update was a long long time ago)
          Next time I will pm the author first.

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          • L Offline
            Lianam
            last edited by

            Thanks for the plugin...Just found it. I am using sketch-up 8 and trying to learn Blender also. I want to be able to texture in blender what I can not in sketch-up the way I want to or that is my main hope. ๐Ÿ˜„ I will give it a try soon.

            Lianam

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            • P Offline
              paolo
              last edited by

              Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
              Thanks a lot for any help.

              SU to UVlayout.jpg

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              • W Offline
                Whaat
                last edited by

                @paolo said:

                Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
                Thanks a lot for any help.

                [attachment=0:3moajcy4]<!-- ia0 -->SU to UVlayout.jpg<!-- ia0 -->[/attachment:3moajcy4]

                I think there might be a bug with the OBJ export for faces with more than four vertices. Try manually dividing faces into quads before exporting and see what happens?

                SketchUp Plugins for Professionals

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                • P Offline
                  paolo
                  last edited by

                  ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

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                  • W Offline
                    Whaat
                    last edited by

                    @paolo said:

                    ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

                    Sorry, although SketchUV has a nice triangulation feature that will split all faces into triangles, it has a bit of trouble with faces that have 'holes'

                    SketchUp Plugins for Professionals

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                    • W Offline
                      weblogin
                      last edited by

                      Thanks, lets try it!

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                      • E Offline
                        eeum8244
                        last edited by

                        thank you

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                        • Leonard96L Offline
                          Leonard96
                          last edited by

                          @gaieus said:

                          @zunkian said:

                          ...I then right click on the model, selected the UV tools plugin and selected spherical map...

                          This is the wrong topic then. That's UVTools 1:
                          http://forums.sketchucation.com/viewtopic.php?t=10404
                          ๐Ÿ˜„

                          And yes, sometimes that plugin does not work perfectly. Can you attach the model?

                          Hy Gav! I need help!!! SketchUP 8 crashes because of UV tool 1 when I want to mapp a texture(I want to model planet Jupiter).Sometimes works sometimes crashes, but now...it crashes! ๐Ÿ˜  ๐Ÿ˜  Hope to find a solution!Here is my modelUntitled.skp Here are my models on 3D warehouse:http://sketchup.google.com/3dwarehouse/cldetails?mid=ded937a45a821f58178b53c3b6bafa41

                          My secret weapon is creativity

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                          • P Offline
                            povmaniac
                            last edited by

                            Hi guys..
                            I add specific code for launch RoadKill from menu option.

                            For option dialog..

                            if( not file_loaded?("UVtools.rb") )
                            
                            	menu = UI.menu("Plugins").add_submenu("UV Tools")
                            	menu.add_item("Export UVs to OBJ")  { UVtools.start_bridge()}
                            	menu.add_item("Launch RoadKill")  { UVtools.runroad()} # add RoadKill option
                            	menu.add_item("Import UVs from OBJ ") { UVtools.return_bridge() }
                            
                            	UI.add_context_menu_handler {|menu|
                            		ents=Sketchup.active_model.selection
                            		sel=Sketchup.active_model.selection.first
                            		sub=menu.add_submenu("UV Tools")
                            		sub.add_item("Spherical Map") {(UVtools.new.spherical_map(ents))}
                            		sub.add_item("Cylindrical Map") {(UVtools.new.cylindrical_map(ents))}	
                            	}
                            end
                            
                            

                            ..for launch Roadkill.

                            
                            ## povman; add code for launch RoadKill from the 'menu' option
                            	def self.runroad()
                            		# Roadkill arguments ( from RoadKill for Softimage);
                            		# -lscm or -abf
                            		# -fillholes or -notfillholes
                            		# -live or -notlive
                            		# a tipically command line;
                            		# "C;\RoadKill\RoadKill.exe" "obj_path,edge_path,-abf,-nofillholes,-live"
                            		obj_path=self.get_obj_path
                            		#TODO; create option dialog for arguments..
                            		roadpath=UI.openpanel("Path to RoadKill", "c;\\", ".exe")
                            		#
                            		command_line = "\"#{roadpath}\" \"#{obj_path},,-lscm,-nofillholes,-live\""
                            		# for debug..
                            		puts command_line
                            		# run RoadKill..
                            		system(command_line)
                            	end
                            
                            

                            Greetings..

                            Code::maniac!!

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                            • S Offline
                              sketchusters
                              last edited by

                              Hi guys where can I download the plugin => imp/exp for obj for SU8 ? ๐Ÿค“


                              uv_tools.jpg

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                              • greenskpG Offline
                                greenskp
                                last edited by

                                @povmaniac said:

                                Hi guys..
                                I add specific code for launch RoadKill from menu option.

                                ..for launch Roadkill.

                                Hi povmaniac. Can you explain how to use your code for add this functionality?
                                I would like to use same function into Sketchuv but i don't know where more edit the code.

                                I changed the path to roadkill but nothing happen.

                                My SketchUp is 2014.

                                Launch Roadkill

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                                • P Offline
                                  petrusyap
                                  last edited by

                                  Hi, I run into this small problem. Running Sketchup Pro 2014 on both my machines, my old good PC (Windows 8.1) and a MacBook Pro (running Windows 8.1SP on bootcamp). On PC, i can export the object and import and export UV into OBJ with no problem. However, on the bootcamp SketchUp, it simply got this error message "Unable to export UVs".

                                  May I know what will be the problem? Will it be the permission for the folder the UVTools exporting the objects? Can we manually edit the folder where the plugin will export to and import from for the obj with UVs corrected?

                                  Please forgive me for my poor english as it is not my main language. Thank you.

                                  Regards,

                                  Petrus

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Hi, use this one. It's better.

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                                    • P Offline
                                      petrusyap
                                      last edited by

                                      @Massimo, Thank you for your kind suggestion ๐Ÿ˜„ It is surely a great plugin ๐Ÿ˜„

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                                      • massimoM Offline
                                        massimo Moderator
                                        last edited by

                                        You're welcome. ๐Ÿ˜‰

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                                        • V Offline
                                          Vizan
                                          last edited by

                                          Great bridge, but the uv map is imported distorted((

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