sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

    Scheduled Pinned Locked Moved Plugins
    198 Posts 73 Posters 148.5k Views 73 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K Offline
      Khai
      last edited by

      ok been playing with this today and I consider it a must have already...

      1 Reply Last reply Reply Quote 0
      • jeff hammondJ Offline
        jeff hammond
        last edited by

        khai - you have to sell it man!
        let's see some pictures of what you've come up with ๐Ÿ˜„

        dotdotdot

        1 Reply Last reply Reply Quote 0
        • K Offline
          Khai
          last edited by

          lol sorry

          the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol

          1 Reply Last reply Reply Quote 0
          • W Offline
            Whaat
            last edited by

            @unknownuser said:

            khai - you have to sell it man!
            let's see some pictures of what you've come up with ๐Ÿ˜„

            Yeah...let's see some pictures of what you guys can do with this! ๐Ÿ˜„

            SketchUp Plugins for Professionals

            1 Reply Last reply Reply Quote 0
            • StinkieS Offline
              Stinkie
              last edited by

              Thanks, Dale. Will try this with Modo.

              1 Reply Last reply Reply Quote 0
              • EarthMoverE Offline
                EarthMover
                last edited by

                Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.


                UV Plug test.jpg


                UV plug test_max.jpg

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

                1 Reply Last reply Reply Quote 0
                • W Offline
                  Whaat
                  last edited by

                  @earthmover said:

                  Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                  Great! Another app to add to the list! Thanks for testing ๐Ÿ˜„

                  @unknownuser said:

                  One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                  Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                  SketchUp Plugins for Professionals

                  1 Reply Last reply Reply Quote 0
                  • N Offline
                    NewOne
                    last edited by

                    @whaat said:

                    @earthmover said:

                    Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                    Great! Another app to add to the list! Thanks for testing ๐Ÿ˜„

                    @unknownuser said:

                    One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                    Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                    Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      Whaat
                      last edited by

                      @newone said:

                      Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                      Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                      SketchUp Plugins for Professionals

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        NewOne
                        last edited by

                        @whaat said:

                        @newone said:

                        Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                        Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                        When using Oscar's UV mapping and tried to render with Maxwellrender I noticed that it exported a bitmap for each face and made a copy of used material for each exported bitmap. So, I had situations when I had 1000 materials just for one object ๐Ÿ˜•
                        This is strange... I was eexpecting that the bitmap to be folded around object.

                        1 Reply Last reply Reply Quote 0
                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          @whaat said:

                          I have NOT yet tested this plugin on a Mac but I suspect that it will work fine.

                          nah, it doesn't even appear in the context menu.. (well, the spherical & cylindrical still do but that's it)

                          edit-
                          haha.. hold on a minute.. i guess i'm in the wrong place because it is in the plugins menu.. ๐Ÿ˜†

                          [cut me some slack though..it's friday night and i'm messing around with wine & UV mapping)

                          dotdotdot

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            Khai
                            last edited by

                            should one drink and draw? ๐Ÿ‘ฟ

                            1 Reply Last reply Reply Quote 0
                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              ha.. sure - just don't look at the drawings in the morning and everything will be okay.

                              the plugin works on mac just fine (tested using argile)
                              i don't think that's the right app for me but that's beside the point..

                              dotdotdot

                              1 Reply Last reply Reply Quote 0
                              • P Offline
                                princedragoncok
                                last edited by

                                Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

                                @earthmover said:

                                One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.

                                Yes, the uv's will become scrambled momentarily when you change to a completely different material, but go back to the uvtools in the plugins menu and re-import your external uv settings onto the newly scrambled material and it will revert back to the pervious mapping settings you had but with the new material.

                                So here is a quick example of the plugin in action:

                                In su7 before:

                                http://i346.photobucket.com/albums/p420/princedragoncok/Untitled-2.jpg

                                With the plugin applied using uvlayout:

                                http://i346.photobucket.com/albums/p420/princedragoncok/Untitled2-1.jpg

                                I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

                                Before:

                                http://i346.photobucket.com/albums/p420/princedragoncok/Untitled6-1.jpg

                                After (notice the scrambling along the center)

                                http://i346.photobucket.com/albums/p420/princedragoncok/Untitled7-2.jpg

                                I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

                                http://i346.photobucket.com/albums/p420/princedragoncok/Untitled4-1.jpg

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  Whaat
                                  last edited by

                                  @princedragoncok said:

                                  Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

                                  Are you sure it only works in SU7? If so, that's very strange.

                                  @unknownuser said:

                                  I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

                                  It looks like from your image that more than one face failed. This 'bug' seems to be caused from SketchUp not 'liking' the UVs that are generated from the external application. I'm not sure how fixable it is...

                                  @unknownuser said:

                                  I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

                                  Seams are (by definition) discontinuities in the UV coordinates. I think the only way to avoid seams is to use spherical and cylindrical mapping. I don't have a ton of experience with UV software. There might be a weld-type function somewhere that will align the UVs along both edges of a seam.

                                  SketchUp Plugins for Professionals

                                  1 Reply Last reply Reply Quote 0
                                  • V Offline
                                    vidy
                                    last edited by

                                    yes whaat, it failed in sketch up 6.. could it be fixed? ๐ŸŽ‰

                                    still so much to learn..

                                    1 Reply Last reply Reply Quote 0
                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

                                      Just a thought,

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        Whaat
                                        last edited by

                                        @chris fullmer said:

                                        Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

                                        Just a thought,

                                        Chris

                                        Yep, that was it! Oops! New version available that works now with SU6.

                                        SketchUp Plugins for Professionals

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          numerobis
                                          last edited by

                                          ๐Ÿ˜ฎ Thank You very much!!! It's working great! Unbelievable... proper mapping in sketchup!... this is so cool!
                                          i've tested it with UVLayout - i have some scaling problems when i apply the same material to multiple unwrapped objects, but i think this can be adjusted in uvlayout... i don't know how at the moment but i'll find it out... ๐Ÿ˜Ž

                                          1 Reply Last reply Reply Quote 0
                                          • V Offline
                                            vidy
                                            last edited by

                                            Thanks Whaat, its working now.. its great to have a function of 3dsmax Unwrap UVW inside sketchup ๐Ÿ˜

                                            Regards

                                            still so much to learn..

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 9
                                            • 10
                                            • 2 / 10
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement