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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • dereiD Offline
      derei
      last edited by

      @unknownuser said:

      @unknownuser said:

      What exactly is fixed?

      http://forums.sketchucation.com/viewtopic.php?p=361512#p361512

      LOL ! i was looking around about "the glitch that needed fix", the page before, two pages before...but somehow I missed that ๐Ÿ’š

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • thomthomT Offline
        thomthom
        last edited by

        @martinvz said:

        I Guess Whaat does not update this plugin anymore.
        So here is a fixed version, this will solve the problem with Blender.

        Tested with blender 8, LithUnwrap and Blender.

        [attachment=0:3u0js31c]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:3u0js31c]

        Did you get permission to redistribute the plugin?

        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • GaieusG Offline
          Gaieus
          last edited by

          @thomthom said:

          @martinvz said:

          I Guess Whaat does not update this plugin anymore.
          So here is a fixed version, this will solve the problem with Blender.

          Tested with blender 8, LithUnwrap and Blender.

          [attachment=0:14kr3u5k]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:14kr3u5k]

          Did you get permission to redistribute the plugin?

          Pleae, read the plugin posting guidelines here:
          http://forums.sketchucation.com/viewtopic.php?p=204973#p204973

          Whaat is alive and active so he may consider incorporating some changes into his plugin but re-posting verions is not good.

          Gai...

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          • W Offline
            Whaat
            last edited by

            @martinvz said:

            I Guess Whaat does not update this plugin anymore.
            So here is a fixed version, this will solve the problem with Blender.

            Tested with blender 8, LithUnwrap and Blender.

            [attachment=0:12f2k8sk]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:12f2k8sk]

            I apologize for not updated this plugin. You should be asking permission before you redistribute any plugins. However, I have decided to include your version in the top post of this thread (hmmmm...I guess I'm now redistributing your plugin... ๐Ÿ˜› ๐Ÿ˜† ) if you don't mind.

            Thanks for providing a fix. I had tested the plugin with Blender before and I thought it worked fine but I guess I was wrong.

            SketchUp Plugins for Professionals

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            • GaieusG Offline
              Gaieus
              last edited by

              ๐Ÿ‘

              Gai...

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              • M Offline
                martinvz
                last edited by

                My appoligies, I did not alter anything in the plugin except the fix. (wanted to help the people out that did not know how to fix the plugin)
                Because the plugin did not get any update I thought the author did not update the plugin anymore. (last update was a long long time ago)
                Next time I will pm the author first.

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                • L Offline
                  Lianam
                  last edited by

                  Thanks for the plugin...Just found it. I am using sketch-up 8 and trying to learn Blender also. I want to be able to texture in blender what I can not in sketch-up the way I want to or that is my main hope. ๐Ÿ˜„ I will give it a try soon.

                  Lianam

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                  • P Offline
                    paolo
                    last edited by

                    Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
                    Thanks a lot for any help.

                    SU to UVlayout.jpg

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                    • W Offline
                      Whaat
                      last edited by

                      @paolo said:

                      Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
                      Thanks a lot for any help.

                      [attachment=0:3moajcy4]<!-- ia0 -->SU to UVlayout.jpg<!-- ia0 -->[/attachment:3moajcy4]

                      I think there might be a bug with the OBJ export for faces with more than four vertices. Try manually dividing faces into quads before exporting and see what happens?

                      SketchUp Plugins for Professionals

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                      • P Offline
                        paolo
                        last edited by

                        ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

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                        • W Offline
                          Whaat
                          last edited by

                          @paolo said:

                          ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

                          Sorry, although SketchUV has a nice triangulation feature that will split all faces into triangles, it has a bit of trouble with faces that have 'holes'

                          SketchUp Plugins for Professionals

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                          • W Offline
                            weblogin
                            last edited by

                            Thanks, lets try it!

                            1 Reply Last reply Reply Quote 0
                            • E Offline
                              eeum8244
                              last edited by

                              thank you

                              1 Reply Last reply Reply Quote 0
                              • Leonard96L Offline
                                Leonard96
                                last edited by

                                @gaieus said:

                                @zunkian said:

                                ...I then right click on the model, selected the UV tools plugin and selected spherical map...

                                This is the wrong topic then. That's UVTools 1:
                                http://forums.sketchucation.com/viewtopic.php?t=10404
                                ๐Ÿ˜„

                                And yes, sometimes that plugin does not work perfectly. Can you attach the model?

                                Hy Gav! I need help!!! SketchUP 8 crashes because of UV tool 1 when I want to mapp a texture(I want to model planet Jupiter).Sometimes works sometimes crashes, but now...it crashes! ๐Ÿ˜  ๐Ÿ˜  Hope to find a solution!Here is my modelUntitled.skp Here are my models on 3D warehouse:http://sketchup.google.com/3dwarehouse/cldetails?mid=ded937a45a821f58178b53c3b6bafa41

                                My secret weapon is creativity

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                                • P Offline
                                  povmaniac
                                  last edited by

                                  Hi guys..
                                  I add specific code for launch RoadKill from menu option.

                                  For option dialog..

                                  if( not file_loaded?("UVtools.rb") )
                                  
                                  	menu = UI.menu("Plugins").add_submenu("UV Tools")
                                  	menu.add_item("Export UVs to OBJ")  { UVtools.start_bridge()}
                                  	menu.add_item("Launch RoadKill")  { UVtools.runroad()} # add RoadKill option
                                  	menu.add_item("Import UVs from OBJ ") { UVtools.return_bridge() }
                                  
                                  	UI.add_context_menu_handler {|menu|
                                  		ents=Sketchup.active_model.selection
                                  		sel=Sketchup.active_model.selection.first
                                  		sub=menu.add_submenu("UV Tools")
                                  		sub.add_item("Spherical Map") {(UVtools.new.spherical_map(ents))}
                                  		sub.add_item("Cylindrical Map") {(UVtools.new.cylindrical_map(ents))}	
                                  	}
                                  end
                                  
                                  

                                  ..for launch Roadkill.

                                  
                                  ## povman; add code for launch RoadKill from the 'menu' option
                                  	def self.runroad()
                                  		# Roadkill arguments ( from RoadKill for Softimage);
                                  		# -lscm or -abf
                                  		# -fillholes or -notfillholes
                                  		# -live or -notlive
                                  		# a tipically command line;
                                  		# "C;\RoadKill\RoadKill.exe" "obj_path,edge_path,-abf,-nofillholes,-live"
                                  		obj_path=self.get_obj_path
                                  		#TODO; create option dialog for arguments..
                                  		roadpath=UI.openpanel("Path to RoadKill", "c;\\", ".exe")
                                  		#
                                  		command_line = "\"#{roadpath}\" \"#{obj_path},,-lscm,-nofillholes,-live\""
                                  		# for debug..
                                  		puts command_line
                                  		# run RoadKill..
                                  		system(command_line)
                                  	end
                                  
                                  

                                  Greetings..

                                  Code::maniac!!

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                                  • S Offline
                                    sketchusters
                                    last edited by

                                    Hi guys where can I download the plugin => imp/exp for obj for SU8 ? ๐Ÿค“


                                    uv_tools.jpg

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                                    • greenskpG Offline
                                      greenskp
                                      last edited by

                                      @povmaniac said:

                                      Hi guys..
                                      I add specific code for launch RoadKill from menu option.

                                      ..for launch Roadkill.

                                      Hi povmaniac. Can you explain how to use your code for add this functionality?
                                      I would like to use same function into Sketchuv but i don't know where more edit the code.

                                      I changed the path to roadkill but nothing happen.

                                      My SketchUp is 2014.

                                      Launch Roadkill

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                                      • P Offline
                                        petrusyap
                                        last edited by

                                        Hi, I run into this small problem. Running Sketchup Pro 2014 on both my machines, my old good PC (Windows 8.1) and a MacBook Pro (running Windows 8.1SP on bootcamp). On PC, i can export the object and import and export UV into OBJ with no problem. However, on the bootcamp SketchUp, it simply got this error message "Unable to export UVs".

                                        May I know what will be the problem? Will it be the permission for the folder the UVTools exporting the objects? Can we manually edit the folder where the plugin will export to and import from for the obj with UVs corrected?

                                        Please forgive me for my poor english as it is not my main language. Thank you.

                                        Regards,

                                        Petrus

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                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by

                                          Hi, use this one. It's better.

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                                          • P Offline
                                            petrusyap
                                            last edited by

                                            @Massimo, Thank you for your kind suggestion ๐Ÿ˜„ It is surely a great plugin ๐Ÿ˜„

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