[Plugin] Extrude Edges by Rails
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Thanks, TIG: I may have "broken the code" another way (random luck?)
I lowered the segment count to 20 in the rails. The only problem I can see is the "puckering" at the front end.
The wings and tail surface were also made with EEbR.The nose piece was made with another great ruby: Soap Skin Bubble.
I made the more complete model some time ago by "brute force": note how much smoother the latest is.
Charly2008: Could be the start of some awesome spaceships
!["Puckering at the nose"](/uploads/imported_attachments/lWWo_Puckering.jpg ""Puckering at the nose"")
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@bob james said:
@driven said:
PS. to speed things up click no all pop-ups, and then you have a proper record of what does what.
John,
I'm not sure I understand your suggestion, but thank you for it.
Not too sure what "click no all pop-ups" means
BobWhen the Mesh is made you get a series of dialogs pop-ups that ask if you want to do things to it - like 'Reverse Faces'.
If you answer 'No' to all of them you get to see what's been done... admittedly loads of temporary never-seen groups, point-clouds and the like have gone, but you get to see the mesh edges, triangulation etc that might otherwise be changed had you answered 'Yes'.
The first option 'Reverse Rail...' can only be done by the script, but all of the the others can be done outside of the script after the Mesh is finished, using built-in SUp tools like Reverse, Intersect, Smooth etc or readily available plugins like Erase-Coplanar-Edges...
I recommend that you try and keep the 'bits' relatively simple, with common profiles used from one to the next, mirroring halves etc... -
Got it.
Click no for all pop-ups. I've been doing that and smoothing after it's all done.
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@bob james said:
@driven said:
I'm not sure I understand your suggestion, but thank you for it.
BobHi Bob,
I see TIG has covered what I meant by pop-ups, but in case it's a more overall misunderstanding.
A few more bits...
Any ruby can only do what YOU tell it to do, based on your understanding of what the script author has told it to do, based on his understanding of SU team has told SU to do, and on and on....
So as non-authors the only bit we can do is either randomly stumble about using a script and hope it works (which is quite fun) or we can methodically evaluate OUR input and keep track of what happens when we do certain things. Then if we come across something 'odd' we can then ask someone else to try exactly what we've done to see if it might be a 'bug' somewhere up stream or simply a local issue.
Because Mac's can have there own set of problems with SU I have been using the above approach on many rubies to make sure problems aren't just me, or my mac's, and it's a great way of getting your head around what can and can't be done with a new ruby.
I also check results against other methods and sometimes (but not with the ground breaking one like this) find that the vanilla SU tools or a discarded 'oldskool' ruby do what I've been trying to achieve for weeks much faster.cheers for a another great script TIG...
john
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Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=201286#p201286
General speed improvements and tidying up.
Toolbar added and Tooltip Text added to command.
Outliner clash minimized with start+commit changes.
Undo's step back through Smoothing, Reversing etc.
Rare incomplete coplanar edge deletion fixed.
Faces orientation fixed if has a flat face at zero.To do: Consolidate the closing option dialogs into one dialog.
Feedback please...
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Hi Tig,
Just to confirm it all seems to work on the mac, tool bar stays between sessions, no new clashes, needed a few more 'first rail reversals' then previous, but I just randomly chucked down and rotated 2 lines to test on, so not surprised, just gets better... cheers.
one thought, is it possible to allow navigating to see if you need to reverse a rail, from some views the new mesh can hide an issue?
john
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Hallo Tig,
great plugin!
could you make it possible, that if I change one of the original curves/rails,
the mesh gets rebuild automatically... -
@driven said:
Hi Tig,
Just to confirm it all seems to work on the mac, tool bar stays between sessions, no new clashes, needed a few more 'first rail reversals' then previous, but I just randomly chucked down and rotated 2 lines to test on, so not surprised, just gets better... cheers.
one thought, is it possible to allow navigating to see if you need to reverse a rail, from some views the new mesh can hide an issue?
johnI am still looking at ways of removing [most] rails reversal issues - probably in next release...
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excellent plugin. really very useful. thank you very much for sharing tig
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@urs0815 said:
Hallo Tig,
Great plugin!
Could you make it possible, that if I change one of the original curves/rails,
the mesh gets rebuild automatically...It would be possible to link the rails/profiles/mesh together and observe if a rail/profile changed and redo the mesh... BUT since curves are so easily split or erased and the meshes are often intended to be pieces of larger assemblies I have no plans to do this [yet?]... EEbyRails is intended as a quick way to make a meshed surface bounded by profiles and rails - and that's it at the moment...
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thank you very much TIG. results seem to be a lot more predictable now (on Mac). great work!
I am looking forward to all the prompts at the end being gathered in one window... -
Hi,
Some experiments with only three curves. gives interesting organic forms.
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TIG:
Thank you very much for sharing v2-1. In your honor, I renamed my copy of the zip file TIG-EExRv2-1. This will also help me to identify the file for housekeeping.
You really are a very talented non-sleeper.
Best regards,
mitcorb -
Thank you very much TIG, it's very useful.
I'm Arc from http://www.SuBlog.net
Here is my translation.
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@arc said:
Thank you very much TIG, it's very useful.
I'm Arc from http://www.SuBlog.net
Here is my translation.I'll include it with future releases - thanks
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Thanks TIG! This is what I've been waiting for! It will help me with making the hull of the Brazilian steam frigate Amazonas and some other 19th century warships that are waiting to be made in 3D.
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Dear All,
Having read through all the posts, and noted all the different examples and advice on how best to use this plugin, it seems to me that now would be the time to collect the body of knowledge encompassed by the many posts into a succinct User/Readme document (preferably a .pdf document). Anyone feel like doing this? I would, but I'm much too lazy, and I think TIG is probably too busy.
Kind regards,
Bob -
TIG:
As I understand, the melding profile is optional. I don't see the switch/option to disallow this in 2.1, or is there one?
I do have the toolbar icon loaded. -
@mitcorb said:
TIG:
As I understand, the melding profile is optional. I don't see the switch/option to disallow this in 2.1, or is there one?
I do have the toolbar icon loaded.In this Tool both Rail-2 AND the Melding-Profile are 'optional' BUT you must still pick four things...
- Pick the Profile
- Pick Rail-1 [can be any Curve except the Profile]
- Pick Rail-2 [can be any Curve except the Profile] OR you can re-pick Rail-1 which will then be 'repeated' at the other end of the Profile as Rail-2
- Pick Melding-Profile [can be any Curve except the Rails] OR you can re-pick the Profile which will then be 'repeated' at the other end of the Rails as the Melding-Profile
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That clears it up for me.
Thank you, TIG
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