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    Render this: SSS

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    • T Offline
      tallbridgeguy
      last edited by

      I looked on the kerkythea forum and found some more info on SSS. (actually today was the first time I ever heard of sss.)

      s

      Nielsen
      http://www.tallbridgeguy.com/

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      • D Offline
        dacad
        last edited by

        Ecuadorian

        If i'm not mistaken the BPT is better suited for interiors, other way there's no much diference between btp and MLT. You should try the two in a interior room with lighs coming from the windows with real glass just with sun to see the big diferences.

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        • T Offline
          tallbridgeguy
          last edited by

          Is this kinda sss?

          thanks!


          white2.jpg

          Nielsen
          http://www.tallbridgeguy.com/

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Torus Knot emitter, inside of ice, inside of honey. FryRender - 15% Isotropic Scattering with 85% Dielectric Transmittance.


            SSS_Test_Fry_02.jpg


            SSS_Test_Fry_03.jpg

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • EarthMoverE Offline
              EarthMover
              last edited by

              TBG - It is to a degree, although it appears to be more of a frosted glass. With SSS you'd expect to see less light absorbed into the thicker areas (i.e. the corners of the cube) and more light absorbed into the thinner areas (those closest to the sphere). In your render you can see the light passing through the thick areas too uniformly to be a true rendition of what SSS would look like. The dark areas in your render appear to be more shadow casting than that of light block through physical density. Keep trying though...you're getting closer.

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • T Offline
                tallbridgeguy
                last edited by

                Thanks for the help! It is an interesting subject and I appreciate the feedback. I have to say it is a difficult subject.

                s

                Nielsen
                http://www.tallbridgeguy.com/

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                • olisheaO Offline
                  olishea
                  last edited by

                  frosted glass and a shiny ball! my god sss takes long time to render! this ones not exactly sss but looks pretty cool!

                  earthmover: those look sweet! could be ornamental lights!


                  x.jpg

                  oli

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                  • david_hD Offline
                    david_h
                    last edited by

                    here's one. . .no idea what I am doing. Just clicking a lot of buttons and hoping for the best. 😲


                    Box andBall.jpg

                    If I make it look easy...It is probably easy

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      whaat's wax.. no ambient

                      http://homepage.mac.com/jeffhammond/.Public/scf/ssswax.jpg

                      dotdotdot

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                      • olisheaO Offline
                        olishea
                        last edited by

                        we should be using an organic model for SSS:

                        this is with some fake emitters within rubber ball material, SSS density 0.05


                        monkey.jpg


                        monkey_SU.jpg

                        oli

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                        • soloS Offline
                          solo
                          last edited by

                          Fair enough, maybe my model is a little challenging as it requires very specific materials in order for overlapping textures to display SSS.
                          So here is a Dragon as previously requested, feel free to do the SSS light effect. I used this model as if you do an Internet search on subsurface scattering you will find this particular one most used (think of it as the Barcelona chair of SSS)


                          Dragon 1.jpg


                          Dragon 1.zip

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • 7 Offline
                            7homuz
                            last edited by

                            my try, this is fun! had a couple tries but was very baddddddddddd
                            hopefully this one is ok, rendered it when i was sleeping


                            spherical box final.jpg

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                            • soloS Offline
                              solo
                              last edited by

                              I did a quick one using the studio setup from the other thread and three lights.


                              dragonsss1.jpg

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • daleD Offline
                                dale
                                last edited by

                                Before I put myself into the mouth of the dragon I will post these


                                sss5.jpg

                                Just monkeying around....like Monsanto

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                                • 7 Offline
                                  7homuz
                                  last edited by

                                  now you just need a jade sss material

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                                  • daleD Offline
                                    dale
                                    last edited by

                                    and one more


                                    sss7.jpg

                                    Just monkeying around....like Monsanto

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      nice pete, looks real! good thread mate, dont get to use sss at all really.

                                      oli

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                                      • dermotcollD Offline
                                        dermotcoll
                                        last edited by

                                        This is my last attempt at this - The SSS material in the twilght library didnt render well at all as the cube material turned out very flat. This one came out very interesting with the HDRi image really affecting it. I'm learning alot using this tutorial


                                        sss 2.jpg

                                        When you burn your arse - you gotta sit on the blisters!!

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                                        • E Offline
                                          Ecuadorian
                                          last edited by

                                          After doing some more research on the subject now I think some of the renders here show more absorption than SSS. The classic example of an SSS material is human skin.

                                          Thanks for the dragon, Pete, I'll give it a go tonight.

                                          -Miguel Lescano
                                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                                          • R Offline
                                            remus
                                            last edited by

                                            Cheers for the standford dragon model solo, ive tried getting it in to SU a few times but its always been to heavy. I guess you poly reduced it a lot before taking it in to SU?

                                            http://remusrendering.wordpress.com/

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