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    Looking ahead to SU 8.

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    • R Offline
      remus
      last edited by

      A big thumbs up for better UV tools from me, and i'll add to the list better animation support. A very broad topic i know, but being able to trigger DCs through scenes would be a very good start.

      http://remusrendering.wordpress.com/

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      • GaieusG Offline
        Gaieus
        last edited by

        Better and more complex UV Mapping is definitely on my priority list as well and it's a promising thing that even the SU developers think they could (should) make some improvements in this field.

        Gai...

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        • K Offline
          kwistenbiebel
          last edited by

          (animation anyone?)

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          • D Offline
            dedmin
            last edited by

            Combined Layer Manager,Components Browser and Outliner into ONE

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            • S Offline
              smokinbakin
              last edited by

              Something that really bothers me is the initial startup screen. If I really want to change the unit of measure, I can do it later, but I do not have to select my unit of measure and style every single time a go on sketchup.

              "Set your goals low, and hope you don't get lower"

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              • M Offline
                MartinRinehart
                last edited by

                Lot of good ideas, here. Cast my vote in favor of the one that opposes complifying the UI. Now, the two other things I want for Christmas:

                A <sketchup> tag in at least one HTML rendering engine. Maybe the engine that powers Chrome and Safari. With scriptable animation so we can have some serious fun.

                And how about a material that renders scriptable HTML (including the <sketchup> tag, of course)? (TBD's idea.) That billboard you see as you enter your SketchUp town becomes compelling when it shows an animation. (Probably dangerous if placed on a real highway.)

                That puts the web inside my model and my model inside the web. Just two things (and almost all the code is already written). Those would make a great Christmas.

                For my birthday, I'd like to be able to export my animation to .GIFs. That could really spruce up your emails, no?

                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  Better vertex manipulation and control, including soft selection.

                  Texture layering and blending

                  UVW Mapping

                  Better selection tools (Select ring, select loop, freehand selection window, select all in bounds/crossing bounds toggle, etc.)

                  Snap/Inference on/off toggle

                  Keyframes and animation timeline

                  Animated texture support

                  Support for Spherical background images directly in SU

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • R Offline
                    remus
                    last edited by

                    @smokinbakin said:

                    Something that really bothers me is the initial startup screen. If I really want to change the unit of measure, I can do it later, but I do not have to select my unit of measure and style every single time a go on sketchup.

                    Im sure theres an option to disable that somewhere. I dont suppose theres a little tick box on the bottom of the window?

                    http://remusrendering.wordpress.com/

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Mike, actually you can import TIF images in SU.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @unknownuser said:

                        How about the ability to import TIF images.

                        As far as I can remember (back at SU 5 when I started), importing tif images has always been a feature - just like now.


                        tif.jpg

                        Gai...

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                        • chrisglasierC Offline
                          chrisglasier
                          last edited by

                          @remus said:

                          Im sure theres an option to disable that somewhere. I dont suppose theres a little tick box on the bottom of the window?

                          Curious so I looked and took a pic
                          startup screen.png

                          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                          • arail1A Offline
                            arail1
                            last edited by

                            @unknownuser said:

                            Better vertex manipulation and control, including soft selection.

                            Texture layering and blending

                            UVW Mapping

                            Better selection tools (Select ring, select loop, freehand selection window, select all in bounds/crossing bounds toggle, etc.)

                            Snap/Inference on/off toggle

                            Keyframes and animation timeline

                            Animated texture support

                            Support for Spherical background images directly in SU

                            But if all this shows up I'll have to ask myself why I paid $800 bucks for modo.

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                            • L Offline
                              linea
                              last edited by

                              Above all else I would like to see Google buying shed loads of all the plugins out there, polishing them and incorporating them properly into the core product. No need to reinvent the wheel.

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                              • R Offline
                                remus
                                last edited by

                                @linea said:

                                Above all else I would like to see Google buying shed loads of all the plugins out there, polishing them and incorporating them properly into the core product. No need to reinvent the wheel.

                                Personally i think thatd be really bad. It would make SU incredibly bloated and introduce a lot of tools that will go unused in the majority of cases. Much better (in my opinion) would be to introduce some way of easily accessing plugins from within SU, so beginners dont have to make the leap of looking for plugins and working out how to use them.

                                http://remusrendering.wordpress.com/

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                                • E Offline
                                  Ecuadorian
                                  last edited by

                                  A native "plugin manager" similar to the component window, with access to the "plugin warehouse"?

                                  -Miguel Lescano
                                  Subscribe to my house plans YouTube channel! (30K+ subs)

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                                  • R Offline
                                    remus
                                    last edited by

                                    Something like that. The tricky bit would be maintaining the quality of the plugins though.

                                    http://remusrendering.wordpress.com/

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @linea said:

                                      Above all else I would like to see Google buying shed loads of all the plugins out there, polishing them and incorporating them properly into the core product. No need to reinvent the wheel.

                                      I don't want that. I want to pick the plugins I want - adapting SU to my needs.
                                      I'd rather see SU developed further as a platform with more power to plugin makers. With that a menu and toolbar manager where each plugin register it's menus and toolbar buttons and the user can pick and choose which one to use.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • D Offline
                                        dacad
                                        last edited by

                                        Well i've just been busy with (too much 😞 ) work but finally i have time to post here my opinion.
                                        I really liked this update and it seems that slowly we are going in the right direction now 😄, but i also think everyone needs to stop acting like with these released sketchup it's perfect now. It's far from this, and if sketchup 7.0 had been launched like 7.1 it would still be a weak release. The speed increase is great but we still need 64bits and multicore etc etc etc, and please for everyone saying that 64 bits it's just good for big textures that it's a (and i'm sorry about beeing really direct here) a LIE. You have to keep in mind that everything takes up memory including a line, a face, a polygon, everything, the diference is that it's easier to use more memory with textures than meshes, and that's why in software like mudbox, 3DS, Maya etc you can subdivide (or open) meshes to 12 million polygons and keep modeling in real time with 32 bits version, but the limit with the 64 bits it's just limited by your ram (there's people subdividing meshes to 32 milion!!)

                                        But as i said i really liked this update but sketchup for me needs more polished tools and more professional features too. so here are things that for me i think it should be in the next version:

                                        • Line tool: update to the same has layout;
                                        • Pushpull tool: update to use with multiple faces ant to choose to work like in joint pushpull;
                                        • Vertex tools: vertex should be used like lines or faces, or should be able to select them,pushpull them, move them etc;
                                        • Select tool: More seletion options including loop select;
                                        • Shadows: At least fix the shadow bug, and for a real update gives us soft shadows or ways to simulate other lights;
                                        • Sandbox tools: more stable for bigger models, and improved for organic modeling (for example the "add detail" should subdivide when meshes are selected or triangulate when faces are selected);
                                        • Maping tools: UVunwarp tools, Cilindrical and spherical maping options, Layer textures;
                                        • Animation tools: save position of components, faces, lines, and points (this way allowing even some deformation in animation);
                                        • Import/export options: Obj import for meshs and textures with correct mapping and every other exporter importer working as it should, and give better tools for developers doing better integration with other apps;
                                        • Hardware support: Use of full capabilities of current OS, Graphics Cards, and CPUs;
                                        • Sales strategy: separate the sales of sketchup from layout (right now looks like everyone that bough SK was paying to evolve Layout and not Sketchup and that's just wrong, besides there's people that don't want layout; do a bundle for who want both);

                                        Sorry for the long list but as you can see some are just more polished tools. But no matter what new feature they implemet, it should always be easy to use and understand, as that has always been the base of SK.

                                        David

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @unknownuser said:

                                          The speed increase is great but we still need 64bits and multicore etc etc etc, and please for everyone saying that 64 bits it's just good for big textures that it's a (and i'm sorry about beeing really direct here) a LIE. You have to keep in mind that everything takes up memory including a line, a face, a polygon, everything, the diference is that it's easier to use more memory with textures than meshes, and that's why in software like mudbox, 3DS, Maya etc you can subdivide (or open) meshes to 12 million polygons and keep modeling in real time with 32 bits version, but the limit with the 64 bits it's just limited by your ram (there's people subdividing meshes to 32 milion!!)

                                          64-bit is double edged though - it can make things slower. http://blogs.adobe.com/jnack/2009/08/a_64-bit_reality_check.html

                                          And multi-core - it isn't that easy to just add another processor to the workings. I don't think we should be so specific to what we think will make SU faster - and rather just focus on what our desired goal is - faster SU. And let the SU team work out the technical bits on how to do that.

                                          Personally, I'd like 64bit SU so that render plugins like V-Ray can work in 64bit because it does have a use for 64bit processing. But I make no assumption it'll make SU faster or better.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • D Offline
                                            dacad
                                            last edited by

                                            Thanks for the post thomthom. Nice reading.
                                            I've read more things similiar and you are right about it we, as users, shouldn't make assumptions about this. We need it, how it's done shouldn't be our concern.

                                            And I also should have been more focus about that, the term here it's not faster but bigger. At very basic terms more memory means more things in the screen at the same time, so more memory will probably mean able to work with bigger models at normal speed (and that's what it want).

                                            I'm no coder or developer so i'm not the right person to say "do this way that it's better", i just tryed to compare 3d apps that can do it, as a way to say it's possible, and other developers, as you said, would also gain with this. 64 bits will probably be the future, and it's hard for me to imagine in a year buying PC with the standart 8Gg ram an sketchup not using even half...

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