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    Looking ahead to SU 8.

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    • utilerU Offline
      utiler
      last edited by

      Good topic, Pete. I was going to start one along the same lines...
      Let me start compiling my list!!!! [for both GSU and LO]

      purpose/expression/purpose/....

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      • E Offline
        Ecuadorian
        last edited by

        Am I the only one whose problems with toolbars were fixed with 7.1?
        Now I can move them wherever I want and they stay in place, unlike 7.0

        My only wish for SU8 is: Whatever you do, keep the UI as simple as it is right now. Most programs become very unwelcoming to newbies after a few iterations, but SU still follows the "K.I.S.S. principle" in its 7th iteration.

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • R Offline
          remus
          last edited by

          A big thumbs up for better UV tools from me, and i'll add to the list better animation support. A very broad topic i know, but being able to trigger DCs through scenes would be a very good start.

          http://remusrendering.wordpress.com/

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          • GaieusG Offline
            Gaieus
            last edited by

            Better and more complex UV Mapping is definitely on my priority list as well and it's a promising thing that even the SU developers think they could (should) make some improvements in this field.

            Gai...

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            • K Offline
              kwistenbiebel
              last edited by

              (animation anyone?)

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              • D Offline
                dedmin
                last edited by

                Combined Layer Manager,Components Browser and Outliner into ONE

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                • S Offline
                  smokinbakin
                  last edited by

                  Something that really bothers me is the initial startup screen. If I really want to change the unit of measure, I can do it later, but I do not have to select my unit of measure and style every single time a go on sketchup.

                  "Set your goals low, and hope you don't get lower"

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                  • M Offline
                    MartinRinehart
                    last edited by

                    Lot of good ideas, here. Cast my vote in favor of the one that opposes complifying the UI. Now, the two other things I want for Christmas:

                    A <sketchup> tag in at least one HTML rendering engine. Maybe the engine that powers Chrome and Safari. With scriptable animation so we can have some serious fun.

                    And how about a material that renders scriptable HTML (including the <sketchup> tag, of course)? (TBD's idea.) That billboard you see as you enter your SketchUp town becomes compelling when it shows an animation. (Probably dangerous if placed on a real highway.)

                    That puts the web inside my model and my model inside the web. Just two things (and almost all the code is already written). Those would make a great Christmas.

                    For my birthday, I'd like to be able to export my animation to .GIFs. That could really spruce up your emails, no?

                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Better vertex manipulation and control, including soft selection.

                      Texture layering and blending

                      UVW Mapping

                      Better selection tools (Select ring, select loop, freehand selection window, select all in bounds/crossing bounds toggle, etc.)

                      Snap/Inference on/off toggle

                      Keyframes and animation timeline

                      Animated texture support

                      Support for Spherical background images directly in SU

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • R Offline
                        remus
                        last edited by

                        @smokinbakin said:

                        Something that really bothers me is the initial startup screen. If I really want to change the unit of measure, I can do it later, but I do not have to select my unit of measure and style every single time a go on sketchup.

                        Im sure theres an option to disable that somewhere. I dont suppose theres a little tick box on the bottom of the window?

                        http://remusrendering.wordpress.com/

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          Mike, actually you can import TIF images in SU.

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @unknownuser said:

                            How about the ability to import TIF images.

                            As far as I can remember (back at SU 5 when I started), importing tif images has always been a feature - just like now.


                            tif.jpg

                            Gai...

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                            • chrisglasierC Offline
                              chrisglasier
                              last edited by

                              @remus said:

                              Im sure theres an option to disable that somewhere. I dont suppose theres a little tick box on the bottom of the window?

                              Curious so I looked and took a pic
                              startup screen.png

                              With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                              • arail1A Offline
                                arail1
                                last edited by

                                @unknownuser said:

                                Better vertex manipulation and control, including soft selection.

                                Texture layering and blending

                                UVW Mapping

                                Better selection tools (Select ring, select loop, freehand selection window, select all in bounds/crossing bounds toggle, etc.)

                                Snap/Inference on/off toggle

                                Keyframes and animation timeline

                                Animated texture support

                                Support for Spherical background images directly in SU

                                But if all this shows up I'll have to ask myself why I paid $800 bucks for modo.

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                                • L Offline
                                  linea
                                  last edited by

                                  Above all else I would like to see Google buying shed loads of all the plugins out there, polishing them and incorporating them properly into the core product. No need to reinvent the wheel.

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                                  • R Offline
                                    remus
                                    last edited by

                                    @linea said:

                                    Above all else I would like to see Google buying shed loads of all the plugins out there, polishing them and incorporating them properly into the core product. No need to reinvent the wheel.

                                    Personally i think thatd be really bad. It would make SU incredibly bloated and introduce a lot of tools that will go unused in the majority of cases. Much better (in my opinion) would be to introduce some way of easily accessing plugins from within SU, so beginners dont have to make the leap of looking for plugins and working out how to use them.

                                    http://remusrendering.wordpress.com/

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                                    • E Offline
                                      Ecuadorian
                                      last edited by

                                      A native "plugin manager" similar to the component window, with access to the "plugin warehouse"?

                                      -Miguel Lescano
                                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                                      • R Offline
                                        remus
                                        last edited by

                                        Something like that. The tricky bit would be maintaining the quality of the plugins though.

                                        http://remusrendering.wordpress.com/

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @linea said:

                                          Above all else I would like to see Google buying shed loads of all the plugins out there, polishing them and incorporating them properly into the core product. No need to reinvent the wheel.

                                          I don't want that. I want to pick the plugins I want - adapting SU to my needs.
                                          I'd rather see SU developed further as a platform with more power to plugin makers. With that a menu and toolbar manager where each plugin register it's menus and toolbar buttons and the user can pick and choose which one to use.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • D Offline
                                            dacad
                                            last edited by

                                            Well i've just been busy with (too much 😞 ) work but finally i have time to post here my opinion.
                                            I really liked this update and it seems that slowly we are going in the right direction now 😄, but i also think everyone needs to stop acting like with these released sketchup it's perfect now. It's far from this, and if sketchup 7.0 had been launched like 7.1 it would still be a weak release. The speed increase is great but we still need 64bits and multicore etc etc etc, and please for everyone saying that 64 bits it's just good for big textures that it's a (and i'm sorry about beeing really direct here) a LIE. You have to keep in mind that everything takes up memory including a line, a face, a polygon, everything, the diference is that it's easier to use more memory with textures than meshes, and that's why in software like mudbox, 3DS, Maya etc you can subdivide (or open) meshes to 12 million polygons and keep modeling in real time with 32 bits version, but the limit with the 64 bits it's just limited by your ram (there's people subdividing meshes to 32 milion!!)

                                            But as i said i really liked this update but sketchup for me needs more polished tools and more professional features too. so here are things that for me i think it should be in the next version:

                                            • Line tool: update to the same has layout;
                                            • Pushpull tool: update to use with multiple faces ant to choose to work like in joint pushpull;
                                            • Vertex tools: vertex should be used like lines or faces, or should be able to select them,pushpull them, move them etc;
                                            • Select tool: More seletion options including loop select;
                                            • Shadows: At least fix the shadow bug, and for a real update gives us soft shadows or ways to simulate other lights;
                                            • Sandbox tools: more stable for bigger models, and improved for organic modeling (for example the "add detail" should subdivide when meshes are selected or triangulate when faces are selected);
                                            • Maping tools: UVunwarp tools, Cilindrical and spherical maping options, Layer textures;
                                            • Animation tools: save position of components, faces, lines, and points (this way allowing even some deformation in animation);
                                            • Import/export options: Obj import for meshs and textures with correct mapping and every other exporter importer working as it should, and give better tools for developers doing better integration with other apps;
                                            • Hardware support: Use of full capabilities of current OS, Graphics Cards, and CPUs;
                                            • Sales strategy: separate the sales of sketchup from layout (right now looks like everyone that bough SK was paying to evolve Layout and not Sketchup and that's just wrong, besides there's people that don't want layout; do a bundle for who want both);

                                            Sorry for the long list but as you can see some are just more polished tools. But no matter what new feature they implemet, it should always be easy to use and understand, as that has always been the base of SK.

                                            David

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