[Plugin] 2D Tools
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Here's v4.6 http://forums.sketchucation.com/viewtopic.php?p=185760#p185760
Didier Bur has reworked the FR lingvo file and a glitch with the Toolbar/Menu translation not db/deBabelizing has been fixed etc
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It is a 2D tool set - flat in 2D.
Draw group and rotate if you need 2D in a vertical plane ? - 
Thanks, TIG. Ideally, for me, one could specify which 2Ds the 2DTools operate in, but I suspect that you would have implemented such were it feasible.
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Back to thomthom's earlier inquiry, and some others perhaps: it is not possible to set Z on any axis other than the default world blue (?), so one cannot, for instance, set the 2D Z in order to draw flat on a vertical section plane (which has not been copy-rotated flat)? I tried changing the blue axis (Z, vertical) to the original red as would allow me to do what I want here but the 2D Z did not follow.
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Try 'Tools on Faces' [by Fredo] - it does have several similar tools to my 2D ones, you could use them on a single vertical face ?
Note that some of my '2D' tools like Fillet, Text, Hatching, Line-Style etc do work in any plane in 3D, although they were initial implemented for 2D...
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Well, I can't get the 2DT text or hatch, for instance, to work on any other that the orig x-y (even on a tilted plane), though I can get SU to 'material' hatch or text a tilted plane. Indeed, once one has the non-standard flat plane created by whatever means, usually antithetical to strict model based-work (e.g., by making an vertical plane intersection with a model to produce a section), then SUf can handle drawing, texting etc., on it (even if the text is of the floating variety), and 3d text may be used for flat text. The charm of a 2D text able to be placed without the plane having been explicitly drawn, via the Z set, is the grail in my eyes.
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The very last option is on the 2D text dialog is Z-Plane OR All-Faces.
They do what they say.
The second one snaps to any face including sloping and vertical ones...

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OK, thanks. Sorry I missed that.
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Hi Tig, I´ve taken the liberty of updating the icon images so that they have transparency. I did this because when placed on osx´s toolbar, they didn´t look right.
If anyone wants to, all you need to do is replace the images in /plugins/2dtools/Icons with the ones in the attached zip file.
Cheers, and again, thanks
Santiago
Archive.zip - 
hi tig,
soon after you released this great plugin you mentioned that there would be a guide for mac users in pdf and doc format. however, i could not find any of those files in any of the zip files for the several versions of 2DTools. would it be possible for you to post them?
regards.
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Edsom
Doesn't the html 'help' file work on MAC ?
You can open it from the ../Plugins/2Dtools/ folder if it doesn't open from th toolbar or menu [if it doesn't open what error messages do you get in the Ruby Console ?]

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hi tig,
yes, the html works fine. it is just that since you mentioned those two other files I thought i was missing something...
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The pdf/doc were being considered because MAC users couldn't access the .mht Help file format I originally used - I subsequently changed it to an .html format so it should work for all OSs...
If you want a pdf here it is 2D Tools Guide.pdf The donations link doesn't work in pdf, so please use the html one if required... - 
I am a Mac user with the free version of SU...will your plug-in work for me? I ask because I don't see a "Plug-ins" folder in the "SU" folder in my "Applications" folder.
Thanks in advance,
John - 
My 2Dtools are cross-OS and will work on Mac as well as on PC - most rubies do.
The correct path for a Mac's Plugins folder is
Macintosh HD/Library/Application Support/Google SketchUp NNN/SketchUp/Plugins/
Where NNN is the version of SUp, e.g. currently6or7...
There are good SUp help files for Mac and PC that explain issues like this...With 2Dtools the files come inside a compressed zip file - like any other zipped toolset, you must extract these files from the zip in exactly the same relative arrangement as they are inside the zip itself - i.e. there's a loader file
2d#.rband a language translator filedeBabelizer.rbthat go directly into ../Plugins/but the majority of files remain within the /2Dtools/ folder, and that folder you must place into ../Plugins/ [there are even subfolders (e.g. /Icons/) within 2Dtools itself that must also remain in the same relative positions within it]
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Thank you TIG!!! The more I learn the more I don't know
  Great stuff!! - 
Tig,
I have copied the files in the folder you indicated (I am mac user), but I can't see anything...

any tips guys?
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Tig,
please don't blame me and mainly don't ask me how but I deleted and replaced the file (in the same way I did before) and it works.
sorry for the trouble.Stefx.
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thank - 
Hello, I can't get these plugins to work.
I already put the 2Dtools_4.6 into the Plugins folder.
Please help.Thanks,
 
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