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    [Plugin] GhostComp - v1.4a - 31 Oct 18

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    • fredo6F Offline
      fredo6
      last edited by

      NEW RELEASE: GhostComp v1.2a - 20 Oct 14

      GhostComp 1.2a is required for the support of usernames with non-ascii characters in Sketchup 2014.

      See main post of this thread for Download.

      Fredo

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      • S Offline
        salamon
        last edited by

        Hello is this working for sketchup 2015?

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        • R Offline
          rv1974
          last edited by

          I wish there was a-la multiscatter point display (maybe instead of points which can be accidentally deleted with 'Delete Guides' small tiny lines could make the same task). 😒


          Capture.JPG

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          • TIGT Offline
            TIG Moderator
            last edited by

            @mrcitybuilder said:

            Is this plugin still functional? I downloaded it, unzipped it to the specified folder, checked my FredoLib was up to date, and SketchUp complains that there is no FredoLib to support GhostComp. I don't understand why.
            Why didn't you get the RBZ from the PluginStore, then install that ?
            Unzipping olde things and messing up with the results' installation went long ago - with v7...

            Ensure you have the latest LibFredo:
            http://sketchucation.com/pluginstore?pln=LibFredo6
            and then GhostComp:
            http://sketchucation.com/pluginstore?pln=GhostComp

            TIG

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            • M Offline
              MrCityBuilder
              last edited by

              (Is this plugin still functional? I downloaded it, unzipped it to the specified folder, checked my FredoLib was up to date, and SketchUp complains that there is no FredoLib to support GhostComp. I don't understand why.)

              SOLVED 😎

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              • M Offline
                MrCityBuilder
                last edited by

                Yeah, thanks - that did the trick. Ghostcomp now fully functional!

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                • L Offline
                  lyvananhtoyo
                  last edited by

                  thank very much. this help me to avoid the situation some imported component is much bigger than my model and make SU become very slow.

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                  • M Offline
                    mwm5053
                    last edited by

                    Within the last month I installed Ghost Comp from the Sketchucation Plugin Store so I believe I have the latest ver.
                    Great plugin works great but after hiding a GC I noticed it won't change back to regular comp. not sure why. Tried everything I could think of. Any help would be appreciated Thanks
                    I apologize if this has been addressed already.

                    2011 iMac
                    SU 2015 Pro, 2017 Make
                    V2 Twilight
                    macOS Sierra 10.12.5

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                    • M Offline
                      mwm5053
                      last edited by

                      I guess I should further explain what I did. I had a large component of grass that contained nested comps of grass to move and copy at one point I hide the GC while in GC visibility (cube) mode but when i unhide it, it would not return to regular comp.

                      2011 iMac
                      SU 2015 Pro, 2017 Make
                      V2 Twilight
                      macOS Sierra 10.12.5

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                      • duanekempD Offline
                        duanekemp
                        last edited by

                        Haven't tested yet, but... is this up-to-date with SU 2018?

                        Duane Kemp

                        Kemp Productions
                        Puidoux, Switzerland
                        Gallery:
                        https://duanekemp.artstation.com/

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @duanekemp said:

                          Haven't tested yet, but... is this up-to-date with SU 2018?

                          Should work with SU2018.
                          Make some tests with it before going to large models, and always keep a safe copy somewhere.

                          Fredo

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                          • duanekempD Offline
                            duanekemp
                            last edited by

                            Thanks, will give it a go. As well, will share this in my FB groups to revive it. I had never heard of this before. Sounds like a practical plugin to have.

                            Duane Kemp

                            Kemp Productions
                            Puidoux, Switzerland
                            Gallery:
                            https://duanekemp.artstation.com/

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                            • R Offline
                              rv1974
                              last edited by

                              Fredo, may I humbly request an extra option for 2d squares instead of cubes?

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                              • jujuJ Offline
                                juju
                                last edited by

                                @rv1974 said:

                                Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                                Like CADup or just plain blank 2D squares / rectangles?

                                Save the Earth, it's the only planet with chocolate.

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                                • duanekempD Offline
                                  duanekemp
                                  last edited by

                                  Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                                  Duane Kemp

                                  Kemp Productions
                                  Puidoux, Switzerland
                                  Gallery:
                                  https://duanekemp.artstation.com/

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                                  • R Offline
                                    rv1974
                                    last edited by

                                    @juju said:

                                    @rv1974 said:

                                    Fredo, may I humbly request an extra option for 2d squares instead of cubes?

                                    Like CADup or just plain blank 2D squares / rectangles?

                                    simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      @duanekemp said:

                                      Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?

                                      Artisan has reduce poly count functionlity

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                        The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @rv1974 said:

                                          Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                          The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                          I'll see what I can do to force a conversion to real before a Purge.

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @fredo6 said:

                                            @rv1974 said:

                                            Many years I wanted to ask.. On some stage Ghostcomp puts ALL 'real' instances at file's origin point. Is it a bug or a feature?
                                            The problem with those instances is if you'd delete them (at origin point) and run purge plugin there's no way to swap from ghost representation to 'real'.

                                            I'll see what I can do to force a conversion to real before a Purge.

                                            EDIT: I am not able to reproduce your problem. Could you elaborate. Thanks

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