[Plugin] Blend ver 1.12.
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This is a useful plugin. Well, for me it was until I installed the latest version (1.5). Now I get what you see in the attached screen shot. Unfortunately I installed over the previous version. Keep working at it. I'm sure you'll get it all working.
Thank you.
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Thank you for adding color blending
I have problems with this new version too (I use SU7).
Sometimes work with results like the ones Dave R post above.
In other cases the plugin dosenยดt do anything and prints this in the ruby console:Error: #<NoMethodError: undefined method
back_material' for #<Sketchup::Edge:0x67b7f70>> C:/Archivos de programa/Google/Google SketchUp 7/Plugins/sublend.rb:68:in
blend'
C:/Archivos de programa/Google/Google SketchUp 7/Plugins/sublend.rb:270
C:/Archivos de programa/Google/Google SketchUp 7/Plugins/sublend.rb:248:in `call'Daniel S
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Dear Kirill,
It might be a good idea to post versions 1.0 to 1.5 as the later versions seem to be problematic. Version 1.0 seemed to work quite nicely. I too have over-written previous versions and so cannot go back a step or two.
Kind regards,
Bob -
Dear Kirill,
Version 5 doesn't seem to work in SU Pro 7, even for simple shapes, but don't give up.
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Thanks for posting versions 1.2 and 1.4. I will test them out with areas. Previously, I only tested this plugin with arcs, and that still works in V1.5.
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@watkins said:
Dear Kirill,
It might be a good idea to post versions 1.0 to 1.5 as the later versions seem to be problematic. Version 1.0 seemed to work quite nicely. I too have over-written previous versions and so cannot go back a step or two.
Kind regards,
BobThere are three previous versions:
v 1.2
v 1.3
v 1.4
Rename files in sublend.rb
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Guys, I don't know yet how to prevent skin (mesh) turning inside out The point is that script processes vertices with corresponding indices: so maybe flipping normal or 180 degrees rotation (or 90) of one of 2 faces may help.
Missing triangles (they vanished after color blending feature addition) have come back now (ver. 1.6)
Error messages kind of "undefined method `back_material' for... " debugged (I guess ). -
Dear Kirill,
Here is a quick question. You mention Sketchup 6 in both the first post and in the introduction to your plugin. Does this plugin work well in version 6? Many people have migrated to version 7, although with little added benefit.
Keep going, you are doing a great job.
Kind regards,
Bob -
Thanks for all of the updates, this is really getting there. I have noticed that the result (v6) does depend on the order in which the points are drawn (for closed shapes at least) - this might explain some of the inside out results people are getting.
Quick example, the numbers show the order in which the upper shape points were added
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Ver 1.6 demo videos:
Filtration capabilities video:
[flash=425,344:17c3bm6v]http://www.youtube.com/v/Pml0gn-5fuY&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:17c3bm6v]Blending between different types of entities demo:
[flash=425,344:17c3bm6v]http://www.youtube.com/v/0gchAp7Yje8&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:17c3bm6v]Fixing inside out problem variant:
[flash=425,344:17c3bm6v]http://www.youtube.com/v/6PvRKfzm-g4&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:17c3bm6v]
As cosycat mentioned:@cosycat said:
the result (v6) does depend on the order in which the points are drawn
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WOW. This is an awesome plugin. I tried using skin.rb for meshing between edges but it never worked for mac (i think). so im glad you can do it with this plugin!!
Amazing work, one of the best plugins around. the modeling possibilities are endless, I'm loving it!
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Kirill2008,
Have you thought about adding a path function to this script?
[see attached]
Your generosity is much appreciated, I only wish I knew ruby too so I could reply the favor....
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@utiler said:
Have you thought about adding a path function to this script?
Yes, I think about it almost every day (and some times night too). I want to add a path processing very much, but it looks like such task is less obvious than already implemented algorithm. And maybe it's better to make a brand-new plugin with path processing, because it will work the other way than existing plugin.
Ver. 1.7. demo video, shows blending between face and construction point and context menu "Blend" command usage.
[flash=425,344:269yb5p5]http://www.youtube.com/v/-dfMofxc3pw&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:269yb5p5]I don't know yet how to implement custumization of context menu items, so "Blend" command appears always when more than 1 object is selected
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Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?
Thanks in advance
Ken
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Kirill,
Thank you so much for the script, very useful.
Is there a bug with the blending of colors, I can't seem to get that to work?
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@unknownuser said:
Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?
KenI'm flipping the face normal (lower one).
@ben ritter said:
Is there a bug with the blending of colors, I can't seem to get that to work?
Maybe. Note that color blending enabled only for 2 faces yet (does not work for curves, edges and construction points) and both face front material and face back material has to differ from default one. Hope that helps.
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Olishea, glad to hear sublend works on mac (I was just going to ask someone to try it on mac). Thank's for testing and feedback and happy blendings
Ofcourse it's not my achievement , it's just because ruby is cross platform. -
Now the implementation of interaction is in progress (it is not yet stable so ver 1.8 will appear a little bit later). I think that interaction ability will solve (more or less) the inside out problem. I mean it will be easier to fix it by moving, rotating and/or flipping one of the initial faces and the result mesh or set of intermediate faces/curves will refresh automatically. This will be the step towards path processing also.
[flash=425,344:f7q8z0yv]http://www.youtube.com/v/IYS69O6idg8&hl=ru&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:f7q8z0yv] -
Come on, Kirill, this is too much for me today.
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Mr Krillshot....fantastic work and dedication to continually improving your script. Can't wait to see v. 1.8! Thanks so much!
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