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    [Plugin] Import OBJ with Materials v2.1 20131118

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    • filibisF Offline
      filibis
      last edited by

      Hi TIG, thanks for the plugin!
      But i can't make this .obj work in the attachment. It doesn't even ask for units in the beginning, just nothing happens. I suspect it's because .obj includes Turkish characters (Ö,Ç,Ğ,Ş etc.), might that be the reason?

      I exported an .osm map and converted it to .obj and it worked without problem for USA areas.


      test_obj.zip

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      • filibisF Offline
        filibis
        last edited by

        @tig said:

        There was no attached OBJ ??
        (...)
        If the file itself contains non-ASCII characters, then try editing the OBJ using a plain-text editor like Notepad++ and globally replacing those - so Ö becomes O etc...
        If there's an associated MTL file and you have changed its name, then ensure that the OBJ file's reference [at the start of the file] uses the same MTL name.

        Sorry, i somehow failed to attach. It should be there now.
        There are quite amount of non-ASCII characters inside .obj file (only appears in .obj), so manual editing will be painful. And i ensured that .mtl file reference is correct.

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        • TIGT Offline
          TIG Moderator
          last edited by

          It only took a minute to edit th OBJ although it is nearly 95000 lines long!
          I used Notepad++'s Regular Expression with Find [^ \r\nA-Za-z0-9._-] on the file displayed as Turkish
          Which spots the Non-western characters.
          I then substituted them with an equivalent so Ç >>> C etc with Find+Replace for the problem characters in turn.
          The fixed OBJ file is attached...

          The MTL was OK.

          Try it and report back...


          test2fixed.zip

          TIG

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          • filibisF Offline
            filibis
            last edited by

            Cool, now it asks for units but when i chose meters (which suggests inside .obj), nothing happens (it only works if i choose 'as mesh' feature. This option works with other units as well).

            Also if i chose anything other than meters, it visually imports everything in viewport, counts numbers at bottom left, but then gets erased at the end and gives this error: (happens both 'with textures' and 'no materials' option)
            no_geometry_error.JPG

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            • B Offline
              Bri11
              last edited by

              How does this Plugin work on Sketchup?

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              • TIGT Offline
                TIG Moderator
                last edited by

                @bri11 said:

                How does this Plugin work on Sketchup?
                Have you installed it ?
                Have you read the instructions near the beginning of this thread ?
                What problems are you experiencing ?

                TIG

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                • U Offline
                  Unexpectediteminbaggingarea
                  last edited by

                  Hi,
                  Installed fine and mesh comes through fine if I pick a big enough unit.
                  But no textures at all come through no matter what I try.

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                  • U Offline
                    Unexpectediteminbaggingarea
                    last edited by

                    Update.
                    I was exporting an OBJ from SketchUp and it was generating an MTL file but not the textures as .jpgs that were referenced IN the MTL file.
                    I exported the textures manually from SketchUp via Photoshop into the same file, re-imported and it all worked!
                    Thank you very much!

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                    • R Offline
                      ritcho
                      last edited by

                      Hallo.. i'm trying to import a .obj file into SU2017 but nothiong happen...
                      i mean, it seems to load but after a little my draw is empty..

                      on ruby appears that..

                      the problem should be the error :" Error: #<ArgumentError: invalid byte sequence in UTF-8> "

                      how could i solve it?!

                      Thanks

                      Ritcho


                      1.JPG

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I suspect this is an issue with the encoding of the text in .OBJ file itself.
                        The importer needs to read in the lines of the file to process the data into SketchUp geometry.

                        More recent SketchUp versions can often force text encoding to be Ruby compatible.

                        This plugin is nine years old and hasn't been changed for five !
                        So it doesn't do any fancy re-encoding...

                        You can try the following manual fixes on copies of the .OBJ and .MTL files...

                        Use a plain-text editor like Notepad++.exe to edit the files
                        If you don't already have it, you can get a free installer - google it for the download...

                        In the editors menu, under Encoding, check that it's set to Encode UFT-8, if not then use Convert to UTF-8.
                        Ruby needs that encoding.
                        Check that the text is not unexpectedly changed [e.g. weird name-changes] and that any materials in the .MTL file still reference existing image files - e.g. a jpg name containing an umlaut might need to be changed so that the file-name and .MTL entry match...
                        Save the files.

                        Try re-importing it and feedback...

                        TIG

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                        • romboutR Offline
                          rombout
                          last edited by

                          I got one more question about this version. On one of my mac it was working fine, sadly that one broke down. Now im back to my old macbook mid 2010. When i try the latest version the same model i tried earlier shows the quads half flipped faces. I had an altered version on the other mac, mac didnt seem to have an proper backup of that one.

                          When i check the main plugin info, it says there was an update "feature proof";
                          2.2 20131228 Future proofed.
                          Yet in the addon when added it doesnt state that. There its says this as last update;
                          2.1 20131118 Import of OBJ files using a -ve counter for f vertices within
                          sub-groups fixed. View now refreshes with each group completion.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Don't worry about the version text in the RB file itself.
                            It's no longer updated.
                            The Rev notes in the PluginStore page are correct.

                            The v2.2 was stated as 'future proofed'.
                            That was back when SketchUp was about to migrate to some new API methods and a newer Ruby version in v2014.
                            Just prior to that version's release, major developers were given some confidential prior knowledge, to let them get their scripts ready for those changes, but they couldn't expand much on what had been changed 'under-the-hood' without revealing what was impending in the SketchUp release... hence 'future proofed'...

                            It is an old script and has not been changed in about five and a half years !
                            However, it should still work on older and of course the newer SketchUp versions.

                            Install the latest version [v2.2] from the PluginStore...

                            TIG

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                            • romboutR Offline
                              rombout
                              last edited by

                              Okay, thanks for answering. I found it weird that the same models now seems to have flipped quades (normals inside-out). I tried the OBJ importer from quad tools, never new this had one as well. Seems much faster and imported perfect. Just like OBJ importer did on my other machine with the exact same model. So i really dont understand why on this machine with the same plugin it acts different.

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                              • pilouP Offline
                                pilou
                                last edited by

                                V2.2
                                I export my objects in OBJ format from MagicaVoxel a terrific Voxel prog! (free) 😎
                                Reload works fine in Wings 3D (free)
                                No color inside SU or special result! 😲
                                Glitch ? ...
                                Its the same if export the objects from Wings 3D result! 😮

                                glitch_obj_import.jpg

                                or that!

                                glitch.jpg


                                Glitch_obj_import.zip

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • romboutR Offline
                                  rombout
                                  last edited by

                                  @pilou said:

                                  V2.2
                                  I export my objects in OBJ format from MagicaVoxel a terrific Voxel prog! (free) 😎
                                  Reload works fine in Wings 3D (free)
                                  No color inside SU or special result! 😲
                                  Glitch ? ...
                                  Its the same if export the objects from Wings 3D result! 😮

                                  [attachment=1:2i3yc27k]<!-- ia1 -->glitch_obj_import.jpg<!-- ia1 -->[/attachment:2i3yc27k]

                                  or that!

                                  [attachment=0:2i3yc27k]<!-- ia0 -->glitch.jpg<!-- ia0 -->[/attachment:2i3yc27k]

                                  I dont think mesh color is supported, only textures. Try using the scale or import option and use bigger scale. That sometimes seems to fix the uvs. You can also try the OBJ import with quad tools

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    PS i did a quick check with Blender. These cubes dont have a proper UV map. The texture is super wide as well.

                                    EDIT
                                    here's is that same scene and model, now it imports just fine


                                    Fixed files


                                    Fixed UVs

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                                    • D Offline
                                      Drachenbauer
                                      last edited by

                                      Hello

                                      If i try to import a .obj-file, that is made with blender, it does not get it´s textures.

                                      In blender tihs model has got 192 vertices and 225 faces.

                                      Link Preview Image
                                      Hotairballoon Stella Huge Size - 3D model by Drachenbauer (@Maxi_Franke)

                                      Stella from the Angry Birds as a hotairballoon for the game Minetest (upscaled working template) - Hotairballoon Stella Huge Size - 3D model by Drachenbauer (@Maxi_Franke)

                                      favicon

                                      Sketchfab (sketchfab.com)

                                      Is it too complex for this plugin?

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        I'm no buying it !

                                        It doesn't look complex at all...

                                        So does it come with both OBJ and MTL files ?
                                        Is the MTL file properly named in the OBJ file, i.e. relative to it ?

                                        Is there a subfolder of material files ?
                                        In the MTL file is the path to that material subfolder properly named, i.e. relative to it.

                                        Show us a screenshot of your folder set up etc...
                                        And perhaps an extract from the start of the OBJ and MTL files showing file/folder details...

                                        TIG

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                                        • D Offline
                                          Drachenbauer
                                          last edited by

                                          It has .obj and .mtl and there is a folder with the material-texture.
                                          the texture includes all parts of the model, that it looks a bit like a papercraft-template.

                                          In the first try it appeared white, and in all followinf tries it had my default outside-color (my default material is outside yellow, inside white).

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Sadly you did not answer my entire question.

                                            @unknownuser said:

                                            Is the MTL file properly named in the OBJ file, i.e. relative to it ?
                                            Is there a subfolder of material files ? [YES]
                                            In the MTL file is the path to that material subfolder properly named, i.e. relative to it.
                                            Show us a screenshot of your folder set up etc...
                                            And perhaps an extract from the start of the OBJ and MTL files showing file/folder details...

                                            Also note that there are several options regarding the importation - so ensure you choose the 'with textures' option...

                                            TIG

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