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    Move groups with different measures?

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    • pilouP Offline
      pilou
      last edited by

      Many thx! โ˜€
      It's always the more easy ans usefull who is not written as example ๐Ÿ˜’

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        ??? = error : in โ€˜initializeโ€™: undefined local variable or method โ€˜boundboxโ€™ ๐Ÿ˜ฎ

        model = Sketchup.active_model
        entities = model.entities
        selection = model.selection
        #groups = []
        xp=100  # Pivot Point 
        yp=100
        zp=100
        
        xc=0  #Center Point of the grouped object
        yc=0
        zc=0
        
        xe=0  #End Point of the grouped object
        ye=0
        ye=0
        
        selection.each do |e| # update!
          # Skip all entities that aren't groups
          next unless e.is_a? Sketchup;;Group
          # Now we process the groups
        
         center = boundbox.center 
                xc= boundbox.center.x # ??? error
        	yc= boundbox.center.y
        	zc= boundbox.center.z
        	
        xe=xc
        ye=yc
        ze=zc
        if xc<xp 
        xe =xc - 100
        end
          if xc>xp 
        xe =xc +100
        end
        
        if yc<yp 
        ye =yc - 100
        end
          if yc>yp 
        ye =yc +100
        end
        
        if zc<zp
        ze =zc - 100
        end
          if zc>zp
        ze =zc +100
        end
        
          point = Geom;;Point3d.new xe,ye,ze
          t = Geom;;Transformation.new point
          # Apply the transformation
          e.transform!(t)
        end
        

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • thomthomT Offline
          thomthom
          last edited by

          That's because of center = boundbox.center <- you haven't referenced boundbox yet.

          
          center = boundbox.center
                  xc= boundbox.center.x # ??? error
             yc= boundbox.center.y
             zc= boundbox.center.z
          
          

          change to

          
          center = e.bounds.center
             xc= center.x
             yc= center.y
             zc= center.z
          
          

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pilouP Offline
            pilou
            last edited by

            Thx! โ˜€
            More easy with that ๐Ÿ˜„ Works like a charm ๐Ÿ˜Ž
            I can now test some natures of explodes ๐Ÿ’š


            explode.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Funny thing ๐Ÿ˜„


              explode.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT Offline
                thomthom
                last edited by

                Looking good Pilou!
                Instant assembly drawings! ๐Ÿ˜„ This should come in handy.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • pilouP Offline
                  pilou
                  last edited by

                  @unknownuser said:

                  Instant assembly

                  Alas for the inverse, that must be more tricky! ๐Ÿ˜•
                  Better is use the Undo ๐Ÿ’š

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                    though, that will fail if the user moves anything...
                    Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                      I wrote that crazy scrambler script a while ago that does this and it worked very well.

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • pilouP Offline
                        pilou
                        last edited by

                        In theory that must be more easy ๐Ÿ˜‰
                        Just select that you want and apply a "negative" translation : a deflation ๐Ÿ˜‰
                        Maybe my next ๐Ÿ˜„
                        And the above is not yet perfect! The Pivot Point seems not have the wished result wanted ๐Ÿ˜’
                        be continued...

                        Ps When Groups or Components are nested how to process automatically?
                        A plug for make each components individual is maybe existing?
                        Edit
                        one exist for group by TIG Explode2groups

                        miss now somethings transform Transform2goups or Explode2Components ๐Ÿ˜„

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Chris Any chance to see it somewhere? ๐Ÿ˜„

                          PS
                          A plug for make each components individual is maybe existing?
                          Edit
                          one exist for group by TIG Explode2groups

                          miss now somethings for components Transform2goups or Explode2Components

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            take the componentInstance, add it to a group, then explode the component instance.

                            And I posted my scrambler script here. I'll see if I can find the thread.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • pilouP Offline
                              pilou
                              last edited by

                              @Chris thx for the Info โ˜€
                              Fredo6 has inside the FredoScale something who transform any selection of groups or Components in "Unique" groups or componants! (each become individual)
                              (last icon)

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                Some tests ๐Ÿ’š Put the code inside the WebConsole by Jim Foltz
                                Press "Eval" button and have fun ๐Ÿ˜„
                                Veyron model is from 3Dwarehouse!

                                model = Sketchup.active_model
                                entities = model.entities
                                selection = model.selection
                                
                                xp=100  # Pivot Point (as you want)
                                yp=100
                                zp=100
                                
                                q=50 # Measure of translation (as you want) 
                                
                                selection.each do |e| # update!
                                  # Skip all entities that aren't groups or components (replace follow "ComponentInstance" by "Group" if you have groups
                                  next unless e.is_a? Sketchup;;ComponentInstance  # Now we process the component or group
                                 center = e.bounds.center #Center Point of the grouped object
                                   xc= center.x
                                   yc= center.y
                                   zc= center.z
                                   
                                xe=xc #End Point of the grouped object
                                ye=yc
                                ze=zc
                                
                                if xc<xp
                                 xe =xc - q
                                end
                                
                                if xc>xp
                                 xe =xc + q
                                end
                                
                                if yc<yp
                                 ye =yc - q
                                end
                                
                                if yc>yp
                                 ye =yc + q
                                end
                                
                                if zc<zp
                                 ze =zc - q
                                end
                                
                                if zc>zp
                                 ze =zc + q
                                end
                                
                                  point = Geom;;Point3d.new xe,ye,ze
                                  t = Geom;;Transformation.new point
                                  # Apply the transformation
                                  e.transform!(t)
                                end
                                

                                veyron.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Yep!!! THX! Miracle that is working! ๐Ÿ˜
                                  Sure I should read the Api document before ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ But I had risked the trick ๐Ÿ’š
                                  So my second script was a new speedy success and a big lesson ๐Ÿ˜„

                                  @unknownuser said:

                                  groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup::ComponentInstance)}

                                  groups.each{|ComponentInstance|zeds.push([ComponentInstance.bounds.min.z, index])
                                  

                                  Copy my code follow in the Web console from Jim Foltz โ— โ— โ—
                                  (if you have components use the file linked )

                                  
                                      model = Sketchup.active_model
                                      model.start_operation("Move in Z")
                                      entities = model.entities
                                      selection = model.selection
                                  
                                      zeds=[]
                                      index=0
                                      sorted_groups=[]
                                  
                                      groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
                                  
                                      groups.each{|group|zeds.push([group.bounds.min.z, index])
                                         index+=1
                                      }
                                      zeds.sort!
                                      zeds.each{|z|sorted_groups.push(groups[z[1]]) }
                                      ### sorted_groups is now groups sorted by z
                                  
                                      z = 0.0
                                      sorted_groups.each do |e| # update!
                                        # Now we process the groups
                                        t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
                                        # Apply the transformation
                                        e.transform!(t)
                                        z = z + 100.cm
                                      end
                                     
                                    model.commit_operation
                                    return nil
                                  
                                  

                                  Some help for fun variations ๐Ÿ˜„

                                  http://forums.polyloop.net/picture.php?albumid=23&pictureid=421


                                  Undrop_component.zip

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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