sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Move groups with different measures?

    Scheduled Pinned Locked Moved Developers' Forum
    55 Posts 4 Posters 28.7k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      boundbox.center returns an object of type Point3d. You can check what an object is by checking the .class value of an object. That gives you an indication to where to look.

      
      xc= boundbox.center.x
      yc= boundbox.center.y
      zc= boundbox.center.z
      
      

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • pilouP Offline
        pilou
        last edited by

        Many thx! โ˜€
        It's always the more easy ans usefull who is not written as example ๐Ÿ˜’

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

        1 Reply Last reply Reply Quote 0
        • pilouP Offline
          pilou
          last edited by

          ??? = error : in โ€˜initializeโ€™: undefined local variable or method โ€˜boundboxโ€™ ๐Ÿ˜ฎ

          model = Sketchup.active_model
          entities = model.entities
          selection = model.selection
          #groups = []
          xp=100  # Pivot Point 
          yp=100
          zp=100
          
          xc=0  #Center Point of the grouped object
          yc=0
          zc=0
          
          xe=0  #End Point of the grouped object
          ye=0
          ye=0
          
          selection.each do |e| # update!
            # Skip all entities that aren't groups
            next unless e.is_a? Sketchup;;Group
            # Now we process the groups
          
           center = boundbox.center 
                  xc= boundbox.center.x # ??? error
          	yc= boundbox.center.y
          	zc= boundbox.center.z
          	
          xe=xc
          ye=yc
          ze=zc
          if xc<xp 
          xe =xc - 100
          end
            if xc>xp 
          xe =xc +100
          end
          
          if yc<yp 
          ye =yc - 100
          end
            if yc>yp 
          ye =yc +100
          end
          
          if zc<zp
          ze =zc - 100
          end
            if zc>zp
          ze =zc +100
          end
          
            point = Geom;;Point3d.new xe,ye,ze
            t = Geom;;Transformation.new point
            # Apply the transformation
            e.transform!(t)
          end
          

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            That's because of center = boundbox.center <- you haven't referenced boundbox yet.

            
            center = boundbox.center
                    xc= boundbox.center.x # ??? error
               yc= boundbox.center.y
               zc= boundbox.center.z
            
            

            change to

            
            center = e.bounds.center
               xc= center.x
               yc= center.y
               zc= center.z
            
            

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Thx! โ˜€
              More easy with that ๐Ÿ˜„ Works like a charm ๐Ÿ˜Ž
              I can now test some natures of explodes ๐Ÿ’š


              explode.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • pilouP Offline
                pilou
                last edited by

                Funny thing ๐Ÿ˜„


                explode.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Looking good Pilou!
                  Instant assembly drawings! ๐Ÿ˜„ This should come in handy.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    Instant assembly

                    Alas for the inverse, that must be more tricky! ๐Ÿ˜•
                    Better is use the Undo ๐Ÿ’š

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                      though, that will fail if the user moves anything...
                      Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                        I wrote that crazy scrambler script a while ago that does this and it worked very well.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

                        1 Reply Last reply Reply Quote 0
                        • pilouP Offline
                          pilou
                          last edited by

                          In theory that must be more easy ๐Ÿ˜‰
                          Just select that you want and apply a "negative" translation : a deflation ๐Ÿ˜‰
                          Maybe my next ๐Ÿ˜„
                          And the above is not yet perfect! The Pivot Point seems not have the wished result wanted ๐Ÿ˜’
                          be continued...

                          Ps When Groups or Components are nested how to process automatically?
                          A plug for make each components individual is maybe existing?
                          Edit
                          one exist for group by TIG Explode2groups

                          miss now somethings transform Transform2goups or Explode2Components ๐Ÿ˜„

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • pilouP Offline
                            pilou
                            last edited by

                            @Chris Any chance to see it somewhere? ๐Ÿ˜„

                            PS
                            A plug for make each components individual is maybe existing?
                            Edit
                            one exist for group by TIG Explode2groups

                            miss now somethings for components Transform2goups or Explode2Components

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              take the componentInstance, add it to a group, then explode the component instance.

                              And I posted my scrambler script here. I'll see if I can find the thread.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

                              1 Reply Last reply Reply Quote 0
                              • pilouP Offline
                                pilou
                                last edited by

                                @Chris thx for the Info โ˜€
                                Fredo6 has inside the FredoScale something who transform any selection of groups or Components in "Unique" groups or componants! (each become individual)
                                (last icon)

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Some tests ๐Ÿ’š Put the code inside the WebConsole by Jim Foltz
                                  Press "Eval" button and have fun ๐Ÿ˜„
                                  Veyron model is from 3Dwarehouse!

                                  model = Sketchup.active_model
                                  entities = model.entities
                                  selection = model.selection
                                  
                                  xp=100  # Pivot Point (as you want)
                                  yp=100
                                  zp=100
                                  
                                  q=50 # Measure of translation (as you want) 
                                  
                                  selection.each do |e| # update!
                                    # Skip all entities that aren't groups or components (replace follow "ComponentInstance" by "Group" if you have groups
                                    next unless e.is_a? Sketchup;;ComponentInstance  # Now we process the component or group
                                   center = e.bounds.center #Center Point of the grouped object
                                     xc= center.x
                                     yc= center.y
                                     zc= center.z
                                     
                                  xe=xc #End Point of the grouped object
                                  ye=yc
                                  ze=zc
                                  
                                  if xc<xp
                                   xe =xc - q
                                  end
                                  
                                  if xc>xp
                                   xe =xc + q
                                  end
                                  
                                  if yc<yp
                                   ye =yc - q
                                  end
                                  
                                  if yc>yp
                                   ye =yc + q
                                  end
                                  
                                  if zc<zp
                                   ze =zc - q
                                  end
                                  
                                  if zc>zp
                                   ze =zc + q
                                  end
                                  
                                    point = Geom;;Point3d.new xe,ye,ze
                                    t = Geom;;Transformation.new point
                                    # Apply the transformation
                                    e.transform!(t)
                                  end
                                  

                                  veyron.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Yep!!! THX! Miracle that is working! ๐Ÿ˜
                                    Sure I should read the Api document before ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ But I had risked the trick ๐Ÿ’š
                                    So my second script was a new speedy success and a big lesson ๐Ÿ˜„

                                    @unknownuser said:

                                    groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup::ComponentInstance)}

                                    groups.each{|ComponentInstance|zeds.push([ComponentInstance.bounds.min.z, index])
                                    

                                    Copy my code follow in the Web console from Jim Foltz โ— โ— โ—
                                    (if you have components use the file linked )

                                    
                                        model = Sketchup.active_model
                                        model.start_operation("Move in Z")
                                        entities = model.entities
                                        selection = model.selection
                                    
                                        zeds=[]
                                        index=0
                                        sorted_groups=[]
                                    
                                        groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
                                    
                                        groups.each{|group|zeds.push([group.bounds.min.z, index])
                                           index+=1
                                        }
                                        zeds.sort!
                                        zeds.each{|z|sorted_groups.push(groups[z[1]]) }
                                        ### sorted_groups is now groups sorted by z
                                    
                                        z = 0.0
                                        sorted_groups.each do |e| # update!
                                          # Now we process the groups
                                          t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
                                          # Apply the transformation
                                          e.transform!(t)
                                          z = z + 100.cm
                                        end
                                       
                                      model.commit_operation
                                      return nil
                                    
                                    

                                    Some help for fun variations ๐Ÿ˜„

                                    http://forums.polyloop.net/picture.php?albumid=23&pictureid=421


                                    Undrop_component.zip

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • 1
                                    • 2
                                    • 3
                                    • 3 / 3
                                    • First post
                                      Last post
                                    Buy SketchPlus
                                    Buy SUbD
                                    Buy WrapR
                                    Buy eBook
                                    Buy Modelur
                                    Buy Vertex Tools
                                    Buy SketchCuisine
                                    Buy FormFonts

                                    Advertisement