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    Move groups with different measures?

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    • pilouP Offline
      pilou
      last edited by

      Seems indeed that some corrections were necessary 😄
      This time works like a charm! Excellent! TIG + Thomthom! Bravo! 😎
      I will see all that more in detail for learn this little cryptic language ! ☀
      Very funny plug! 😉
      For the next Pilou's foolish... 💚
      ...I need to know the "centroïd" (xyz) of a "bounding box's group"
      Here of course without different measure, just for little test! 😄 (click image)


      TIGTHOMPilou.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • TIGT Offline
        TIG Moderator
        last edited by

        @unknownuser said:

        ...I need to know the "centroïd" (xyz) of a "bounding box's group"

        centre_point=group.bounds.center
        

        See http://code.google.com/apis/sketchup/docs/ for all these details 😉

        TIG

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        • pilouP Offline
          pilou
          last edited by

          Thx I had missed this one 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • thomthomT Offline
            thomthom
            last edited by

            It'd help if you posted the error messages.

            However, I can still see the problem here. Sketchup::Component isn't an SU object. Check the manual, you have Sketchup::ComponentDefinition and Sketchup::ComponentInstance. In your case you're looking for a Sketchup::ComponentInstance.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • pilouP Offline
              pilou
              last edited by

              I have replaced "Group" by "Component" but seems that is not so simple 💚

              groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Component)}
              
                  groups.each{|component|zeds.push([component.bounds.min.z, index])
              

              Else I can yet nest a component inside a group color transparent 💚
              That works fine (just disable Edges visible) but I suppose there is another thing 😄


              compogroup.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                @ Tig Some cryptic but I will see that 😉
                Joint an image for no ambiguities
                So here the increment is 300 cm
                Edit sorry I have not seen all these speedy results! 😳

                @Thomthom! Yes that is that ! e.transform!(t) 😉


                zzz.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • pilouP Offline
                  pilou
                  last edited by

                  Come back in these very dangerous territories 💚

                  As I understand that retrieve the center XYZ of the bounding box group by

                   center = boundbox.center 
                  

                  but how give these 3 values(?) to these 3 variables ? 😒
                  xc= ?
                  yc= ?
                  zc= ?
                  must be trivial but yet some foggy for me 😄
                  PS I read the API from the end to the start, and inverse but this stay mysterious found anything except that 💚

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    boundbox.center returns an object of type Point3d. You can check what an object is by checking the .class value of an object. That gives you an indication to where to look.

                    
                    xc= boundbox.center.x
                    yc= boundbox.center.y
                    zc= boundbox.center.z
                    
                    

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • pilouP Offline
                      pilou
                      last edited by

                      Many thx! ☀
                      It's always the more easy ans usefull who is not written as example 😒

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        ??? = error : in ‘initialize’: undefined local variable or method ‘boundbox’ 😮

                        model = Sketchup.active_model
                        entities = model.entities
                        selection = model.selection
                        #groups = []
                        xp=100  # Pivot Point 
                        yp=100
                        zp=100
                        
                        xc=0  #Center Point of the grouped object
                        yc=0
                        zc=0
                        
                        xe=0  #End Point of the grouped object
                        ye=0
                        ye=0
                        
                        selection.each do |e| # update!
                          # Skip all entities that aren't groups
                          next unless e.is_a? Sketchup;;Group
                          # Now we process the groups
                        
                         center = boundbox.center 
                                xc= boundbox.center.x # ??? error
                        	yc= boundbox.center.y
                        	zc= boundbox.center.z
                        	
                        xe=xc
                        ye=yc
                        ze=zc
                        if xc<xp 
                        xe =xc - 100
                        end
                          if xc>xp 
                        xe =xc +100
                        end
                        
                        if yc<yp 
                        ye =yc - 100
                        end
                          if yc>yp 
                        ye =yc +100
                        end
                        
                        if zc<zp
                        ze =zc - 100
                        end
                          if zc>zp
                        ze =zc +100
                        end
                        
                          point = Geom;;Point3d.new xe,ye,ze
                          t = Geom;;Transformation.new point
                          # Apply the transformation
                          e.transform!(t)
                        end
                        

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          That's because of center = boundbox.center <- you haven't referenced boundbox yet.

                          
                          center = boundbox.center
                                  xc= boundbox.center.x # ??? error
                             yc= boundbox.center.y
                             zc= boundbox.center.z
                          
                          

                          change to

                          
                          center = e.bounds.center
                             xc= center.x
                             yc= center.y
                             zc= center.z
                          
                          

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • pilouP Offline
                            pilou
                            last edited by

                            Thx! ☀
                            More easy with that 😄 Works like a charm 😎
                            I can now test some natures of explodes 💚


                            explode.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Funny thing 😄


                              explode.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Looking good Pilou!
                                Instant assembly drawings! 😄 This should come in handy.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @unknownuser said:

                                  Instant assembly

                                  Alas for the inverse, that must be more tricky! 😕
                                  Better is use the Undo 💚

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                                    though, that will fail if the user moves anything...
                                    Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                                      I wrote that crazy scrambler script a while ago that does this and it worked very well.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        In theory that must be more easy 😉
                                        Just select that you want and apply a "negative" translation : a deflation 😉
                                        Maybe my next 😄
                                        And the above is not yet perfect! The Pivot Point seems not have the wished result wanted 😒
                                        be continued...

                                        Ps When Groups or Components are nested how to process automatically?
                                        A plug for make each components individual is maybe existing?
                                        Edit
                                        one exist for group by TIG Explode2groups

                                        miss now somethings transform Transform2goups or Explode2Components 😄

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          @Chris Any chance to see it somewhere? 😄

                                          PS
                                          A plug for make each components individual is maybe existing?
                                          Edit
                                          one exist for group by TIG Explode2groups

                                          miss now somethings for components Transform2goups or Explode2Components

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • Chris FullmerC Offline
                                            Chris Fullmer
                                            last edited by

                                            take the componentInstance, add it to a group, then explode the component instance.

                                            And I posted my scrambler script here. I'll see if I can find the thread.

                                            Chris

                                            Lately you've been tan, suspicious for the winter.
                                            All my Plugins I've written

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