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    Move groups with different measures?

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    • thomthomT Offline
      thomthom
      last edited by

      That's because of center = boundbox.center <- you haven't referenced boundbox yet.

      
      center = boundbox.center
              xc= boundbox.center.x # ??? error
         yc= boundbox.center.y
         zc= boundbox.center.z
      
      

      change to

      
      center = e.bounds.center
         xc= center.x
         yc= center.y
         zc= center.z
      
      

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pilouP Offline
        pilou
        last edited by

        Thx! β˜€
        More easy with that πŸ˜„ Works like a charm 😎
        I can now test some natures of explodes πŸ’š


        explode.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • pilouP Offline
          pilou
          last edited by

          Funny thing πŸ˜„


          explode.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • thomthomT Offline
            thomthom
            last edited by

            Looking good Pilou!
            Instant assembly drawings! πŸ˜„ This should come in handy.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              Instant assembly

              Alas for the inverse, that must be more tricky! πŸ˜•
              Better is use the Undo πŸ’š

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT Offline
                thomthom
                last edited by

                hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                though, that will fail if the user moves anything...
                Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                  I wrote that crazy scrambler script a while ago that does this and it worked very well.

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • pilouP Offline
                    pilou
                    last edited by

                    In theory that must be more easy πŸ˜‰
                    Just select that you want and apply a "negative" translation : a deflation πŸ˜‰
                    Maybe my next πŸ˜„
                    And the above is not yet perfect! The Pivot Point seems not have the wished result wanted πŸ˜’
                    be continued...

                    Ps When Groups or Components are nested how to process automatically?
                    A plug for make each components individual is maybe existing?
                    Edit
                    one exist for group by TIG Explode2groups

                    miss now somethings transform Transform2goups or Explode2Components πŸ˜„

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      @Chris Any chance to see it somewhere? πŸ˜„

                      PS
                      A plug for make each components individual is maybe existing?
                      Edit
                      one exist for group by TIG Explode2groups

                      miss now somethings for components Transform2goups or Explode2Components

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        take the componentInstance, add it to a group, then explode the component instance.

                        And I posted my scrambler script here. I'll see if I can find the thread.

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Chris thx for the Info β˜€
                          Fredo6 has inside the FredoScale something who transform any selection of groups or Components in "Unique" groups or componants! (each become individual)
                          (last icon)

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pilouP Offline
                            pilou
                            last edited by

                            Some tests πŸ’š Put the code inside the WebConsole by Jim Foltz
                            Press "Eval" button and have fun πŸ˜„
                            Veyron model is from 3Dwarehouse!

                            model = Sketchup.active_model
                            entities = model.entities
                            selection = model.selection
                            
                            xp=100  # Pivot Point (as you want)
                            yp=100
                            zp=100
                            
                            q=50 # Measure of translation (as you want) 
                            
                            selection.each do |e| # update!
                              # Skip all entities that aren't groups or components (replace follow "ComponentInstance" by "Group" if you have groups
                              next unless e.is_a? Sketchup;;ComponentInstance  # Now we process the component or group
                             center = e.bounds.center #Center Point of the grouped object
                               xc= center.x
                               yc= center.y
                               zc= center.z
                               
                            xe=xc #End Point of the grouped object
                            ye=yc
                            ze=zc
                            
                            if xc<xp
                             xe =xc - q
                            end
                            
                            if xc>xp
                             xe =xc + q
                            end
                            
                            if yc<yp
                             ye =yc - q
                            end
                            
                            if yc>yp
                             ye =yc + q
                            end
                            
                            if zc<zp
                             ze =zc - q
                            end
                            
                            if zc>zp
                             ze =zc + q
                            end
                            
                              point = Geom;;Point3d.new xe,ye,ze
                              t = Geom;;Transformation.new point
                              # Apply the transformation
                              e.transform!(t)
                            end
                            

                            veyron.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Yep!!! THX! Miracle that is working! 😍
                              Sure I should read the Api document before 😳 😳 😳 But I had risked the trick πŸ’š
                              So my second script was a new speedy success and a big lesson πŸ˜„

                              @unknownuser said:

                              groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup::ComponentInstance)}

                              groups.each{|ComponentInstance|zeds.push([ComponentInstance.bounds.min.z, index])
                              

                              Copy my code follow in the Web console from Jim Foltz ❗ ❗ ❗
                              (if you have components use the file linked )

                              
                                  model = Sketchup.active_model
                                  model.start_operation("Move in Z")
                                  entities = model.entities
                                  selection = model.selection
                              
                                  zeds=[]
                                  index=0
                                  sorted_groups=[]
                              
                                  groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
                              
                                  groups.each{|group|zeds.push([group.bounds.min.z, index])
                                     index+=1
                                  }
                                  zeds.sort!
                                  zeds.each{|z|sorted_groups.push(groups[z[1]]) }
                                  ### sorted_groups is now groups sorted by z
                              
                                  z = 0.0
                                  sorted_groups.each do |e| # update!
                                    # Now we process the groups
                                    t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
                                    # Apply the transformation
                                    e.transform!(t)
                                    z = z + 100.cm
                                  end
                                 
                                model.commit_operation
                                return nil
                              
                              

                              Some help for fun variations πŸ˜„

                              http://forums.polyloop.net/picture.php?albumid=23&pictureid=421


                              Undrop_component.zip

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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