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    Move groups with different measures?

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    • pilouP Offline
      pilou
      last edited by

      @ Tig Some cryptic but I will see that ๐Ÿ˜‰
      Joint an image for no ambiguities
      So here the increment is 300 cm
      Edit sorry I have not seen all these speedy results! ๐Ÿ˜ณ

      @Thomthom! Yes that is that ! e.transform!(t) ๐Ÿ˜‰


      zzz.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        Come back in these very dangerous territories ๐Ÿ’š

        As I understand that retrieve the center XYZ of the bounding box group by

         center = boundbox.center 
        

        but how give these 3 values(?) to these 3 variables ? ๐Ÿ˜’
        xc= ?
        yc= ?
        zc= ?
        must be trivial but yet some foggy for me ๐Ÿ˜„
        PS I read the API from the end to the start, and inverse but this stay mysterious found anything except that ๐Ÿ’š

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • thomthomT Offline
          thomthom
          last edited by

          boundbox.center returns an object of type Point3d. You can check what an object is by checking the .class value of an object. That gives you an indication to where to look.

          
          xc= boundbox.center.x
          yc= boundbox.center.y
          zc= boundbox.center.z
          
          

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pilouP Offline
            pilou
            last edited by

            Many thx! โ˜€
            It's always the more easy ans usefull who is not written as example ๐Ÿ˜’

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              ??? = error : in โ€˜initializeโ€™: undefined local variable or method โ€˜boundboxโ€™ ๐Ÿ˜ฎ

              model = Sketchup.active_model
              entities = model.entities
              selection = model.selection
              #groups = []
              xp=100  # Pivot Point 
              yp=100
              zp=100
              
              xc=0  #Center Point of the grouped object
              yc=0
              zc=0
              
              xe=0  #End Point of the grouped object
              ye=0
              ye=0
              
              selection.each do |e| # update!
                # Skip all entities that aren't groups
                next unless e.is_a? Sketchup;;Group
                # Now we process the groups
              
               center = boundbox.center 
                      xc= boundbox.center.x # ??? error
              	yc= boundbox.center.y
              	zc= boundbox.center.z
              	
              xe=xc
              ye=yc
              ze=zc
              if xc<xp 
              xe =xc - 100
              end
                if xc>xp 
              xe =xc +100
              end
              
              if yc<yp 
              ye =yc - 100
              end
                if yc>yp 
              ye =yc +100
              end
              
              if zc<zp
              ze =zc - 100
              end
                if zc>zp
              ze =zc +100
              end
              
                point = Geom;;Point3d.new xe,ye,ze
                t = Geom;;Transformation.new point
                # Apply the transformation
                e.transform!(t)
              end
              

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT Offline
                thomthom
                last edited by

                That's because of center = boundbox.center <- you haven't referenced boundbox yet.

                
                center = boundbox.center
                        xc= boundbox.center.x # ??? error
                   yc= boundbox.center.y
                   zc= boundbox.center.z
                
                

                change to

                
                center = e.bounds.center
                   xc= center.x
                   yc= center.y
                   zc= center.z
                
                

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • pilouP Offline
                  pilou
                  last edited by

                  Thx! โ˜€
                  More easy with that ๐Ÿ˜„ Works like a charm ๐Ÿ˜Ž
                  I can now test some natures of explodes ๐Ÿ’š


                  explode.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    Funny thing ๐Ÿ˜„


                    explode.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Looking good Pilou!
                      Instant assembly drawings! ๐Ÿ˜„ This should come in handy.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        Instant assembly

                        Alas for the inverse, that must be more tricky! ๐Ÿ˜•
                        Better is use the Undo ๐Ÿ’š

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                          though, that will fail if the user moves anything...
                          Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                            I wrote that crazy scrambler script a while ago that does this and it worked very well.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • pilouP Offline
                              pilou
                              last edited by

                              In theory that must be more easy ๐Ÿ˜‰
                              Just select that you want and apply a "negative" translation : a deflation ๐Ÿ˜‰
                              Maybe my next ๐Ÿ˜„
                              And the above is not yet perfect! The Pivot Point seems not have the wished result wanted ๐Ÿ˜’
                              be continued...

                              Ps When Groups or Components are nested how to process automatically?
                              A plug for make each components individual is maybe existing?
                              Edit
                              one exist for group by TIG Explode2groups

                              miss now somethings transform Transform2goups or Explode2Components ๐Ÿ˜„

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                @Chris Any chance to see it somewhere? ๐Ÿ˜„

                                PS
                                A plug for make each components individual is maybe existing?
                                Edit
                                one exist for group by TIG Explode2groups

                                miss now somethings for components Transform2goups or Explode2Components

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  take the componentInstance, add it to a group, then explode the component instance.

                                  And I posted my scrambler script here. I'll see if I can find the thread.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @Chris thx for the Info โ˜€
                                    Fredo6 has inside the FredoScale something who transform any selection of groups or Components in "Unique" groups or componants! (each become individual)
                                    (last icon)

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Some tests ๐Ÿ’š Put the code inside the WebConsole by Jim Foltz
                                      Press "Eval" button and have fun ๐Ÿ˜„
                                      Veyron model is from 3Dwarehouse!

                                      model = Sketchup.active_model
                                      entities = model.entities
                                      selection = model.selection
                                      
                                      xp=100  # Pivot Point (as you want)
                                      yp=100
                                      zp=100
                                      
                                      q=50 # Measure of translation (as you want) 
                                      
                                      selection.each do |e| # update!
                                        # Skip all entities that aren't groups or components (replace follow "ComponentInstance" by "Group" if you have groups
                                        next unless e.is_a? Sketchup;;ComponentInstance  # Now we process the component or group
                                       center = e.bounds.center #Center Point of the grouped object
                                         xc= center.x
                                         yc= center.y
                                         zc= center.z
                                         
                                      xe=xc #End Point of the grouped object
                                      ye=yc
                                      ze=zc
                                      
                                      if xc<xp
                                       xe =xc - q
                                      end
                                      
                                      if xc>xp
                                       xe =xc + q
                                      end
                                      
                                      if yc<yp
                                       ye =yc - q
                                      end
                                      
                                      if yc>yp
                                       ye =yc + q
                                      end
                                      
                                      if zc<zp
                                       ze =zc - q
                                      end
                                      
                                      if zc>zp
                                       ze =zc + q
                                      end
                                      
                                        point = Geom;;Point3d.new xe,ye,ze
                                        t = Geom;;Transformation.new point
                                        # Apply the transformation
                                        e.transform!(t)
                                      end
                                      

                                      veyron.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Yep!!! THX! Miracle that is working! ๐Ÿ˜
                                        Sure I should read the Api document before ๐Ÿ˜ณ ๐Ÿ˜ณ ๐Ÿ˜ณ But I had risked the trick ๐Ÿ’š
                                        So my second script was a new speedy success and a big lesson ๐Ÿ˜„

                                        @unknownuser said:

                                        groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup::ComponentInstance)}

                                        groups.each{|ComponentInstance|zeds.push([ComponentInstance.bounds.min.z, index])
                                        

                                        Copy my code follow in the Web console from Jim Foltz โ— โ— โ—
                                        (if you have components use the file linked )

                                        
                                            model = Sketchup.active_model
                                            model.start_operation("Move in Z")
                                            entities = model.entities
                                            selection = model.selection
                                        
                                            zeds=[]
                                            index=0
                                            sorted_groups=[]
                                        
                                            groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
                                        
                                            groups.each{|group|zeds.push([group.bounds.min.z, index])
                                               index+=1
                                            }
                                            zeds.sort!
                                            zeds.each{|z|sorted_groups.push(groups[z[1]]) }
                                            ### sorted_groups is now groups sorted by z
                                        
                                            z = 0.0
                                            sorted_groups.each do |e| # update!
                                              # Now we process the groups
                                              t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
                                              # Apply the transformation
                                              e.transform!(t)
                                              z = z + 100.cm
                                            end
                                           
                                          model.commit_operation
                                          return nil
                                        
                                        

                                        Some help for fun variations ๐Ÿ˜„

                                        http://forums.polyloop.net/picture.php?albumid=23&pictureid=421


                                        Undrop_component.zip

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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