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    Move groups with different measures?

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    • thomthomT Offline
      thomthom
      last edited by

      Is that the only error message you get?

      @unknownuser said:

      it's like a snowball on the top of the mountain ๐Ÿ˜„

      You're hooked now! No way back! ๐Ÿ˜‰ ๐Ÿ˜„

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        Here's some tweaked code

        def test()
            model = Sketchup.active_model
          model.start_operation("Move in Z")
            entities = model.entities
            selection = model.selection
        
            zeds=[]
            index=0
            sorted_groups=[]
        
            groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)}
        
            groups.each{|group|zeds.push([group.bounds.min.z, index])
               index+=1
            }
            zeds.sort!
            zeds.each{|z|sorted_groups.push(groups[z[1]]) }
            ### sorted_groups is now groups sorted by
        
            z = 0.0
            sorted_groups.each do |e| # update!
              # Now we process the groups
              t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z))
              # Apply the transformation
              e.transform!(t)
              z = z + 100.cm
            end
            
          model.commit_operation
          return nil
          
        end#def
        
        

        Runs as ' test'.
        I made a typo - it needed an array [] of two items adding to zeds: zeds.push([group.bounds.min.z, index]) not two 'loose' items as in zeds.push(group.bounds.min.z, index).
        I made your z = 0 into z = 0.0 as it needs the number as a float, not an integer...
        Removed 'point' variable and set the point definition directly inside the transformation - not necessary but fewer variables...
        I added a model.start_operation("")...model.commit_operation so it becomes a one step undo.
        I added return nil at end so the Ruby-Console doesn't get clogged with info...

        Tested it - it works...

        TIG

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        • pilouP Offline
          pilou
          last edited by

          Seems indeed that some corrections were necessary ๐Ÿ˜„
          This time works like a charm! Excellent! TIG + Thomthom! Bravo! ๐Ÿ˜Ž
          I will see all that more in detail for learn this little cryptic language ! โ˜€
          Very funny plug! ๐Ÿ˜‰
          For the next Pilou's foolish... ๐Ÿ’š
          ...I need to know the "centroรฏd" (xyz) of a "bounding box's group"
          Here of course without different measure, just for little test! ๐Ÿ˜„ (click image)


          TIGTHOMPilou.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • TIGT Offline
            TIG Moderator
            last edited by

            @unknownuser said:

            ...I need to know the "centroรฏd" (xyz) of a "bounding box's group"

            centre_point=group.bounds.center
            

            See http://code.google.com/apis/sketchup/docs/ for all these details ๐Ÿ˜‰

            TIG

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            • pilouP Offline
              pilou
              last edited by

              Thx I had missed this one ๐Ÿ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • thomthomT Offline
                thomthom
                last edited by

                It'd help if you posted the error messages.

                However, I can still see the problem here. Sketchup::Component isn't an SU object. Check the manual, you have Sketchup::ComponentDefinition and Sketchup::ComponentInstance. In your case you're looking for a Sketchup::ComponentInstance.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • pilouP Offline
                  pilou
                  last edited by

                  I have replaced "Group" by "Component" but seems that is not so simple ๐Ÿ’š

                  groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Component)}
                  
                      groups.each{|component|zeds.push([component.bounds.min.z, index])
                  

                  Else I can yet nest a component inside a group color transparent ๐Ÿ’š
                  That works fine (just disable Edges visible) but I suppose there is another thing ๐Ÿ˜„


                  compogroup.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pilouP Offline
                    pilou
                    last edited by

                    @ Tig Some cryptic but I will see that ๐Ÿ˜‰
                    Joint an image for no ambiguities
                    So here the increment is 300 cm
                    Edit sorry I have not seen all these speedy results! ๐Ÿ˜ณ

                    @Thomthom! Yes that is that ! e.transform!(t) ๐Ÿ˜‰


                    zzz.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      Come back in these very dangerous territories ๐Ÿ’š

                      As I understand that retrieve the center XYZ of the bounding box group by

                       center = boundbox.center 
                      

                      but how give these 3 values(?) to these 3 variables ? ๐Ÿ˜’
                      xc= ?
                      yc= ?
                      zc= ?
                      must be trivial but yet some foggy for me ๐Ÿ˜„
                      PS I read the API from the end to the start, and inverse but this stay mysterious found anything except that ๐Ÿ’š

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        boundbox.center returns an object of type Point3d. You can check what an object is by checking the .class value of an object. That gives you an indication to where to look.

                        
                        xc= boundbox.center.x
                        yc= boundbox.center.y
                        zc= boundbox.center.z
                        
                        

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • pilouP Offline
                          pilou
                          last edited by

                          Many thx! โ˜€
                          It's always the more easy ans usefull who is not written as example ๐Ÿ˜’

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pilouP Offline
                            pilou
                            last edited by

                            ??? = error : in โ€˜initializeโ€™: undefined local variable or method โ€˜boundboxโ€™ ๐Ÿ˜ฎ

                            model = Sketchup.active_model
                            entities = model.entities
                            selection = model.selection
                            #groups = []
                            xp=100  # Pivot Point 
                            yp=100
                            zp=100
                            
                            xc=0  #Center Point of the grouped object
                            yc=0
                            zc=0
                            
                            xe=0  #End Point of the grouped object
                            ye=0
                            ye=0
                            
                            selection.each do |e| # update!
                              # Skip all entities that aren't groups
                              next unless e.is_a? Sketchup;;Group
                              # Now we process the groups
                            
                             center = boundbox.center 
                                    xc= boundbox.center.x # ??? error
                            	yc= boundbox.center.y
                            	zc= boundbox.center.z
                            	
                            xe=xc
                            ye=yc
                            ze=zc
                            if xc<xp 
                            xe =xc - 100
                            end
                              if xc>xp 
                            xe =xc +100
                            end
                            
                            if yc<yp 
                            ye =yc - 100
                            end
                              if yc>yp 
                            ye =yc +100
                            end
                            
                            if zc<zp
                            ze =zc - 100
                            end
                              if zc>zp
                            ze =zc +100
                            end
                            
                              point = Geom;;Point3d.new xe,ye,ze
                              t = Geom;;Transformation.new point
                              # Apply the transformation
                              e.transform!(t)
                            end
                            

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              That's because of center = boundbox.center <- you haven't referenced boundbox yet.

                              
                              center = boundbox.center
                                      xc= boundbox.center.x # ??? error
                                 yc= boundbox.center.y
                                 zc= boundbox.center.z
                              
                              

                              change to

                              
                              center = e.bounds.center
                                 xc= center.x
                                 yc= center.y
                                 zc= center.z
                              
                              

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • pilouP Offline
                                pilou
                                last edited by

                                Thx! โ˜€
                                More easy with that ๐Ÿ˜„ Works like a charm ๐Ÿ˜Ž
                                I can now test some natures of explodes ๐Ÿ’š


                                explode.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Funny thing ๐Ÿ˜„


                                  explode.jpg

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Looking good Pilou!
                                    Instant assembly drawings! ๐Ÿ˜„ This should come in handy.

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @unknownuser said:

                                      Instant assembly

                                      Alas for the inverse, that must be more tricky! ๐Ÿ˜•
                                      Better is use the Undo ๐Ÿ’š

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        hm... You could store the relative position you move the entities by in and attribute dictionary. Then perform the opposite when you want to reassemble.

                                        though, that will fail if the user moves anything...
                                        Maybe, you could store the original absolute position before you move stuff. Then you can reassemble back to that original position. That would allow the user to move things around as they please.

                                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Store the original transformation in a dictionary attached to the group/component. Then to unexplode, just re-apply that transformation onto the group. It will go right back where it belongs.

                                          I wrote that crazy scrambler script a while ago that does this and it worked very well.

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            In theory that must be more easy ๐Ÿ˜‰
                                            Just select that you want and apply a "negative" translation : a deflation ๐Ÿ˜‰
                                            Maybe my next ๐Ÿ˜„
                                            And the above is not yet perfect! The Pivot Point seems not have the wished result wanted ๐Ÿ˜’
                                            be continued...

                                            Ps When Groups or Components are nested how to process automatically?
                                            A plug for make each components individual is maybe existing?
                                            Edit
                                            one exist for group by TIG Explode2groups

                                            miss now somethings transform Transform2goups or Explode2Components ๐Ÿ˜„

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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