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    [Plugin] Sculpt Tools (help)

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    • KrassK
      Krass
      last edited by Krass

      Hello, that usual, I think the best way tu recover your mapping after modifying geometry is to select only the ugly faces and project your material with Fredo6 thrupaint

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      • KrassK
        Krass
        last edited by Krass

        but I think you won't be able to do this with AI generted UV

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        • KrassK
          Krass
          last edited by

          One solution is to repair the damaged areas—like applying patches—using new material created from a screenshot of the figure taken before the modifications, and then applying it in "projected" mode using Thrupaint.

          KrassK 1 Reply Last reply
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          • KrassK
            Krass @Krass
            last edited by

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            • KrassK
              Krass
              last edited by

              This post is deleted!
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              • KrassK
                Krass
                last edited by Krass

                no ! the best solution is to use SketchUV plugin!
                SketchUp_ZBpNK5VUlK.mp4

                Didier BurD 1 Reply Last reply
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                • TIGT
                  TIG Moderator
                  last edited by

                  If it's a single 'image' can you make its textured material 'projected', and then save it to another face of the same orientation. Can you then adjust the original surface - after which you use the eyedropper to select the projected texture from the temporary face, and reapply that onto the modified original surface ? hereby keeping the UVs ?

                  TIG

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                  • KrassK
                    Krass
                    last edited by

                    That may be, but I don't see a faster, more effective, and free solution than the one I showed in the video above (the second one).

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                    • TIGT
                      TIG Moderator
                      last edited by

                      Your video arrived as I was posting - just consider it an alternative approach...

                      TIG

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                      • Didier BurD
                        Didier Bur @Krass
                        last edited by Didier Bur

                        @Krass
                        Waoow ! Excellent !
                        Thanks for the trick (SketchUV)

                        DB

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