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    [Plugin] Sculpt Tools (help)

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    • KrassK
      Krass
      last edited by

      This post is deleted!
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      • KrassK
        Krass
        last edited by

        Thanks a lot, a lot for this plugin ! !
        Would it be possible to increase the strength and radius using keyboard shortcuts, rather than having to open the settings window?
        It’s not very convenient when using it frequently.
        Perhaps this feature is already available?
        Thanks.

        TIGT 1 Reply Last reply
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        • TIGT
          TIG Moderator @Krass
          last edited by

          @Krass

          You are reading and asking on a 13 year old thread...
          I think this tool is no longer under development.
          there might be other newer similar tools around ?

          TIG

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          • KrassK
            Krass
            last edited by

            Thanks,
            if somone knows about a better free tool like this.... Anyway its very good and works on SU 2024. iS it open source so that we can modify it?

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            • TIGT
              TIG Moderator
              last edited by TIG

              The tool is actually 17 years since it was written. It stuck at v1.0 and never advanced. The author did add a 'copyright' notice into the start of the main code RB files. There is an email address for him there too. I suspect that he is no longer interested in it. If you were to 'tweak' some files purely for your own use [without publishing them with his permission] I'd think that's probably OK... But please note that the Ruby coding is the files is 'archaic' and might not work on newer SketchUp versions - and it's poorly formed without modules/classes etc and uses the now much frowned upon $ global variables... So use [and edit] with caution...

              TIG

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              • KrassK
                Krass
                last edited by Krass

                I got help modifying the .rb code and achieved what I wanted: the ability to adjust brush strength and radius using keyboard shortcuts. A pop-up appears when I click, displaying the current value. However, I do need to adjust the radius "step" size depending on whether I'm working on a large scale—like for terrain—or doing fine detail work, such as on a face.
                Combined with the Mesh Tools plugin, I now have a free kit that’s on par with Artisan (or close to it!).

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                • KrassK
                  Krass
                  last edited by Krass

                  yes, I think the good way would be to propose him the modified version, if he agrees, let him publish this or let us do it. For now, yes we are two users of this custom Sculpt tools.

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                  • KrassK
                    Krass
                    last edited by Krass

                    sorry for my "froggy" english, I didn't use a translator (french to english)

                    Didier BurD 1 Reply Last reply
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                    • Didier BurD
                      Didier Bur @Krass
                      last edited by

                      @Krass

                      Hi,
                      I use SculptTools to adjust the shape of AI-generated medieval characters. The problem is that the UV coordinates are lost as soon as the shape is modified. Preserving these coordinates would be a significant improvement.

                      Geoffroy.gif

                      DB

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                      • KrassK
                        Krass
                        last edited by Krass

                        Hello, that usual, I think the best way tu recover your mapping after modifying geometry is to select only the ugly faces and project your material with Fredo6 thrupaint

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                        • KrassK
                          Krass
                          last edited by Krass

                          but I think you won't be able to do this with AI generted UV

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                          • KrassK
                            Krass
                            last edited by

                            One solution is to repair the damaged areas—like applying patches—using new material created from a screenshot of the figure taken before the modifications, and then applying it in "projected" mode using Thrupaint.

                            KrassK 1 Reply Last reply
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                            • KrassK
                              Krass @Krass
                              last edited by

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                              • KrassK
                                Krass
                                last edited by

                                This post is deleted!
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                                • KrassK
                                  Krass
                                  last edited by Krass

                                  no ! the best solution is to use SketchUV plugin!
                                  SketchUp_ZBpNK5VUlK.mp4

                                  Didier BurD 1 Reply Last reply
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                                  • TIGT
                                    TIG Moderator
                                    last edited by

                                    If it's a single 'image' can you make its textured material 'projected', and then save it to another face of the same orientation. Can you then adjust the original surface - after which you use the eyedropper to select the projected texture from the temporary face, and reapply that onto the modified original surface ? hereby keeping the UVs ?

                                    TIG

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                                    • KrassK
                                      Krass
                                      last edited by

                                      That may be, but I don't see a faster, more effective, and free solution than the one I showed in the video above (the second one).

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                                      • TIGT
                                        TIG Moderator
                                        last edited by

                                        Your video arrived as I was posting - just consider it an alternative approach...

                                        TIG

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                                        • Didier BurD
                                          Didier Bur @Krass
                                          last edited by Didier Bur

                                          @Krass
                                          Waoow ! Excellent !
                                          Thanks for the trick (SketchUV)

                                          DB

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