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    [Plugin] Sculpt Tools (help)

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    • KrassK
      Krass
      last edited by Krass

      sorry for my "froggy" english, I didn't use a translator (french to english)

      Didier BurD 1 Reply Last reply
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      • Didier BurD
        Didier Bur @Krass
        last edited by

        @Krass

        Hi,
        I use SculptTools to adjust the shape of AI-generated medieval characters. The problem is that the UV coordinates are lost as soon as the shape is modified. Preserving these coordinates would be a significant improvement.

        Geoffroy.gif

        DB

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        • KrassK
          Krass
          last edited by Krass

          Hello, that usual, I think the best way tu recover your mapping after modifying geometry is to select only the ugly faces and project your material with Fredo6 thrupaint

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          • KrassK
            Krass
            last edited by Krass

            but I think you won't be able to do this with AI generted UV

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            • KrassK
              Krass
              last edited by

              One solution is to repair the damaged areas—like applying patches—using new material created from a screenshot of the figure taken before the modifications, and then applying it in "projected" mode using Thrupaint.

              KrassK 1 Reply Last reply
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              • KrassK
                Krass @Krass
                last edited by

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                • KrassK
                  Krass
                  last edited by

                  This post is deleted!
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                  • KrassK
                    Krass
                    last edited by Krass

                    no ! the best solution is to use SketchUV plugin!
                    SketchUp_ZBpNK5VUlK.mp4

                    Didier BurD 1 Reply Last reply
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                    • TIGT
                      TIG Moderator
                      last edited by

                      If it's a single 'image' can you make its textured material 'projected', and then save it to another face of the same orientation. Can you then adjust the original surface - after which you use the eyedropper to select the projected texture from the temporary face, and reapply that onto the modified original surface ? hereby keeping the UVs ?

                      TIG

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                      • KrassK
                        Krass
                        last edited by

                        That may be, but I don't see a faster, more effective, and free solution than the one I showed in the video above (the second one).

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                        • TIGT
                          TIG Moderator
                          last edited by

                          Your video arrived as I was posting - just consider it an alternative approach...

                          TIG

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                          • Didier BurD
                            Didier Bur @Krass
                            last edited by Didier Bur

                            @Krass
                            Waoow ! Excellent !
                            Thanks for the trick (SketchUV)

                            DB

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