sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    [Plugin] Sculpt Tools (help)

    Scheduled Pinned Locked Moved Plugins
    207 Posts 48 Posters 103.2k Views 48 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • KrassK
      Krass
      last edited by Krass

      I got help modifying the .rb code and achieved what I wanted: the ability to adjust brush strength and radius using keyboard shortcuts. A pop-up appears when I click, displaying the current value. However, I do need to adjust the radius "step" size depending on whether I'm working on a large scale—like for terrain—or doing fine detail work, such as on a face.
      Combined with the Mesh Tools plugin, I now have a free kit that’s on par with Artisan (or close to it!).

      1 Reply Last reply 👍
      Reply Quote 1
      • KrassK
        Krass
        last edited by Krass

        yes, I think the good way would be to propose him the modified version, if he agrees, let him publish this or let us do it. For now, yes we are two users of this custom Sculpt tools.

        1 Reply Last reply
        Reply Quote 0
        • KrassK
          Krass
          last edited by Krass

          sorry for my "froggy" english, I didn't use a translator (french to english)

          Didier BurD 1 Reply Last reply
          Reply Quote 0
          • Didier BurD
            Didier Bur @Krass
            last edited by

            @Krass

            Hi,
            I use SculptTools to adjust the shape of AI-generated medieval characters. The problem is that the UV coordinates are lost as soon as the shape is modified. Preserving these coordinates would be a significant improvement.

            Geoffroy.gif

            DB

            1 Reply Last reply
            Reply Quote 1
            • KrassK
              Krass
              last edited by Krass

              Hello, that usual, I think the best way tu recover your mapping after modifying geometry is to select only the ugly faces and project your material with Fredo6 thrupaint

              1 Reply Last reply
              Reply Quote 0
              • KrassK
                Krass
                last edited by Krass

                but I think you won't be able to do this with AI generted UV

                1 Reply Last reply
                Reply Quote 0
                • KrassK
                  Krass
                  last edited by

                  One solution is to repair the damaged areas—like applying patches—using new material created from a screenshot of the figure taken before the modifications, and then applying it in "projected" mode using Thrupaint.

                  KrassK 1 Reply Last reply
                  Reply Quote 0
                  • KrassK
                    Krass @Krass
                    last edited by

                    1 Reply Last reply
                    Reply Quote 0
                    • KrassK
                      Krass
                      last edited by

                      This post is deleted!
                      1 Reply Last reply
                      Reply Quote 0
                      • KrassK
                        Krass
                        last edited by Krass

                        no ! the best solution is to use SketchUV plugin!
                        SketchUp_ZBpNK5VUlK.mp4

                        Didier BurD 1 Reply Last reply
                        Reply Quote 0
                        • TIGT
                          TIG Moderator
                          last edited by

                          If it's a single 'image' can you make its textured material 'projected', and then save it to another face of the same orientation. Can you then adjust the original surface - after which you use the eyedropper to select the projected texture from the temporary face, and reapply that onto the modified original surface ? hereby keeping the UVs ?

                          TIG

                          1 Reply Last reply
                          Reply Quote 0
                          • KrassK
                            Krass
                            last edited by

                            That may be, but I don't see a faster, more effective, and free solution than the one I showed in the video above (the second one).

                            1 Reply Last reply
                            Reply Quote 0
                            • TIGT
                              TIG Moderator
                              last edited by

                              Your video arrived as I was posting - just consider it an alternative approach...

                              TIG

                              1 Reply Last reply
                              Reply Quote 0
                              • Didier BurD
                                Didier Bur @Krass
                                last edited by Didier Bur

                                @Krass
                                Waoow ! Excellent !
                                Thanks for the trick (SketchUV)

                                DB

                                1 Reply Last reply
                                Reply Quote 0

                                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                With your input, this post could be even better 💗

                                Register Login
                                • 1
                                • 2
                                • 3
                                • 4
                                • 5
                                • 10
                                • 11
                                • 3 / 11
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement