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    [Plugin] Sculpt Tools (help)

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Charly, you don't have duplicate icons and your on Windows. Are most people still getting double set of toolbar icons? I am running Vista 64bit and I still get ther double icons. Anyone else?

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • B Offline
        BTM
        last edited by

        @chris fullmer said:

        Charly, you don't have duplicate icons and your on Windows. Are most people still getting double set of toolbar icons? I am running Vista 64bit and I still get ther double icons. Anyone else?

        Chris

        … I don't think anybody else said they were getting duplicate icons but you. ( Though, in an older version of the script there were duplicates in the plugins menu; there shouldn't be anymore. )
        It's a bit weird. does anyone else with vista have the same problem as Chris? 😕

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        • majidM Offline
          majid
          last edited by

          this is not Sketchup...you are kidding me this is skerinobrush **U**P, .... thanx this is working fine....

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • majidM Offline
            majid
            last edited by

            It is definetely a great plugin... it workes fine with SU6 ,but bulge tool sometimes doesn't works with SU7...and I must choose another tool , then comeback to sculp tool, to force it working.is it a bug or interfere with other plugs...something abou SU7 or...?

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • T Offline
              tomasz
              last edited by

              Thank you BTM. It is a great addition to SU!

              Tomasz

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • B Offline
                BTM
                last edited by

                @majid said:

                It is definetely a great plugin... it workes fine with SU6 ,but bulge tool sometimes doesn't works with SU7...and I must choose another tool , then comeback to sculp tool, to force it working.is it a bug or interfere with other plugs...something abou SU7 or...?

                I don't know.
                When it doesn't work, what exactly do you mean? Does it stop working altogether? try keeping the ruby console open and tell me what pops up in it when the tool stops working.

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                • D Offline
                  dacad
                  last edited by

                  hi btm
                  I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.

                  • i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
                  • is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
                  • an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).

                  Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
                  thanks

                  David


                  Untitled.jpg

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                  • B Offline
                    BTM
                    last edited by

                    @unknownuser said:

                    hi btm
                    I've been playing with the plugin, which as you know already it's great (can imagine the smove tool stop being used that much now for land sculpting...) but i have some suggestions if you don't mind.

                    • i'm also one that would like to have visual helpers like a circle showing the radios when sculpting;
                    • is possible so have an option to have a "symmetry option" on? Because when i know i can use 2 components for half of each face but that won't really work that well because the faces in the extremities will move too making a hole in the middle (see pic below);
                    • an option that i can turn off or on for when sculpting if i keep pressing the mouse he will keep smoothing/bulging/etc or will just do it once for each stroke (hope I'm making myself clear).

                    Again thanks for this plugin and i hope you don't think i'm being ungrateful and asking for too much.
                    thanks

                    David

                    Visual help is what I'm working on 😎 I just need to figure out how to draw a circle with view.draw 😒

                    Symmetry… I know what you mean. Right now, I use JS Align to make things I sculpt symmetrical, but it's a bit of a pain. As for a symmetry script, possibly, although it wouldn't be that easy.

                    Lastly, I don't understand your third question. can you clarify?

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                    • D Offline
                      dacad
                      last edited by

                      hi BTM

                      to my third question what i meant is that right now when sculpting if i dont move the mouse but keep pressing the mouse button in the same spot in the model the plugin keeps "sculpting" that spot, but if possible it would be great to turn that off or on has we need, so that spot wouldn't be just continusly pushed/bulged/smooth by the sculpt tools independently of the time we keep pressing the mouse button. If i'm not mistaken in blender this is called airbrush in the sculpt menu and that can be turn on or off.
                      Sorry if i can not make myself more clear...😞 my english sucks lol

                      David

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                      • M Offline
                        MrWip
                        last edited by

                        Thanks BTM, really, many many thanks ! That's the tool many people where waiting for, without even the smallest hope to see it coming... so, that's great.

                        For terrain / site modelling it's a must have. In just a few minutes you can get a nice result from a simple grid, and adapt it sooo quickly :

                        Sculpt_1.jpg
                        (the altitude lines have been added after the sculpting operation )
                        Sculpt_2.jpg

                        Also it's really cool to use it to 'age' elements , by adding a bit of 'random' distortion to their shape at some point.

                        I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.

                        With some visual control and dynamic adjustment it will be a perfect script ! (and please keep the Mudbox icones, they're really efficient )

                        http://www.wip-archi.com

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                        • B Offline
                          BTM
                          last edited by

                          @mrwip said:

                          I'm just a bit wondering on the purpose of the push tool. In fact, it does a kind of flatten effect, and often creates intersection bugs between triangles... so I'm not sure of the real interest of it, but maybe I'm not using it in the right way.

                          Push just pushes vertices (points) away from the tool. When holding shift, it does the opposite. Depending on whether you use it on or next to the mesh, it will give fairly different results. It's best to have the push tool at a lower strength if you're using it on a mesh.

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                          • D Offline
                            dacad
                            last edited by

                            BTM

                            This plugin it's getting better and better 😄. using the push with shift pressed gives and effect similar to pinch that is great to accentuate wrinkles in head models or holes and sort in landscape. THANKS!!!

                            About the 3rd point i explained, i said the oposite that hapens in your plugin (if i let the mouse pressed he doesn't keep pushing), but anyway it's the same thing that's pretended: turning that on and off.

                            Back to playing with the plugin 🎉

                            David

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                            • A Offline
                              AcesHigh
                              last edited by

                              where are you guys downloading the plugin to test it??? There is no download link anywhere!

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                              • MALAISEM Offline
                                MALAISE
                                last edited by

                                Hi AcesHigh

                                Just have look on the same topic ( page 4 ), if not here is the link http://forums.sketchucation.com/download/file.php?id=30086

                                MALAISE 😄

                                La Connaissance n'a de valeur que partagée

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                                • B Offline
                                  BTM
                                  last edited by

                                  @aceshigh said:

                                  where are you guys downloading the plugin to test it??? There is no download link anywhere!

                                  it's on page 4 😉

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                                  • BurkhardB Offline
                                    Burkhard
                                    last edited by

                                    Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

                                    [http://www.ia-plus.de(http://www.ia-plus.de)]

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                                    • B Offline
                                      BTM
                                      last edited by

                                      @burkhard said:

                                      Please BTM use page 1 for posting the updates. The thread shows 1....6,7,8,9,10. It's a pain to get page 4 😉

                                      … And that's the point 😎 I don't need everyone downloading it yet, it's not the finished version. Right now I just need the people who really want to download it to, so that I can get feedback from those people on what should be done. When I think I can release a version 1.0, I'll make a new thread for it. 😉

                                      Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Sounds fair enough, looking forward to final release.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @unknownuser said:

                                          Also, I'm trying to get entities.add_circle to draw the circle for view.draw, but I don't know how to get the resulting points to use, without actually making the circle. Anyone have any ideas? 😄

                                          You can't mix the circles in geometry and stuff drawn on the screen with view temporarily...
                                          You couldmake a circle as a component that's faceMe ans erase/delete-definition afterwards... BUT the proper way is to gets the points for a circle...

                                          def circleArray(center,normal,radius,numseg)
                                              # Get the x and y axes
                                              axes = Geom;;Vector3d.new(normal).axes
                                              center = Geom;;Point3d.new(center)
                                              xaxis = axes[0]
                                              yaxis = axes[1]
                                              xaxis.length = radius
                                              yaxis.length = radius
                                              # compute the points
                                              da = (Math;;PI * 2) / numseg
                                              pts = []
                                              for i in 0...numseg do
                                                  angle = i * da
                                                  cosa = Math.cos(angle)
                                                  sina = Math.sin(angle)
                                                  vec = Geom;;Vector3d.linear_combination(cosa,xaxis,sina,yaxis)
                                                  pts.push(center + vec)
                                              end
                                              # close the circle
                                              pts.push(pts[0].clone)
                                              pts
                                          end#def
                                          

                                          then you set values for center, normal, radius and numseg

                                          then make array

                                          circleArray=circleArray(center,normal,radius,numseg)

                                          then use it in view ?

                                          view.draw_polyline(circleArray)
                                          It should ignore any Zs...
                                          This is 'untried'....

                                          TIG

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                                          • B Offline
                                            BTM
                                            last edited by

                                            Thanks TIG 👍

                                            …Anyways, since an admin changed the name of thread to include [Plugin] just a little while ago, I'll put a link to the download on the first page to avoid confusion. Still, when I release v.1, I'll make a new thread.

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