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    [Plugin] Sculpt Tools (help)

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    • B Offline
      BTM
      last edited by

      @sepo said:

      BTM ...could you actually post the link for PC or at least say on which page it is. There are couple of download versions. Thanks

      The download all link to the one on page 5.

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      • TIGT Offline
        TIG Moderator
        last edited by

        Can I suggest a new "[Plugin] Sculpt" thread that has the updated stuff as its first post - it's getting confusing...

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          Chris
          I've updated: triangulate.rb v1.1 to trap for 3 vertices in line and made a one-step undo http://forums.sketchucation.com/viewtopic.php?p=169956#p169956

          TIG

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          • S Offline
            sepo
            last edited by

            It is not there anymore..

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            • B Offline
              BTM
              last edited by

              @sepo said:

              It is not there anymore..

              Sorry, I meant 4
              http://forums.sketchucation.com/download/file.php?id=30086

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              • B Offline
                BTM
                last edited by

                Here's something to play with.
                This is the template I used to make the face a while ago.

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                • D Offline
                  Daniel S
                  last edited by

                  Thank you BTM!

                  a few ideas/requests:

                  • Is it possible to make a circle (or the shape of the brush) around the cursor? Something like the smoove tool or the circle tool? Something like this:
                    Circle around cursor.jpg
                    Will make it more "precise"

                  • Be able to change the radius of the brush in the vcb or measurements toolbar (this is possible to make for example with the smoove or circle tool so you don´t have to open the dialog every time you want to change desired size of the radius of the brush):
                    VCB for radius.jpg
                    It will be faster to sculpt

                  Also I attach alternate icons. I take them from a mudbox tutorial... I only change the colors.
                  Alternate Icons - Sculpt Tools.jpg
                  Alternate Sculpt Icons.zip

                  Daniel S

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                  • B Offline
                    BTM
                    last edited by

                    @daniel s said:

                    Thank you BTM!

                    a few ideas/requests:

                    • Is it possible to make a circle (or the shape of the brush) around the cursor? Something like the smoove tool or the circle tool? Something like this:

                    http://forums.sketchucation.com/download/file.php?id=30091

                    Will make it more "precise"

                    • Be able to change the radius of the brush in the vcb or measurements toolbar (this is possible to make for example with the smoove or circle tool so you don´t have to open the dialog every time you want to change desired size of the radius of the brush):

                    http://forums.sketchucation.com/download/file.php?id=30092

                    It will be faster to sculpt

                    Also I attach alternate icons. I take them from a mudbox tutorial... I only change the colors.

                    http://forums.sketchucation.com/download/file.php?id=30093

                    Daniel S

                    First of all, I DO plan on adding visuals eventually, which include a soft radius circle, hard radius circle, and a direction line for the bulge tool. As for the radius in the VCB, I could do it, but I'd need to know who wants what setting to appear there (probably soft radius). For icons, those do give me some ideas.

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                    • B Offline
                      BTM
                      last edited by

                      @tig said:

                      Can I suggest a new "[Plugin] Sculpt" thread that has the updated stuff as its first post - it's getting confusing...

                      Not yet, I'm hoping to get the plugin past all the problems first; I couldn't test it on windows myself though, so I guess you guys are the testers. 😄

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                      • CadFatherC Offline
                        CadFather
                        last edited by

                        Hi BTM - just to say this ruby is a jewel!!! Thank You in advance for all those easy sculps i shall be drawing!

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                        • B Offline
                          BTM
                          last edited by

                          … I've been messing around with view.draw lately, and have to say that its confusing. View only updates when the view changes, and in order to get it to update on mouse move, requires a lot of confusing things that I don't understand yet. I'll figure it out sooner or later…

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                          • J Offline
                            Jim
                            last edited by

                            calling view.invalidate forces a refresh. Hope that helps.

                            Hi

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              When you figure it out, let me know 😄

                              I've also had difficulty with it. I eventually get it to work, but I never feel confident I've implemented how it is supposed to be implemented.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • B Offline
                                BTM
                                last edited by

                                @jim said:

                                calling view.invalidate forces a refresh. Hope that helps.

                                That much I do know, but my problem is where to put it, and when to do it. 😕

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by

                                  Nice concatenation there, Majid.

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • B Offline
                                    BTM
                                    last edited by

                                    ( 03/07/09) Working icons on windows. easy install.

                                    … These are the only files necessary, and where they should go:

                                    btm_Sculpt_Tools_Loader.rb > plugins folder
                                    btm_Sculpt_Tools folder > plugins folder

                                    btm_sculpt1_dialog1.png > btm_Sculpt_Tools folder
                                    btm_sculpt2_bulge1.png > btm_Sculpt_Tools folder
                                    btm_sculpt3_push1.png > btm_Sculpt_Tools folder
                                    btm_sculpt4_smooth1.png > btm_Sculpt_Tools folder
                                    btm_Sculpt1_Dialog.rb > btm_Sculpt_Tools folder
                                    btm_Sculpt2_Bulge.rb > btm_Sculpt_Tools folder
                                    btm_Sculpt3_Push.rb > btm_Sculpt_Tools folder
                                    btm_Sculpt4_smooth.rb > btm_Sculpt_Tools folder

                                    … Post here if you are having problems.

                                    NOTES: for Bulge and Push, Shift will reverse the tools, so Bulge will carve, and Push will Pull. Bulge bulges the mesh, push pushes things away from the cursor, and smooth smoothes out the mesh.

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                                    • N Offline
                                      negativa
                                      last edited by

                                      Hello all! Here's another head 😄...
                                      Great script
                                      head

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                                      • B Offline
                                        BTM
                                        last edited by

                                        @negativa said:

                                        Hello all! Here's another head 😄...
                                        Great script
                                        [attachment=0:2reuq2g6]<!-- ia0 -->my_sculpthead.jpg<!-- ia0 -->[/attachment:2reuq2g6]

                                        Nice! 😄

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                                        • C Offline
                                          Click Draw
                                          last edited by

                                          Very cool!...thanks for your reply BTM. I've downloaded and am currently playin' around. Thank you for the script!
                                          Jeff

                                          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                                          • B Offline
                                            BTM
                                            last edited by

                                            Okay, after looking through the utilitiestools script, and through the SU API for a while, I have found out how to add inferencing and view.draw objects you can see 😉 scripts will be updated eventually.

                                            ` def activate
                                            @ip1 = Sketchup::InputPoint.new
                                            @ip2 = Sketchup::InputPoint.new
                                            # new inputpoints.
                                            end

                                            def onMouseMove(flags,x,y,view)
                                            @ip1.pick view, x, y
                                            #gets 1.
                                            if @ip1 != @ip2
                                            # if 1 moved from the last position, where 2 is, do this.
                                            view.invalidate if( @ip1.display? or @ip2.display? )
                                            # invalidate the view if either point is shown. remove the if( @ip1.display? or @ip2.display? ) part when adding other visualizations.
                                            @ip2.copy! @ip1
                                            # set 2 to 1, so that when 1 moves again, it can tell.
                                            end
                                            end

                                            def draw(view)
                                            @ip1.draw view
                                            # draw 1.
                                            end`

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