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    Render this: Stained glass

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    • daleD
      dale
      last edited by

      Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention. I hope to get some time to fool around with it some more. I'm still really new to this, and each challenge teaches me a lot, both with what others do,and the settings they discuss.

      Just monkeying around....like Monsanto

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      • D
        d12dozr
        last edited by

        My first attempt...I'm a rendering noob, and I tried IDX Renditioner Express and Podium, but couldn't get the light cast from the window to be colored. This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?


        Sketchup + IRender nXt, no post-processing

        3D Printing with SketchUp Book
        http://goo.gl/f7ooYh

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        • GaieusG
          Gaieus
          last edited by

          @dale said:

          Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention...

          I might suspect that in fact there's nothing outside that would "liven up" that glass. Did you solely use the sun for lighting and no other geometry to reflect outside? If so,maybe an intensive hdri background could do the job.

          @d12dozr said:

          This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?

          Well, to me it still looks much better than anything I could do. 👍

          Gai...

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          • arail1A
            arail1
            last edited by

            I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

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            • david57D
              david57
              last edited by

              BubbaLove has the best one. Its Excellent.

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              • EscapeArtistE
                EscapeArtist
                last edited by

                Wow, there are some excellent renders here. I better get to work!

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                • M
                  MrWip
                  last edited by

                  Your render is charming d12dozr, IRender give good result on this kind of effect (by the way, maybe you should just add some more segment on the round opening...)

                  Here is my sketchup files, if people want to give it a try!

                  Stained_Glass_Challenge.zip

                  http://www.wip-archi.com

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                  • daleD
                    dale
                    last edited by

                    Well I figured Macintosh would probably have made the woodwork white, so I changed this and used an HDRI sky, and a little exposure and Gamma tweak. Still Kerlythea


                    Picture 89.jpg

                    Just monkeying around....like Monsanto

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                    • E
                      Eulgrand
                      last edited by

                      @arail1 said:

                      I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

                      Thanks Arail1. That's right, there's a global with trees outside. Thte "watery" effect is due to the procedural Perlin noise in the bump channel.

                      I attach my KT material. Hope this helps.


                      Vitrail.mat.zip


                      Vitrail.jpg

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                      • soloS
                        solo
                        last edited by

                        http://img36.imageshack.us/img36/4527/stainglasschallenge100.jpg

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • D
                          dylan
                          last edited by

                          There is some great looking stained glass here.

                          Is it possible to get this coloured light coming through using Podium?

                          http://dmdarchitecture.co.uk/

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                          • T
                            trillium
                            last edited by

                            hi MrWip, thank you for sharing your fabolous model! how did you generate all the individual pieces of glass from the original image? did you trace each piece in Sketchup? or is there an easier way to do that? thanks again!!!

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                            • M
                              MrWip
                              last edited by

                              Richcat, the first image is a bit too burnt for me, but the church is a great peace of work ! (but is it originally a sketchup model... I guess most of the things are just maps, but it looks great )

                              Solo, the quality of the glass is really good with a nice bump and interreflexion. To me the picture is missing some contrast, and the caustics looks maybe a bit 'watery'

                              Trillium, all the glass have been redraw by hand, with the freehand tool (about 30 minutes). I've try the good old photoshop technic : selection --> path --> export to Ai --> DWG ... but the shape was too unprecise, and made of too much edges...

                              http://www.wip-archi.com

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                              • Al HartA
                                Al Hart
                                last edited by

                                Thanks for the model WIP. I've been playing with it for a day or so. There are lots of things to play with - like the amount of transparency, translucency, refraction, and daylight processing for the glass. And the lighting outside. Rather than direct sun, I chose a sunset sky HDRi for the sky. It gives an interesting, different effect.


                                wip-stained-glass.jpg

                                Al Hart

                                http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30).PNG
                                IRender nXt from Render Plus

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                                • EscapeArtistE
                                  EscapeArtist
                                  last edited by

                                  OK, here's my "entry. I'm having no end of trouble with the textures, so this is still a WIP. Maybe I'll get around to finishing it, but I have a real window I need to work on.

                                  render.jpg

                                  All SU and Kerky.

                                  Edit: I said I was done messing with this but I guess I lied. I couldn't stand leaving it half-finished, so I kept working on it. First shot is the whole thing, the second part is a closeup of the glass - the far view doesn't show the bump mapping. It's all geometry: Window 9' high, 1/4" thick glass, lead cameing is 3/8" and up in thickness. An absurd 800K polys thanks to the lead came. Windowfinal.jpgwindofinalc.jpg

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                                  • arail1A
                                    arail1
                                    last edited by

                                    This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                                    I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                                    Rendered in modo.

                                    Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                                    Any help is appreciated.


                                    StainedGlassRender401June22B640x480.JPG

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                                    • soloS
                                      solo
                                      last edited by

                                      Arail

                                      My last post was done using Vue 7inf. Basically I used a customised atmosphere with no sun, I added one volumetric spotlight with soft shadows, selected accurate caustics in render options, and blended the glass photo texture with a cathedral glass.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • arail1A
                                        arail1
                                        last edited by

                                        That was Greek you were speaking right? Ancient Greek if I'm not mistaken?
                                        Seriously though, I'm familiar with the terms volumetric spotlight and caustics, although I haven't yet experimented with them - I've been working in modo for about 3 weeks. But what is 'cathedral glass'?

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                                        • R
                                          richcat
                                          last edited by

                                          Thanks Mr WiP for the model
                                          Done with IRendernXt, saved out as HDRI tone mapped and sharpened.

                                          http://nxt.accurender.com/forums/storage/146/10257/stg3.jpg

                                          I also had ago with a model of the Church by Paul Russam - from a while ago. Still needs some work to bring out the chandelier.(feedback from IRender forum)

                                          http://api.ning.com/files/DknHnvZ1HRF*xDUHdP-S9pWZliwI9-jM1A8IOLu9HB63XKNkZWnHijUyp4ZATUyL*1OXPFs5axAd9SjWRyhFUshT8ish77rs/church6a.jpg?width=737&height=382

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                                          • Al HartA
                                            Al Hart
                                            last edited by

                                            I'm making a new post to this thread because I wanted to try out this model with a Volumetric Fog effect:

                                            http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

                                            Al Hart

                                            http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30).PNG
                                            IRender nXt from Render Plus

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