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Render this: Stained glass

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  • D Offline
    dale
    last edited by 15 Jun 2009, 22:31

    Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention. I hope to get some time to fool around with it some more. I'm still really new to this, and each challenge teaches me a lot, both with what others do,and the settings they discuss.

    Just monkeying around....like Monsanto

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    • D Offline
      d12dozr
      last edited by 16 Jun 2009, 00:13

      My first attempt...I'm a rendering noob, and I tried IDX Renditioner Express and Podium, but couldn't get the light cast from the window to be colored. This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?


      Sketchup + IRender nXt, no post-processing

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • G Offline
        Gaieus
        last edited by 16 Jun 2009, 00:31

        @dale said:

        Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention...

        I might suspect that in fact there's nothing outside that would "liven up" that glass. Did you solely use the sun for lighting and no other geometry to reflect outside? If so,maybe an intensive hdri background could do the job.

        @d12dozr said:

        This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?

        Well, to me it still looks much better than anything I could do. 👍

        Gai...

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        • A Offline
          arail1
          last edited by 16 Jun 2009, 01:39

          I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

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          • D Offline
            david57
            last edited by 16 Jun 2009, 02:18

            BubbaLove has the best one. Its Excellent.

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            • E Offline
              EscapeArtist
              last edited by 16 Jun 2009, 02:28

              Wow, there are some excellent renders here. I better get to work!

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              • M Offline
                MrWip
                last edited by 16 Jun 2009, 07:24

                Your render is charming d12dozr, IRender give good result on this kind of effect (by the way, maybe you should just add some more segment on the round opening...)

                Here is my sketchup files, if people want to give it a try!

                Stained_Glass_Challenge.zip

                http://www.wip-archi.com

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                • D Offline
                  dale
                  last edited by 16 Jun 2009, 15:03

                  Well I figured Macintosh would probably have made the woodwork white, so I changed this and used an HDRI sky, and a little exposure and Gamma tweak. Still Kerlythea


                  Picture 89.jpg

                  Just monkeying around....like Monsanto

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                  • E Offline
                    Eulgrand
                    last edited by 16 Jun 2009, 17:50

                    @arail1 said:

                    I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

                    Thanks Arail1. That's right, there's a global with trees outside. Thte "watery" effect is due to the procedural Perlin noise in the bump channel.

                    I attach my KT material. Hope this helps.


                    Vitrail.mat.zip


                    Vitrail.jpg

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                    • S Offline
                      solo
                      last edited by 16 Jun 2009, 21:49

                      http://img36.imageshack.us/img36/4527/stainglasschallenge100.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • D Offline
                        dylan
                        last edited by 16 Jun 2009, 21:55

                        There is some great looking stained glass here.

                        Is it possible to get this coloured light coming through using Podium?

                        http://dmdarchitecture.co.uk/

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                        • T Offline
                          trillium
                          last edited by 17 Jun 2009, 01:30

                          hi MrWip, thank you for sharing your fabolous model! how did you generate all the individual pieces of glass from the original image? did you trace each piece in Sketchup? or is there an easier way to do that? thanks again!!!

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                          • M Offline
                            MrWip
                            last edited by 17 Jun 2009, 08:00

                            Richcat, the first image is a bit too burnt for me, but the church is a great peace of work ! (but is it originally a sketchup model... I guess most of the things are just maps, but it looks great )

                            Solo, the quality of the glass is really good with a nice bump and interreflexion. To me the picture is missing some contrast, and the caustics looks maybe a bit 'watery'

                            Trillium, all the glass have been redraw by hand, with the freehand tool (about 30 minutes). I've try the good old photoshop technic : selection --> path --> export to Ai --> DWG ... but the shape was too unprecise, and made of too much edges...

                            http://www.wip-archi.com

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                            • Al HartA Offline
                              Al Hart
                              last edited by 21 Jun 2009, 15:30

                              Thanks for the model WIP. I've been playing with it for a day or so. There are lots of things to play with - like the amount of transparency, translucency, refraction, and daylight processing for the glass. And the lighting outside. Rather than direct sun, I chose a sunset sky HDRi for the sky. It gives an interesting, different effect.


                              wip-stained-glass.jpg

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • E Offline
                                EscapeArtist
                                last edited by 21 Jun 2009, 23:30

                                OK, here's my "entry. I'm having no end of trouble with the textures, so this is still a WIP. Maybe I'll get around to finishing it, but I have a real window I need to work on.

                                render.jpg

                                All SU and Kerky.

                                Edit: I said I was done messing with this but I guess I lied. I couldn't stand leaving it half-finished, so I kept working on it. First shot is the whole thing, the second part is a closeup of the glass - the far view doesn't show the bump mapping. It's all geometry: Window 9' high, 1/4" thick glass, lead cameing is 3/8" and up in thickness. An absurd 800K polys thanks to the lead came. Windowfinal.jpgwindofinalc.jpg

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                                • A Offline
                                  arail1
                                  last edited by 22 Jun 2009, 22:06

                                  This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                                  I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                                  Rendered in modo.

                                  Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                                  Any help is appreciated.


                                  StainedGlassRender401June22B640x480.JPG

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                                  • S Offline
                                    solo
                                    last edited by 22 Jun 2009, 23:52

                                    Arail

                                    My last post was done using Vue 7inf. Basically I used a customised atmosphere with no sun, I added one volumetric spotlight with soft shadows, selected accurate caustics in render options, and blended the glass photo texture with a cathedral glass.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • A Offline
                                      arail1
                                      last edited by 23 Jun 2009, 04:05

                                      That was Greek you were speaking right? Ancient Greek if I'm not mistaken?
                                      Seriously though, I'm familiar with the terms volumetric spotlight and caustics, although I haven't yet experimented with them - I've been working in modo for about 3 weeks. But what is 'cathedral glass'?

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                                      • R Offline
                                        richcat
                                        last edited by 2 Apr 2011, 23:48

                                        Thanks Mr WiP for the model
                                        Done with IRendernXt, saved out as HDRI tone mapped and sharpened.

                                        http://nxt.accurender.com/forums/storage/146/10257/stg3.jpg

                                        I also had ago with a model of the Church by Paul Russam - from a while ago. Still needs some work to bring out the chandelier.(feedback from IRender forum)

                                        http://api.ning.com/files/DknHnvZ1HRF*xDUHdP-S9pWZliwI9-jM1A8IOLu9HB63XKNkZWnHijUyp4ZATUyL*1OXPFs5axAd9SjWRyhFUshT8ish77rs/church6a.jpg?width=737&height=382

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                                        • Al HartA Offline
                                          Al Hart
                                          last edited by 20 May 2011, 01:58

                                          I'm making a new post to this thread because I wanted to try out this model with a Volumetric Fog effect:

                                          http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

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