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    Render this: Stained glass

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    • GaieusG Offline
      Gaieus
      last edited by

      @dale said:

      Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention...

      I might suspect that in fact there's nothing outside that would "liven up" that glass. Did you solely use the sun for lighting and no other geometry to reflect outside? If so,maybe an intensive hdri background could do the job.

      @d12dozr said:

      This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?

      Well, to me it still looks much better than anything I could do. 👍

      Gai...

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      • arail1A Offline
        arail1
        last edited by

        I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

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        • david57D Offline
          david57
          last edited by

          BubbaLove has the best one. Its Excellent.

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          • EscapeArtistE Offline
            EscapeArtist
            last edited by

            Wow, there are some excellent renders here. I better get to work!

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            • M Offline
              MrWip
              last edited by

              Your render is charming d12dozr, IRender give good result on this kind of effect (by the way, maybe you should just add some more segment on the round opening...)

              Here is my sketchup files, if people want to give it a try!

              Stained_Glass_Challenge.zip

              http://www.wip-archi.com

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              • daleD Offline
                dale
                last edited by

                Well I figured Macintosh would probably have made the woodwork white, so I changed this and used an HDRI sky, and a little exposure and Gamma tweak. Still Kerlythea


                Picture 89.jpg

                Just monkeying around....like Monsanto

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                • E Offline
                  Eulgrand
                  last edited by

                  @arail1 said:

                  I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

                  Thanks Arail1. That's right, there's a global with trees outside. Thte "watery" effect is due to the procedural Perlin noise in the bump channel.

                  I attach my KT material. Hope this helps.


                  Vitrail.mat.zip


                  Vitrail.jpg

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                  • soloS Offline
                    solo
                    last edited by

                    http://img36.imageshack.us/img36/4527/stainglasschallenge100.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • D Offline
                      dylan
                      last edited by

                      There is some great looking stained glass here.

                      Is it possible to get this coloured light coming through using Podium?

                      http://dmdarchitecture.co.uk/

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                      • T Offline
                        trillium
                        last edited by

                        hi MrWip, thank you for sharing your fabolous model! how did you generate all the individual pieces of glass from the original image? did you trace each piece in Sketchup? or is there an easier way to do that? thanks again!!!

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                        • M Offline
                          MrWip
                          last edited by

                          Richcat, the first image is a bit too burnt for me, but the church is a great peace of work ! (but is it originally a sketchup model... I guess most of the things are just maps, but it looks great )

                          Solo, the quality of the glass is really good with a nice bump and interreflexion. To me the picture is missing some contrast, and the caustics looks maybe a bit 'watery'

                          Trillium, all the glass have been redraw by hand, with the freehand tool (about 30 minutes). I've try the good old photoshop technic : selection --> path --> export to Ai --> DWG ... but the shape was too unprecise, and made of too much edges...

                          http://www.wip-archi.com

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                          • Al HartA Offline
                            Al Hart
                            last edited by

                            Thanks for the model WIP. I've been playing with it for a day or so. There are lots of things to play with - like the amount of transparency, translucency, refraction, and daylight processing for the glass. And the lighting outside. Rather than direct sun, I chose a sunset sky HDRi for the sky. It gives an interesting, different effect.


                            wip-stained-glass.jpg

                            Al Hart

                            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                            IRender nXt from Render Plus

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                            • EscapeArtistE Offline
                              EscapeArtist
                              last edited by

                              OK, here's my "entry. I'm having no end of trouble with the textures, so this is still a WIP. Maybe I'll get around to finishing it, but I have a real window I need to work on.

                              render.jpg

                              All SU and Kerky.

                              Edit: I said I was done messing with this but I guess I lied. I couldn't stand leaving it half-finished, so I kept working on it. First shot is the whole thing, the second part is a closeup of the glass - the far view doesn't show the bump mapping. It's all geometry: Window 9' high, 1/4" thick glass, lead cameing is 3/8" and up in thickness. An absurd 800K polys thanks to the lead came. Windowfinal.jpgwindofinalc.jpg

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                              • arail1A Offline
                                arail1
                                last edited by

                                This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                                I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                                Rendered in modo.

                                Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                                Any help is appreciated.


                                StainedGlassRender401June22B640x480.JPG

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Arail

                                  My last post was done using Vue 7inf. Basically I used a customised atmosphere with no sun, I added one volumetric spotlight with soft shadows, selected accurate caustics in render options, and blended the glass photo texture with a cathedral glass.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • arail1A Offline
                                    arail1
                                    last edited by

                                    That was Greek you were speaking right? Ancient Greek if I'm not mistaken?
                                    Seriously though, I'm familiar with the terms volumetric spotlight and caustics, although I haven't yet experimented with them - I've been working in modo for about 3 weeks. But what is 'cathedral glass'?

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                                    • R Offline
                                      richcat
                                      last edited by

                                      Thanks Mr WiP for the model
                                      Done with IRendernXt, saved out as HDRI tone mapped and sharpened.

                                      http://nxt.accurender.com/forums/storage/146/10257/stg3.jpg

                                      I also had ago with a model of the Church by Paul Russam - from a while ago. Still needs some work to bring out the chandelier.(feedback from IRender forum)

                                      http://api.ning.com/files/DknHnvZ1HRF*xDUHdP-S9pWZliwI9-jM1A8IOLu9HB63XKNkZWnHijUyp4ZATUyL*1OXPFs5axAd9SjWRyhFUshT8ish77rs/church6a.jpg?width=737&height=382

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                                      • Al HartA Offline
                                        Al Hart
                                        last edited by

                                        I'm making a new post to this thread because I wanted to try out this model with a Volumetric Fog effect:

                                        http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

                                        Al Hart

                                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

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                                        • jason_marantoJ Offline
                                          jason_maranto
                                          last edited by

                                          Here's one from Maxwell Render -- I used a bit of the Maxwell Simulens effect, but no post:
                                          stainedglass.jpg

                                          and here's a bit of post:
                                          stainedglass_post.jpg

                                          Best,
                                          Jason.

                                          I create video tutorial series about several 2D & 3D graphics programs.

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                                          • jason_marantoJ Offline
                                            jason_maranto
                                            last edited by

                                            Here's a more traditional window type to show off caustics -- Maxwell Render of course, with a little bit of Maxwell Simulens and post.
                                            stainedglass_window.jpg

                                            I'll let it render longer overnight and post an updated version.

                                            Best,
                                            Jason.

                                            I create video tutorial series about several 2D & 3D graphics programs.

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