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    Render this: Stained glass

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    • T Offline
      trillium
      last edited by

      MrWip,
      i really like your new group of renders! especially the one where you increased the thickness of the glass! how can glass thickness be done in artlantis? or did you do that in SU? thanks!

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      • M Offline
        MrWip
        last edited by

        Trillium, if you take a closer look to the post, it was not done with Atl, but with indigo, an unbiased render.
        Artlantis does not take the glass thickness in consideration, but you can play with the index of refraction of the shader itself, and change is nature (airs, glass, plastic...). That should affect the resulting shadows...

        http://www.wip-archi.com

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        • B Offline
          bubbalove
          last edited by

          Here is my half-ass attempt. I could've continued to get better results but I got lazy and quit trying. It was done in Kerky...


          practice stained glass 4 (small).jpg

          "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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          • E Offline
            Eulgrand
            last edited by

            Rendered in Kerkythea
            Preset 20 - MLT (BPT), 30 passes.
            Noise removed with NeatImage
            Lit by the sun and an HDR global.
            Just added some procedural Perlin noise as bump map, on an image grabbed on the net. The glass has 5mm thickness, IoR 1.52

            😉


            vitr01.jpg

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            • M Offline
              MrWip
              last edited by

              Well done Eulgrand, the scene is missing some materials to me, but the glass is just what it should be. The bump effect create a perfect bad quality glass effect, and the caustics works well.
              I've also give it a try on my scene with Kerky, but with a biased solution and the result was not convincing, so good that you gave your settings, It helps !

              http://www.wip-archi.com

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                MrWip, (I like that) Any chance of posting your skp so that we can play with it? The design reminds me of a deconstructed(?) FLW design:-)

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                • M Offline
                  MrWip
                  last edited by

                  Guys, good idea to share it, I will post it... but I just realize that I forgot the file on my office computer so we have to wait till monday 😳 ....

                  I will prepare it with different layers, presenting different variation (thickness, type of image, etc...), so we can all refer to the related scenes when we post a render and explain a technic.

                  http://www.wip-archi.com

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                  • daleD Offline
                    dale
                    last edited by

                    A first Attempt building on an earlier stained glass piece. Modeled the door windows after Charles Rennie Macintosh's original windows for the Glasgow School of Art. Tried to give it a moonlit ambience for a change. Rendered in Kerkythea, preset 12. Hope I have time to play with it some more.


                    Picture 86.jpg

                    Just monkeying around....like Monsanto

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Looks promising, Dale. The coloured light spots and even caustics look cool though I have to say that I find the glass (window) itself a bit "dull".
                      Also, some (very faint) volumetric light would really enhance this image - I know Kerky can do it.

                      All in all, I like it a lot (and all the other contributions - it's very useful, too IMO).

                      Gai...

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                      • daleD Offline
                        dale
                        last edited by

                        Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention. I hope to get some time to fool around with it some more. I'm still really new to this, and each challenge teaches me a lot, both with what others do,and the settings they discuss.

                        Just monkeying around....like Monsanto

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                        • D Offline
                          d12dozr
                          last edited by

                          My first attempt...I'm a rendering noob, and I tried IDX Renditioner Express and Podium, but couldn't get the light cast from the window to be colored. This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?


                          Sketchup + IRender nXt, no post-processing

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @dale said:

                            Thanks Gaieus I tend to agree. At first I liked the moodiness, but I think the glass need more attention...

                            I might suspect that in fact there's nothing outside that would "liven up" that glass. Did you solely use the sun for lighting and no other geometry to reflect outside? If so,maybe an intensive hdri background could do the job.

                            @d12dozr said:

                            This is with IRender nXt. I really like the edge highlighting setting. It needs a lot more tuning...any tweaking suggestions?

                            Well, to me it still looks much better than anything I could do. 👍

                            Gai...

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                            • arail1A Offline
                              arail1
                              last edited by

                              I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

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                              • david57D Offline
                                david57
                                last edited by

                                BubbaLove has the best one. Its Excellent.

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                                • EscapeArtistE Offline
                                  EscapeArtist
                                  last edited by

                                  Wow, there are some excellent renders here. I better get to work!

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    MrWip
                                    last edited by

                                    Your render is charming d12dozr, IRender give good result on this kind of effect (by the way, maybe you should just add some more segment on the round opening...)

                                    Here is my sketchup files, if people want to give it a try!

                                    Stained_Glass_Challenge.zip

                                    http://www.wip-archi.com

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                                    • daleD Offline
                                      dale
                                      last edited by

                                      Well I figured Macintosh would probably have made the woodwork white, so I changed this and used an HDRI sky, and a little exposure and Gamma tweak. Still Kerlythea


                                      Picture 89.jpg

                                      Just monkeying around....like Monsanto

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                                      • E Offline
                                        Eulgrand
                                        last edited by

                                        @arail1 said:

                                        I especially like the 'watery' quality of the light coming through Eulgrand's window. It makes me think there are trees outside, moving in the wind and the reflections on the wall are in motion. Very convincing to my eye.

                                        Thanks Arail1. That's right, there's a global with trees outside. Thte "watery" effect is due to the procedural Perlin noise in the bump channel.

                                        I attach my KT material. Hope this helps.


                                        Vitrail.mat.zip


                                        Vitrail.jpg

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          http://img36.imageshack.us/img36/4527/stainglasschallenge100.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • D Offline
                                            dylan
                                            last edited by

                                            There is some great looking stained glass here.

                                            Is it possible to get this coloured light coming through using Podium?

                                            http://dmdarchitecture.co.uk/

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