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Render this: Stained glass

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  • T Offline
    trillium
    last edited by 17 Jun 2009, 01:30

    hi MrWip, thank you for sharing your fabolous model! how did you generate all the individual pieces of glass from the original image? did you trace each piece in Sketchup? or is there an easier way to do that? thanks again!!!

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    • M Offline
      MrWip
      last edited by 17 Jun 2009, 08:00

      Richcat, the first image is a bit too burnt for me, but the church is a great peace of work ! (but is it originally a sketchup model... I guess most of the things are just maps, but it looks great )

      Solo, the quality of the glass is really good with a nice bump and interreflexion. To me the picture is missing some contrast, and the caustics looks maybe a bit 'watery'

      Trillium, all the glass have been redraw by hand, with the freehand tool (about 30 minutes). I've try the good old photoshop technic : selection --> path --> export to Ai --> DWG ... but the shape was too unprecise, and made of too much edges...

      http://www.wip-archi.com

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      • A Offline
        Al Hart
        last edited by 21 Jun 2009, 15:30

        Thanks for the model WIP. I've been playing with it for a day or so. There are lots of things to play with - like the amount of transparency, translucency, refraction, and daylight processing for the glass. And the lighting outside. Rather than direct sun, I chose a sunset sky HDRi for the sky. It gives an interesting, different effect.


        wip-stained-glass.jpg

        Al Hart

        http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • E Offline
          EscapeArtist
          last edited by 21 Jun 2009, 23:30

          OK, here's my "entry. I'm having no end of trouble with the textures, so this is still a WIP. Maybe I'll get around to finishing it, but I have a real window I need to work on.

          render.jpg

          All SU and Kerky.

          Edit: I said I was done messing with this but I guess I lied. I couldn't stand leaving it half-finished, so I kept working on it. First shot is the whole thing, the second part is a closeup of the glass - the far view doesn't show the bump mapping. It's all geometry: Window 9' high, 1/4" thick glass, lead cameing is 3/8" and up in thickness. An absurd 800K polys thanks to the lead came. Windowfinal.jpgwindofinalc.jpg

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          • A Offline
            arail1
            last edited by 22 Jun 2009, 22:06

            This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
            I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

            Rendered in modo.

            Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

            Any help is appreciated.


            StainedGlassRender401June22B640x480.JPG

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            • S Offline
              solo
              last edited by 22 Jun 2009, 23:52

              Arail

              My last post was done using Vue 7inf. Basically I used a customised atmosphere with no sun, I added one volumetric spotlight with soft shadows, selected accurate caustics in render options, and blended the glass photo texture with a cathedral glass.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • A Offline
                arail1
                last edited by 23 Jun 2009, 04:05

                That was Greek you were speaking right? Ancient Greek if I'm not mistaken?
                Seriously though, I'm familiar with the terms volumetric spotlight and caustics, although I haven't yet experimented with them - I've been working in modo for about 3 weeks. But what is 'cathedral glass'?

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                • R Offline
                  richcat
                  last edited by 2 Apr 2011, 23:48

                  Thanks Mr WiP for the model
                  Done with IRendernXt, saved out as HDRI tone mapped and sharpened.

                  http://nxt.accurender.com/forums/storage/146/10257/stg3.jpg

                  I also had ago with a model of the Church by Paul Russam - from a while ago. Still needs some work to bring out the chandelier.(feedback from IRender forum)

                  http://api.ning.com/files/DknHnvZ1HRFxDUHdP-S9pWZliwI9-jM1A8IOLu9HB63XKNkZWnHijUyp4ZATUyL1OXPFs5axAd9SjWRyhFUshT8ish77rs/church6a.jpg?width=737&height=382

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                  • A Offline
                    Al Hart
                    last edited by 20 May 2011, 01:58

                    I'm making a new post to this thread because I wanted to try out this model with a Volumetric Fog effect:

                    http://wiki.renderplus.com/images/8/81/Stained_Glass_Challenge2.jpg

                    Al Hart

                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • jason_marantoJ Offline
                      jason_maranto
                      last edited by 20 May 2011, 16:29

                      Here's one from Maxwell Render -- I used a bit of the Maxwell Simulens effect, but no post:
                      stainedglass.jpg

                      and here's a bit of post:
                      stainedglass_post.jpg

                      Best,
                      Jason.

                      I create video tutorial series about several 2D & 3D graphics programs.

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                      • jason_marantoJ Offline
                        jason_maranto
                        last edited by 20 May 2011, 20:14

                        Here's a more traditional window type to show off caustics -- Maxwell Render of course, with a little bit of Maxwell Simulens and post.
                        stainedglass_window.jpg

                        I'll let it render longer overnight and post an updated version.

                        Best,
                        Jason.

                        I create video tutorial series about several 2D & 3D graphics programs.

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                        • jason_marantoJ Offline
                          jason_maranto
                          last edited by 21 May 2011, 14:24

                          I added a bit of sss to the colors in MrWip's file that were labeled "translucent" and let it render all night -- this has a tiny bit of Maxwell Simulens but no post work:Maxwell Render - 15 hours

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • S Offline
                            solo
                            last edited by 21 May 2011, 15:45

                            I thought I'd give it a play with this morning. I used a standard photo for a window, used the image as a transmittive layer on thick glass material.


                            stained glass imageres.jpg

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • FrederikF Offline
                              Frederik
                              last edited by 21 May 2011, 19:22

                              Looks great, Solo... Crisp and very clean... 👍
                              What render app did you use and how long time did it take to render...?

                              Cheers
                              Kim Frederik

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                              • S Offline
                                solo
                                last edited by 22 May 2011, 01:25

                                Thanks.

                                Thea render as usual (love that app), I ran it with TR1 for around 2 hours.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • zdesaynZ Offline
                                  zdesayn
                                  last edited by 25 May 2011, 13:34

                                  very nice disperse...good job.

                                  http://zdesignviz.blogspot.com/

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                                  • andybotA Offline
                                    andybot
                                    last edited by 2 Aug 2011, 00:54

                                    Thanks to Solo for pointing out this thread from the vray forum. Pretty cool stuff! The vray output left me a little unsatisfied, so I played around with the material and found that it needs the map to be put into a refraction slot. Here is the result. I could play around bumps and caustic, but thought this is a good start.

                                    Andy


                                    stained_glass_testT.jpg

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • R Offline
                                      Roger
                                      last edited by 8 Aug 2011, 17:26

                                      Tucson Hebrew Academy

                                      A note about capturing stained glass window images:
                                      The brightness range of a stained glass window is often beyond the capability of film or digital media to capture. Typically some panels will be burned out to white and others will be pitch black. For the window above, I bracketed my exposures and selected the best mid tone exposures, the best highlights and the best shadows. And, I needed another even deeper exposure for the children. Then I cut out all the glass that did not look good and replaced it with the proper replacement.

                                      I remember the Torah was black and the kids were nothing more than silhouettes. The dove and some of the village building s were burned out highlights.

                                      To replicate what the highly sensitive eye sees you need make some technical adjustments.

                                      http://www.azcreative.com

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                                      • R Offline
                                        Roger
                                        last edited by 8 Aug 2011, 17:45

                                        @arail1 said:

                                        This should be in the 'Renders I've Failed At' or whatever that thread was called but I can't seem to find it.
                                        I'd like some advice on how to get some highlights into the glass itself. I like the brick wall. I like the floor. I like the reflections. But the glass itself is quite dead.

                                        Rendered in modo.

                                        Also, I'm wondering if Solo would have any interest in offering a 'Master Tutorial' about his last post in this thread? I keep looking at that image and I can't imagine how it was achieved.

                                        Any help is appreciated.

                                        Were you hoping for something closer to this?
                                        5 minutes with photoshop

                                        http://www.azcreative.com

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                                        • N Offline
                                          Nina100
                                          last edited by 22 Jul 2013, 19:35

                                          Hi guys!
                                          These renders all look amazing im really impressed!

                                          Im currently trying to render some stained glass windows in a church model.
                                          I have read all these posts put they are a bit over my head and was hoping someone could give me more instructions.

                                          Im using google sketch up 8 with vray and want to create the best effect I can get using an imported stained glass image.
                                          I believe this is what 'Andybot' did and it looks great.

                                          Many Thanks
                                          Nina

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