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    [Plugin] cgScenesMAC v 2 April 2010

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    • EdsonE 離線
      Edson
      最後由 編輯

      chris,

      this is much better. i'll have a go at it soon. thanks.

      edson mahfuz, architect| porto alegre • brasil
      http://www.mahfuz.arq.br

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      • thomthomT 離線
        thomthom
        最後由 編輯

        Downloaded to have a look at this. I see now that it's some kind of organizer window that takes on the roles of the many individual SU windows and merge functionality into one. Am I correct?

        I got an error message when I tried it though. When I activated the tool in a model with no scenes I got this:
        error.png

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • chrisglasierC 離線
          chrisglasier
          最後由 編輯

          @thomthom said:

          I got an error message when I tried it though. When I activated the tool in a model with no scenes I got this:
          [attachment=0:kxsxxkug]<!-- ia0 -->error.png<!-- ia0 -->[/attachment:kxsxxkug]

          Sorry it should open an alert. For the moment please just add a new scene before opening the plugin. Better still download the 5.7 mb test model from here so you can see how it handles (inshala) several scenes, layers, components and styles. Blank applications can be dead boring!

          Sorry for teething problems ...

          Chris

          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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          • T 離線
            tomasz
            最後由 編輯

            @chrisglasier said:

            Sorry for teething problems ...

            To run the script successfully one needs to add

            require 'sketchup.rb'
            

            at the start of the code.

            I am testing it Chris right now. It looks interesting.
            Toggling items could be done by double click also. It would improve layer\component sets editing speed.

            Thanks
            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • T 離線
              tomasz
              最後由 編輯

              Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
              If a user could move\copy a scene from one group to another it would be great.

              In the given SU example the Groups could be called Perspectives, Elevations, Plans, Sections.

              EDIT: There is a tricky thing I realized. Some plugins may attach attributes to scenes, so you would need to copy\move them too.

              Tomasz

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • chrisglasierC 離線
                chrisglasier
                最後由 編輯

                @unknownuser said:

                To run the script successfully one needs to add

                require 'sketchup.rb'
                

                I have added it for the next release. If I remember correctly it is more precaution than necessity so the current code should work without it. But I am a reluctant coder particularly where Ruby is concerned, when I do little more than lip-sync. Any straightening out recommendations are well received.

                @unknownuser said:

                Toggling items could be done by double click also. It would improve layer\component sets editing speed.

                Indeed. But please remember I am trying to make this a device module that can be added to the core nameset. I use some core minimalist panel and event handling conventions for overall control. I have avoided double click so far because I have been sceptical how it performs on handheld devices - a single stab or poke seems safer.

                But I become more aware of things like editing speed as I am finishing the little house model. Yesterday I changed the top menu to be right aligned, directly above the main (3rd) clicking list, which is more natural. You will be able to move the white stripe closer (but this means more clicks for upward scrolling).

                [BTW did you see the window is resizable (to help determine the compromise between screen obstruction and long names)?]

                @unknownuser said:

                Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
                If a user could move\copy a scene from one group to another it would be great.

                Yes, higher level groups are the real challenge not just for scenes but also components. Not to be confused with SU groups, I categorise these as collections and groupings, collections that define the physical aspects of the project (buildings, floors, spaces, products) and groupings that are less influenced by final positioning that may relate to scheduling (sanitaryware), buying (purchase orders), distribution, containerisation, sustainability (to jump on the band wagon), colour boards, regulations (fire), operating (diagrams) and so on.

                Two important points are that one component can belong to many groups and all collecting and grouping is computed outside modeling; and one important question is: can components be used in lieu of SU groups to the point of extinction - what do you think?

                Thanks for your interest and help

                Chris

                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                • chrisglasierC 離線
                  chrisglasier
                  最後由 編輯

                  Just to keep things updated :

                  cgScenes R1.01 (basic config).zip

                  Release 1.01 includes the following amendments:

                  Added sketchup.rb (thanks to Tomasz SCF)
                  Added scene setup for new files
                  Right aligned menu for easier toggling
                  Rename layer function
                  Excluded Layer0

                  cg

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                  • Chris FullmerC 離線
                    Chris Fullmer
                    最後由 編輯

                    Hi Chris, you can organize it however you want, but most authors update the file in the original post so that people don't have to read through an entire thread to make sure they are downloading the most recent vesion.

                    Also, I think you started another thread where you posted this new version already. It might be adviseble to delete it from this thread, and just put a link to that thread from here, and also in the top post. And also, again, remove the old file from the top post. That way you only have one file - always the most current - posted somewhere. Otherwise it can be confusing for users to try and fin the most recent version.

                    But, you can do it however you like. Just in the end, try to make it so users can't accidentally find old versions of your scripts.

                    Keep up the great work! I can begin to finally understand namesets in the context of layers, scenes, styles, etc and how all these things are connected and all affect the same objects. Little by little it is coming together.

                    Chris

                    BTW, have you looked at Google Wave yet? It is interesting!

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • J 離線
                      Jim
                      最後由 編輯

                      @chrisglasier said:

                      " I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                      ]
                      Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait...

                      Hi

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                      • chrisglasierC 離線
                        chrisglasier
                        最後由 編輯

                        @chris fullmer said:

                        Hi Chris, you can organize it however you want ...

                        No, I don't want to take that line, but I just thought as this thread has [code] in the title it should also get the latest version. The other post is a background piece, but of course it needed to have the updated version to make sense. To save the "on and on," I asked Jim if cgScenes could be put on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                        @chris fullmer said:

                        .. how all these things are connected and all affect the same objects.

                        Yes and this underpins "linking data" that Kevin Kelly and others keep raving on about.

                        @unknownuser said:

                        BTW, have you looked at Google Wave yet? It is interesting!

                        I can only imagine right now - youtube has been blocked here, but I am planning to look elsewhere soon

                        Thanks

                        Chris

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                        • J 離線
                          jmmad
                          最後由 編輯

                          Hi Chris
                          looks a really useful plugin.
                          I downloaded version 1.3
                          But I don't know how to install it please give me a hint
                          Thxs

                          Get Upa !

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                          • chrisglasierC 離線
                            chrisglasier
                            最後由 編輯

                            If you have a PC extract zip file to your plugs-in folder. Suggest you use model Test file (downloadable from web site). Open Sketchup. Look in plugins menu for cgScenes.

                            We are still working on Mac version.

                            Thanks

                            Chris

                            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                            • chrisglasierC 離線
                              chrisglasier
                              最後由 編輯

                              I put release 1.04 in the first post. You can also download it from the Namesets web site (Output section).

                              With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                              • Dave RD 離線
                                Dave R
                                最後由 編輯

                                Thanks for the update, Chris.

                                Could I ask a favor? Would you please edit the thread title to reflect the current version and revision date? That would make it easier for folks to know there's been a change to the plugin.

                                Thanks again.

                                Dave

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • chrisglasierC 離線
                                  chrisglasier
                                  最後由 編輯

                                  @jim said:

                                  @chrisglasier said:

                                  " I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                                  Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait...

                                  Would you be so kind as to put cgScenes on manually now I have released 1.04(PC)? Do you need any info from me? Thanks.

                                  Chris

                                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                  • J 離線
                                    Jim
                                    最後由 編輯

                                    My apologies, cgScenes is now in the Index.

                                    Hi

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                                    • chrisglasierC 離線
                                      chrisglasier
                                      最後由 編輯

                                      @jim said:

                                      My apologies, cgScenes is now in the Index.

                                      No apologises necessary. We should all be just grateful for your generosity. Many thanks.

                                      Chris

                                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                      • chrisglasierC 離線
                                        chrisglasier
                                        最後由 編輯

                                        cgScenes R1.05 added to first post

                                        cg

                                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                        • chrisglasierC 離線
                                          chrisglasier
                                          最後由 編輯

                                          Release R 1.051 added to first post. (Amendment to layerAdd tool - not shown in Tutorial)

                                          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                          • chrisglasierC 離線
                                            chrisglasier
                                            最後由 編輯

                                            @edson said:

                                            i am sorry, but it remains obscure to me. perhaps the video would clear it up. have you tried to host your video somewhere else like vimeo or blip.tv?

                                            Finally Vimeo has been made available so I have been able to post a video as you suggested.

                                            Gaieus very kindly also uploaded it to my YouTube account (köszönöm szépen, Csaba) which you can see here - I can only when I go to Hong Kong!

                                            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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