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[Plugin] cgScenesMAC v 2 April 2010

Scheduled Pinned Locked Moved Plugins
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  • C Offline
    chrisglasier
    last edited by 6 Jun 2009, 12:14

    @edson said:

    @chrisglasier said:

    i am sorry, but it remains obscure to me. perhaps the video would clear it up. have you tried to host your video somewhere else like vimeo or blip.tv?

    I have tried many - all fail - Vimeo after waiting 6 hours!

    I have to go to dinner now, but simply if you select a scene in the left column, it opens that scene; if you select Layers in the middle column, it shows you the scene's layers and their visibility status in the third; if you select Components in the middle, it shows the scene's components in the third; the same for styles ...

    The menus at the top enable you to toggle things on and off, add, erase and so on as in the SU windows. In other words it does nothing new, it just does it without you having to open and/or move from window to window. The information comes to you. More of your model is left exposed.

    Really thanks, you know when so deep into something it is sometimes difficult to put things across. I hope this is a bit better!

    My regards

    Chris

    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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    • E Offline
      Edson
      last edited by 6 Jun 2009, 12:23

      chris,

      this is much better. i'll have a go at it soon. thanks.

      edson mahfuz, architect| porto alegre • brasil
      http://www.mahfuz.arq.br

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      • T Offline
        thomthom
        last edited by 6 Jun 2009, 13:32

        Downloaded to have a look at this. I see now that it's some kind of organizer window that takes on the roles of the many individual SU windows and merge functionality into one. Am I correct?

        I got an error message when I tried it though. When I activated the tool in a model with no scenes I got this:
        error.png

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • C Offline
          chrisglasier
          last edited by 6 Jun 2009, 14:00

          @thomthom said:

          I got an error message when I tried it though. When I activated the tool in a model with no scenes I got this:
          [attachment=0:kxsxxkug]<!-- ia0 -->error.png<!-- ia0 -->[/attachment:kxsxxkug]

          Sorry it should open an alert. For the moment please just add a new scene before opening the plugin. Better still download the 5.7 mb test model from here so you can see how it handles (inshala) several scenes, layers, components and styles. Blank applications can be dead boring!

          Sorry for teething problems ...

          Chris

          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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          • T Offline
            tomasz
            last edited by 6 Jun 2009, 15:45

            @chrisglasier said:

            Sorry for teething problems ...

            To run the script successfully one needs to add

            require 'sketchup.rb'
            

            at the start of the code.

            I am testing it Chris right now. It looks interesting.
            Toggling items could be done by double click also. It would improve layer\component sets editing speed.

            Thanks
            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • T Offline
              tomasz
              last edited by 6 Jun 2009, 15:57

              Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
              If a user could move\copy a scene from one group to another it would be great.

              In the given SU example the Groups could be called Perspectives, Elevations, Plans, Sections.

              EDIT: There is a tricky thing I realized. Some plugins may attach attributes to scenes, so you would need to copy\move them too.

              Tomasz

              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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              • C Offline
                chrisglasier
                last edited by 7 Jun 2009, 00:16

                @unknownuser said:

                To run the script successfully one needs to add

                require 'sketchup.rb'
                

                I have added it for the next release. If I remember correctly it is more precaution than necessity so the current code should work without it. But I am a reluctant coder particularly where Ruby is concerned, when I do little more than lip-sync. Any straightening out recommendations are well received.

                @unknownuser said:

                Toggling items could be done by double click also. It would improve layer\component sets editing speed.

                Indeed. But please remember I am trying to make this a device module that can be added to the core nameset. I use some core minimalist panel and event handling conventions for overall control. I have avoided double click so far because I have been sceptical how it performs on handheld devices - a single stab or poke seems safer.

                But I become more aware of things like editing speed as I am finishing the little house model. Yesterday I changed the top menu to be right aligned, directly above the main (3rd) clicking list, which is more natural. You will be able to move the white stripe closer (but this means more clicks for upward scrolling).

                [BTW did you see the window is resizable (to help determine the compromise between screen obstruction and long names)?]

                @unknownuser said:

                Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
                If a user could move\copy a scene from one group to another it would be great.

                Yes, higher level groups are the real challenge not just for scenes but also components. Not to be confused with SU groups, I categorise these as collections and groupings, collections that define the physical aspects of the project (buildings, floors, spaces, products) and groupings that are less influenced by final positioning that may relate to scheduling (sanitaryware), buying (purchase orders), distribution, containerisation, sustainability (to jump on the band wagon), colour boards, regulations (fire), operating (diagrams) and so on.

                Two important points are that one component can belong to many groups and all collecting and grouping is computed outside modeling; and one important question is: can components be used in lieu of SU groups to the point of extinction - what do you think?

                Thanks for your interest and help

                Chris

                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                • C Offline
                  chrisglasier
                  last edited by 10 Jun 2009, 05:56

                  Just to keep things updated :

                  cgScenes R1.01 (basic config).zip

                  Release 1.01 includes the following amendments:

                  Added sketchup.rb (thanks to Tomasz SCF)
                  Added scene setup for new files
                  Right aligned menu for easier toggling
                  Rename layer function
                  Excluded Layer0

                  cg

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by 10 Jun 2009, 06:05

                    Hi Chris, you can organize it however you want, but most authors update the file in the original post so that people don't have to read through an entire thread to make sure they are downloading the most recent vesion.

                    Also, I think you started another thread where you posted this new version already. It might be adviseble to delete it from this thread, and just put a link to that thread from here, and also in the top post. And also, again, remove the old file from the top post. That way you only have one file - always the most current - posted somewhere. Otherwise it can be confusing for users to try and fin the most recent version.

                    But, you can do it however you like. Just in the end, try to make it so users can't accidentally find old versions of your scripts.

                    Keep up the great work! I can begin to finally understand namesets in the context of layers, scenes, styles, etc and how all these things are connected and all affect the same objects. Little by little it is coming together.

                    Chris

                    BTW, have you looked at Google Wave yet? It is interesting!

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • J Offline
                      Jim
                      last edited by 10 Jun 2009, 07:05

                      @chrisglasier said:

                      " I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                      ]
                      Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait...

                      Hi

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                      • C Offline
                        chrisglasier
                        last edited by 10 Jun 2009, 07:12

                        @chris fullmer said:

                        Hi Chris, you can organize it however you want ...

                        No, I don't want to take that line, but I just thought as this thread has [code] in the title it should also get the latest version. The other post is a background piece, but of course it needed to have the updated version to make sense. To save the "on and on," I asked Jim if cgScenes could be put on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                        @chris fullmer said:

                        .. how all these things are connected and all affect the same objects.

                        Yes and this underpins "linking data" that Kevin Kelly and others keep raving on about.

                        @unknownuser said:

                        BTW, have you looked at Google Wave yet? It is interesting!

                        I can only imagine right now - youtube has been blocked here, but I am planning to look elsewhere soon

                        Thanks

                        Chris

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                        • J Offline
                          jmmad
                          last edited by 16 Jun 2009, 15:40

                          Hi Chris
                          looks a really useful plugin.
                          I downloaded version 1.3
                          But I don't know how to install it please give me a hint
                          Thxs

                          Get Upa !

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                          • C Offline
                            chrisglasier
                            last edited by 16 Jun 2009, 16:23

                            If you have a PC extract zip file to your plugs-in folder. Suggest you use model Test file (downloadable from web site). Open Sketchup. Look in plugins menu for cgScenes.

                            We are still working on Mac version.

                            Thanks

                            Chris

                            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                            • C Offline
                              chrisglasier
                              last edited by 27 Jun 2009, 06:23

                              I put release 1.04 in the first post. You can also download it from the Namesets web site (Output section).

                              With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                              • Dave RD Offline
                                Dave R
                                last edited by 27 Jun 2009, 12:04

                                Thanks for the update, Chris.

                                Could I ask a favor? Would you please edit the thread title to reflect the current version and revision date? That would make it easier for folks to know there's been a change to the plugin.

                                Thanks again.

                                Dave

                                Etaoin Shrdlu

                                %

                                (THERE'S NO PLACE LIKE)

                                G28 X0.0 Y0.0 Z0.0

                                M30

                                %

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                                • C Offline
                                  chrisglasier
                                  last edited by 28 Jun 2009, 10:59

                                  @jim said:

                                  @chrisglasier said:

                                  " I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                                  Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait...

                                  Would you be so kind as to put cgScenes on manually now I have released 1.04(PC)? Do you need any info from me? Thanks.

                                  Chris

                                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                  • J Offline
                                    Jim
                                    last edited by 28 Jun 2009, 14:06

                                    My apologies, cgScenes is now in the Index.

                                    Hi

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                                    • C Offline
                                      chrisglasier
                                      last edited by 30 Jun 2009, 13:53

                                      @jim said:

                                      My apologies, cgScenes is now in the Index.

                                      No apologises necessary. We should all be just grateful for your generosity. Many thanks.

                                      Chris

                                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                      • C Offline
                                        chrisglasier
                                        last edited by 16 Sept 2009, 04:56

                                        cgScenes R1.05 added to first post

                                        cg

                                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                        • C Offline
                                          chrisglasier
                                          last edited by 1 Oct 2009, 02:23

                                          Release R 1.051 added to first post. (Amendment to layerAdd tool - not shown in Tutorial)

                                          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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