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[Plugin] cgScenesMAC v 2 April 2010

Scheduled Pinned Locked Moved Plugins
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  • C Offline
    chrisglasier
    last edited by 6 Jun 2009, 14:00

    @thomthom said:

    I got an error message when I tried it though. When I activated the tool in a model with no scenes I got this:
    [attachment=0:kxsxxkug]<!-- ia0 -->error.png<!-- ia0 -->[/attachment:kxsxxkug]

    Sorry it should open an alert. For the moment please just add a new scene before opening the plugin. Better still download the 5.7 mb test model from here so you can see how it handles (inshala) several scenes, layers, components and styles. Blank applications can be dead boring!

    Sorry for teething problems ...

    Chris

    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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    • T Offline
      tomasz
      last edited by 6 Jun 2009, 15:45

      @chrisglasier said:

      Sorry for teething problems ...

      To run the script successfully one needs to add

      require 'sketchup.rb'
      

      at the start of the code.

      I am testing it Chris right now. It looks interesting.
      Toggling items could be done by double click also. It would improve layer\component sets editing speed.

      Thanks
      Tomasz

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • T Offline
        tomasz
        last edited by 6 Jun 2009, 15:57

        Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
        If a user could move\copy a scene from one group to another it would be great.

        In the given SU example the Groups could be called Perspectives, Elevations, Plans, Sections.

        EDIT: There is a tricky thing I realized. Some plugins may attach attributes to scenes, so you would need to copy\move them too.

        Tomasz

        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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        • C Offline
          chrisglasier
          last edited by 7 Jun 2009, 00:16

          @unknownuser said:

          To run the script successfully one needs to add

          require 'sketchup.rb'
          

          I have added it for the next release. If I remember correctly it is more precaution than necessity so the current code should work without it. But I am a reluctant coder particularly where Ruby is concerned, when I do little more than lip-sync. Any straightening out recommendations are well received.

          @unknownuser said:

          Toggling items could be done by double click also. It would improve layer\component sets editing speed.

          Indeed. But please remember I am trying to make this a device module that can be added to the core nameset. I use some core minimalist panel and event handling conventions for overall control. I have avoided double click so far because I have been sceptical how it performs on handheld devices - a single stab or poke seems safer.

          But I become more aware of things like editing speed as I am finishing the little house model. Yesterday I changed the top menu to be right aligned, directly above the main (3rd) clicking list, which is more natural. You will be able to move the white stripe closer (but this means more clicks for upward scrolling).

          [BTW did you see the window is resizable (to help determine the compromise between screen obstruction and long names)?]

          @unknownuser said:

          Now if we could have groups of scenes. What I mean - a higher level in hierarchy, above scenes alone.
          If a user could move\copy a scene from one group to another it would be great.

          Yes, higher level groups are the real challenge not just for scenes but also components. Not to be confused with SU groups, I categorise these as collections and groupings, collections that define the physical aspects of the project (buildings, floors, spaces, products) and groupings that are less influenced by final positioning that may relate to scheduling (sanitaryware), buying (purchase orders), distribution, containerisation, sustainability (to jump on the band wagon), colour boards, regulations (fire), operating (diagrams) and so on.

          Two important points are that one component can belong to many groups and all collecting and grouping is computed outside modeling; and one important question is: can components be used in lieu of SU groups to the point of extinction - what do you think?

          Thanks for your interest and help

          Chris

          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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          • C Offline
            chrisglasier
            last edited by 10 Jun 2009, 05:56

            Just to keep things updated :

            cgScenes R1.01 (basic config).zip

            Release 1.01 includes the following amendments:

            Added sketchup.rb (thanks to Tomasz SCF)
            Added scene setup for new files
            Right aligned menu for easier toggling
            Rename layer function
            Excluded Layer0

            cg

            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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            • C Offline
              Chris Fullmer
              last edited by 10 Jun 2009, 06:05

              Hi Chris, you can organize it however you want, but most authors update the file in the original post so that people don't have to read through an entire thread to make sure they are downloading the most recent vesion.

              Also, I think you started another thread where you posted this new version already. It might be adviseble to delete it from this thread, and just put a link to that thread from here, and also in the top post. And also, again, remove the old file from the top post. That way you only have one file - always the most current - posted somewhere. Otherwise it can be confusing for users to try and fin the most recent version.

              But, you can do it however you like. Just in the end, try to make it so users can't accidentally find old versions of your scripts.

              Keep up the great work! I can begin to finally understand namesets in the context of layers, scenes, styles, etc and how all these things are connected and all affect the same objects. Little by little it is coming together.

              Chris

              BTW, have you looked at Google Wave yet? It is interesting!

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • J Offline
                Jim
                last edited by 10 Jun 2009, 07:05

                @chrisglasier said:

                " I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                ]
                Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait...

                Hi

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                • C Offline
                  chrisglasier
                  last edited by 10 Jun 2009, 07:12

                  @chris fullmer said:

                  Hi Chris, you can organize it however you want ...

                  No, I don't want to take that line, but I just thought as this thread has [code] in the title it should also get the latest version. The other post is a background piece, but of course it needed to have the updated version to make sense. To save the "on and on," I asked Jim if cgScenes could be put on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                  @chris fullmer said:

                  .. how all these things are connected and all affect the same objects.

                  Yes and this underpins "linking data" that Kevin Kelly and others keep raving on about.

                  @unknownuser said:

                  BTW, have you looked at Google Wave yet? It is interesting!

                  I can only imagine right now - youtube has been blocked here, but I am planning to look elsewhere soon

                  Thanks

                  Chris

                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                  • J Offline
                    jmmad
                    last edited by 16 Jun 2009, 15:40

                    Hi Chris
                    looks a really useful plugin.
                    I downloaded version 1.3
                    But I don't know how to install it please give me a hint
                    Thxs

                    Get Upa !

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                    • C Offline
                      chrisglasier
                      last edited by 16 Jun 2009, 16:23

                      If you have a PC extract zip file to your plugs-in folder. Suggest you use model Test file (downloadable from web site). Open Sketchup. Look in plugins menu for cgScenes.

                      We are still working on Mac version.

                      Thanks

                      Chris

                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                      • C Offline
                        chrisglasier
                        last edited by 27 Jun 2009, 06:23

                        I put release 1.04 in the first post. You can also download it from the Namesets web site (Output section).

                        With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                        • Dave RD Offline
                          Dave R
                          last edited by 27 Jun 2009, 12:04

                          Thanks for the update, Chris.

                          Could I ask a favor? Would you please edit the thread title to reflect the current version and revision date? That would make it easier for folks to know there's been a change to the plugin.

                          Thanks again.

                          Dave

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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                          • C Offline
                            chrisglasier
                            last edited by 28 Jun 2009, 10:59

                            @jim said:

                            @chrisglasier said:

                            " I asked Jim to be put cgScenes on the register so I can just refer to it there for the releases and continue my mumblings here in the usual fashion. Do you think that would be OK?

                            Sorry about this, Chris. I hope, in not very much longer that you will be able to enter and edit your entries yourself. I'm talking a couple of days, if you can wait...

                            Would you be so kind as to put cgScenes on manually now I have released 1.04(PC)? Do you need any info from me? Thanks.

                            Chris

                            With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                            • J Offline
                              Jim
                              last edited by 28 Jun 2009, 14:06

                              My apologies, cgScenes is now in the Index.

                              Hi

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                              • C Offline
                                chrisglasier
                                last edited by 30 Jun 2009, 13:53

                                @jim said:

                                My apologies, cgScenes is now in the Index.

                                No apologises necessary. We should all be just grateful for your generosity. Many thanks.

                                Chris

                                With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                • C Offline
                                  chrisglasier
                                  last edited by 16 Sept 2009, 04:56

                                  cgScenes R1.05 added to first post

                                  cg

                                  With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                  • C Offline
                                    chrisglasier
                                    last edited by 1 Oct 2009, 02:23

                                    Release R 1.051 added to first post. (Amendment to layerAdd tool - not shown in Tutorial)

                                    With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                    • C Offline
                                      chrisglasier
                                      last edited by 6 Oct 2009, 00:08

                                      @edson said:

                                      i am sorry, but it remains obscure to me. perhaps the video would clear it up. have you tried to host your video somewhere else like vimeo or blip.tv?

                                      Finally Vimeo has been made available so I have been able to post a video as you suggested.

                                      Gaieus very kindly also uploaded it to my YouTube account (köszönöm szépen, Csaba) which you can see here - I can only when I go to Hong Kong!

                                      With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                      • J Offline
                                        Jim
                                        last edited by 7 Oct 2009, 19:18

                                        Chris, I've been paying with Scene-based animations in a recent plugin and have been looking at your elegant interface for Scene navigation.

                                        Although the current implementation is great for efficiently traversing long lists of Scenes, it becomes somewhat cumbersome when applied to the action of stepping through consecutive Scenes of an animation. The movement consists of a move-down-click, move-up-click action that is less than ideal.

                                        I was curious what you thought about a way to short-cut right to a Scene on the first click? Maybe the control key in combination with a click could navigate directly to the clicked Scene?

                                        Hi

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                                        • C Offline
                                          chrisglasier
                                          last edited by 8 Oct 2009, 03:05

                                          @jim said:

                                          Chris, I've been paying with Scene-based animations in a recent plugin and have been looking at your elegant interface for Scene navigation.

                                          Although the current implementation is great for efficiently traversing long lists of Scenes, it becomes somewhat cumbersome when applied to the action of stepping through consecutive Scenes of an animation. The movement consists of a move-down-click, move-up-click action that is less than ideal.

                                          I was curious what you thought about a way to short-cut right to a Scene on the first click? Maybe the control key in combination with a click could navigate directly to the clicked Scene?

                                          cgScenes is intended to sit well with native Sketchup tools and here is a case in point where the scene tabs are probably better suited to the task.

                                          It would be good though if actions such as these were automatically synchronised with the web dialog. I did work with Rick Wilson on this but I never managed to get the code to work as written (probably because of the expertise mismatch). If you (or anyone else) feel inclined and have some time you may be interested to peruse the attached annotated file to see what's what.

                                          My regards

                                          Chris


                                          chrisglasierScenes02RW.rb

                                          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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