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    Edge bevel question

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    • A Offline
      Aerilius
      last edited by

      See the attachment. It's not a perfect way, but you can experiment with it.


      bevel_on_concave_face.skp

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      • TIGT Offline
        TIG Moderator
        last edited by

        Here's a manual method. It makes a complex angled bevel around the cylinder.ComplexBevel.png


        ComplexBevel.skp

        TIG

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        • thomthomT Offline
          thomthom
          last edited by

          I wonder, could Chris' Bend plugin be used here?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • CarrozzaC Offline
            Carrozza
            last edited by

            Thanks for your help, guys!
            I like TIG solution best, but man! That's a crazy workflow to bevel an edge!
            OK, we'll survive, gonna play around that... 😄

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              the problem is that the angle between the tube and it's mating surface changes..(in the original post's picture, the area near your arrow is an obtuse angle and changes to 90deg at the sides).. that drawing also shows that you're not wanting a simple bevel rather a radius..
              TIG's drawing makes more sense of what i was getting at in my first post in that the amount of offset grows as it nears the top/bottom of the joint.. you could also do it where that amount stays the same and the angle changes..

              i put in a feature request for the subdivide&smooth plugin that would handle this nicely.
              http://www.sketchucation.com/forums/scf/viewtopic.php?p=149839#p149839

              dotdotdot

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              • TIGT Offline
                TIG Moderator
                last edited by

                In my version the offset stays the same and the bevel's angle changes the further down the curving block it is. Of course you could try having a constant angle bevel and then the offset would be variable... but against a curved surface that falls away there's a chance that it's never meet it...
                You have to think how this might be done in 'real life' - after all, we are only modelling it as an approximation - chances are it would be a bit of both - on 'professional bodge'...

                TIG

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Pilou - great ideas... 🤓

                  TIG

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                  • pilouP Offline
                    pilou
                    last edited by

                    I have forgotten to say : Mirror 3 points by TIG 😉
                    😎

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      Another solution 😉
                      So it's a variable fillet 😉 (the best fillet but depending of what is needing 💚
                      Mirror by TIG


                      another.jpg


                      anot.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        I was praising your thinking, I wasn't criticising you not mentioning my Mirror-tool !
                        [J'ai été en louant votre réflexion, je ne chante pas la critique de ne pas mentionner mon outil 'Mirror'!] 😄

                        TIG

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                        • pilouP Offline
                          pilou
                          last edited by

                          Of course yes, but the funny thing is that I did'nt remember the author of the Mirror plug, so when I saw that was the "Tiger", I could'nt resist 😄

                          A cool thing will be a "sweep 2 rails" in SU so here Arc is the profil, Rail 1 = "circle 1" (curve 3D) , rail 2 = circle 2
                          So just draw one arc, one circle on surface and 2 clicks 😒

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pilouP Offline
                            pilou
                            last edited by

                            @unknownuser said:

                            .it is just a follow-me with the bevel profile and then intersect

                            That will be wonderful but you can't 😉
                            At some place upper profil can't "past" to the cylinder!
                            Result gives some crack fissures!


                            cracks.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              right, with a simple angled bevel, you could do it as modelhead is saying.. the 'bevel' shown in Carrozza's original picture will cause the problem that frenchy is showing.. the joint's intersecting angle doesn't remain consistent so something has to give when you try putting another radius in there. blending 3 curves together like that is always going to pose a problem because there are so many variables at play.

                              dotdotdot

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                              • CarrozzaC Offline
                                Carrozza
                                last edited by

                                Yes it's a tricky edge to deal with.
                                To date Pilou's solution is the most clean and customizable.

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