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    Models in realistic Terrains and creation of roads

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    • CadFatherC Offline
      CadFather
      last edited by

      ok, i made the video.. (tried to embed here but didn't work)

      anyway, go to my website: http://www.quarr-it.com under 'news' you will see the tutorial.
      it's quick but should give you all you need to know

      leave some comments if you like it (only positive of course!)

      Max
      SketchUp jedimaster! 😄

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      • M Offline
        matteo
        last edited by

        hi Max,

        great tutorial 👍
        thank you.

        hire me: http://www.nonsolo3d.it/ !

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        • A Offline
          AcesHigh
          last edited by

          one thing you should notice is that the roads DO NOT MATCH the terrain. Thats obvious. Road construction companies much do terraplaning before, etc. Its the TERRAIN which matches the road.

          in other words, when doing a road on a terrain, dont worry if the road floats or gets "underground" in many places. That is supposed to happen if its a realistic road. What you have to worry is to make the TERRAIN match the road... that is... level the terrain up and down in the appropriate places.

          if you create a 3d terrain mesh from a gray image, you should draw the road on that image. And paint it in one gray color. And then change slowly the road gray color as it moves along the terrain. When making the new image into a 3d Terrain Mesh, the "terraplaning" of the terrain will be ready for you to put a road over it 😄

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          • charly2008C Offline
            charly2008
            last edited by

            Hi AcesHigh,

            I agree with you in many points. But do you have a solution to create this in Sketchup?

            Your last sentences i didn't understand

            @aceshigh said:

            if you create a 3d terrain mesh from a gray image, you should draw the road on that image. And paint it in one gray color. And then change slowly the road gray color as it moves along the terrain. When making the new image into a 3d Terrain Mesh, the "terraplaning" of the terrain will be ready for you to put a road over it 😄

            Karlheinz

            He who makes no mistakes, makes nothing

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            • thomthomT Offline
              thomthom
              last edited by

              If you can create a smooth ramping set of edges, defining the centre lines of the road. Then use Follow Me and Keep to create the road surface, you could then use the Sandbox Tool's Stamp to set it into the terrain. It'll push the terrain down and up where needed.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • charly2008C Offline
                charly2008
                last edited by

                Hi Thomas,

                attached you will find a skp file with a road created by FollowMe and keep. But i have a problem to edit the terrain or the road by the sandbox tool. I didn't exactly understand your explanation above. Could you please help me.

                Karlheinz


                Riedberg14.skp

                He who makes no mistakes, makes nothing

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                • M Offline
                  mirjman
                  last edited by

                  karl- I had trouble understanding what you are asking for.. Is one of the examples below correct? These are very fast/crude examples so I apologize if they are not clear.


                  1.jpg


                  2.jpg


                  3.jpg

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi Mirjam,

                    sorry if my english language is not perfect. What i'm asked for is a technique on how to create roads, Streets or pathes in a terrain which are seeming realistic. The problem is that Real roads or Streets in most cases do not run like a ribbon over the terrain surface. The Streets cut through the area in some places or they are running above the surface depending on the terrain. If the terrain is more mountainous you will have may be serpentines. The cross section should be horizontally.

                    In Sketchup you are only able to create horizontal roads with drape and stamp. By using the Follow Me and keep tool you can create a road along a line which is following the terrain surface but with horizontal cross section. But these methods are not yet satisfactory. A tool would be necessary where one can edit the parameters for the Roadway, Gradient, Descent, Curve radius and so on.

                    Karlheinz

                    He who makes no mistakes, makes nothing

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                    • soloS Offline
                      solo
                      last edited by

                      Karl, do you have the .dem info or the terrain you intend adding a road to available for upload?

                      If I get a chance (cannot promise) I will give it a go, and If I cannot then someone here will certainly take up the challenge.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • CadFatherC Offline
                        CadFather
                        last edited by

                        so what's wrong with my method?

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi Pete,

                          i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

                          Karlheinz


                          Terrain from Vue

                          He who makes no mistakes, makes nothing

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                          • M Offline
                            mirjman
                            last edited by

                            i have to agree that max seems to have the solution you are looking for, but you could probably do most of the up-front work shown in the video with follow me tool??

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                            • T Offline
                              troyhome
                              last edited by

                              @charly2008 said:

                              Hi Pete,

                              i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

                              Karlheinz

                              trippy terrain!

                              IOviz.com
                              SU Pro 2024 PC

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hi Max,

                                I do not claim your method to be wrong. But how would you use the method along the line in the valley in the attached skp so that it looks realistic?

                                Karlheinz


                                terrain from GE

                                He who makes no mistakes, makes nothing

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                                • soloS Offline
                                  solo
                                  last edited by

                                  I did a very quick test using Vue to create a basic terrain, exported to SU, used Tools on the surface to draw a path, copied the path, welded it and used TIG's Extrude line, vector by 2 points ruby to create road, then used JPP to pull thickness. Exported the road to Vue and embedded into terrain, added texture a few tress and 2 cars.

                                  I could have taken more time and made road smoother and more curvy with more segmented arches.

                                  http://img40.imageshack.us/img40/3498/testterrain4road.jpg

                                  SU

                                  http://img43.imageshack.us/img43/7595/terrain4csu.jpg

                                  Quick Vue render

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • CadFatherC Offline
                                    CadFather
                                    last edited by

                                    Charley, did you give it a try my way?

                                    @ Griffith.. Thanks

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Theoretical steps for a road in a sketchup terrain.

                                      Creation of a road course in 2D above the terrain

                                      Creation of the Height profil of the terrain along the road course

                                      projecting the terrain height profil to a to a vertical face

                                      On this projected flat Profile one could construct the height profile of the road.

                                      The height profile of the road then should be projected back on the 3D terrain height profil surface

                                      Then along this line the road cold be done by follow me and afterwards inserted into the terrain

                                      Please have a look at the attached skp. My description may not be clear.

                                      The Projections shown in this file are faked. I tried to make the projection with unfold.rb but it was not successfull.

                                      Karlheinz


                                      Theoretical steps for a road in a sketchup terrain

                                      He who makes no mistakes, makes nothing

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        You cannot use the "simple" follow me tool on that path because it bends in 3D and the road will twist. You can either use Follow me and keep or use Shape bender so that your road surface remains "flat" (This is why simply draping the road into the surface - like Pete's example above - will only work on more or less flat parts like along a valley line and such).

                                        Gai...

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Firstly I'd subdivide the terrain more as the one in the above attachment is too jaggy and the resulting road path will have sharp turns and steep pointy hills.
                                          Next, to achieve what you are looking for one will need a ruby that can perform the 'follow me' with the ruby 'perpendicular to face', Calling Mr. Fullmer for this one, as this will be the best solution IMO.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Hi Csaba,

                                            you are right. I also meant the Follow me and keep plugin. What's about the whole Idea? The idea came to me when i had a look at some civil engineerung some CAD Brochures like this one attached.
                                            Karlheinz


                                            WhitePaperPowelTerrain.pdf

                                            He who makes no mistakes, makes nothing

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