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    Models in realistic Terrains and creation of roads

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    • M Offline
      mirjman
      last edited by

      karl- I had trouble understanding what you are asking for.. Is one of the examples below correct? These are very fast/crude examples so I apologize if they are not clear.


      1.jpg


      2.jpg


      3.jpg

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      • charly2008C Offline
        charly2008
        last edited by

        Hi Mirjam,

        sorry if my english language is not perfect. What i'm asked for is a technique on how to create roads, Streets or pathes in a terrain which are seeming realistic. The problem is that Real roads or Streets in most cases do not run like a ribbon over the terrain surface. The Streets cut through the area in some places or they are running above the surface depending on the terrain. If the terrain is more mountainous you will have may be serpentines. The cross section should be horizontally.

        In Sketchup you are only able to create horizontal roads with drape and stamp. By using the Follow Me and keep tool you can create a road along a line which is following the terrain surface but with horizontal cross section. But these methods are not yet satisfactory. A tool would be necessary where one can edit the parameters for the Roadway, Gradient, Descent, Curve radius and so on.

        Karlheinz

        He who makes no mistakes, makes nothing

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        • soloS Offline
          solo
          last edited by

          Karl, do you have the .dem info or the terrain you intend adding a road to available for upload?

          If I get a chance (cannot promise) I will give it a go, and If I cannot then someone here will certainly take up the challenge.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • CadFatherC Offline
            CadFather
            last edited by

            so what's wrong with my method?

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            • charly2008C Offline
              charly2008
              last edited by

              Hi Pete,

              i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

              Karlheinz


              Terrain from Vue

              He who makes no mistakes, makes nothing

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              • M Offline
                mirjman
                last edited by

                i have to agree that max seems to have the solution you are looking for, but you could probably do most of the up-front work shown in the video with follow me tool??

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                • T Offline
                  troyhome
                  last edited by

                  @charly2008 said:

                  Hi Pete,

                  i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

                  Karlheinz

                  trippy terrain!

                  IOviz.com
                  SU Pro 2024 PC

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Hi Max,

                    I do not claim your method to be wrong. But how would you use the method along the line in the valley in the attached skp so that it looks realistic?

                    Karlheinz


                    terrain from GE

                    He who makes no mistakes, makes nothing

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                    • soloS Offline
                      solo
                      last edited by

                      I did a very quick test using Vue to create a basic terrain, exported to SU, used Tools on the surface to draw a path, copied the path, welded it and used TIG's Extrude line, vector by 2 points ruby to create road, then used JPP to pull thickness. Exported the road to Vue and embedded into terrain, added texture a few tress and 2 cars.

                      I could have taken more time and made road smoother and more curvy with more segmented arches.

                      http://img40.imageshack.us/img40/3498/testterrain4road.jpg

                      SU

                      http://img43.imageshack.us/img43/7595/terrain4csu.jpg

                      Quick Vue render

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • CadFatherC Offline
                        CadFather
                        last edited by

                        Charley, did you give it a try my way?

                        @ Griffith.. Thanks

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Theoretical steps for a road in a sketchup terrain.

                          Creation of a road course in 2D above the terrain

                          Creation of the Height profil of the terrain along the road course

                          projecting the terrain height profil to a to a vertical face

                          On this projected flat Profile one could construct the height profile of the road.

                          The height profile of the road then should be projected back on the 3D terrain height profil surface

                          Then along this line the road cold be done by follow me and afterwards inserted into the terrain

                          Please have a look at the attached skp. My description may not be clear.

                          The Projections shown in this file are faked. I tried to make the projection with unfold.rb but it was not successfull.

                          Karlheinz


                          Theoretical steps for a road in a sketchup terrain

                          He who makes no mistakes, makes nothing

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            You cannot use the "simple" follow me tool on that path because it bends in 3D and the road will twist. You can either use Follow me and keep or use Shape bender so that your road surface remains "flat" (This is why simply draping the road into the surface - like Pete's example above - will only work on more or less flat parts like along a valley line and such).

                            Gai...

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                            • soloS Offline
                              solo
                              last edited by

                              Firstly I'd subdivide the terrain more as the one in the above attachment is too jaggy and the resulting road path will have sharp turns and steep pointy hills.
                              Next, to achieve what you are looking for one will need a ruby that can perform the 'follow me' with the ruby 'perpendicular to face', Calling Mr. Fullmer for this one, as this will be the best solution IMO.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hi Csaba,

                                you are right. I also meant the Follow me and keep plugin. What's about the whole Idea? The idea came to me when i had a look at some civil engineerung some CAD Brochures like this one attached.
                                Karlheinz


                                WhitePaperPowelTerrain.pdf

                                He who makes no mistakes, makes nothing

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  There's some problem with the pdf document (it says there's some error in it and acrobat cannot display).

                                  I've been playing around with an example model for a while and once I put something useful together, I can show.

                                  Pete's right that more subdivision can enhance the connection between the road and terrain however. Sometimes you may feel that it's not what you want while you may be on the right track just need some more facets for a convincing solution.

                                  Gai...

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                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Csaba,

                                    here is the link to this PDF

                                    http://www.powel.com/pictures/WhitePaperPowelTerrain.pdf

                                    He who makes no mistakes, makes nothing

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                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      csaba,

                                      please show your example model.

                                      Karlheinz

                                      He who makes no mistakes, makes nothing

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        OK, this works.

                                        Yes, I can see the problem (especially well demonstrated in these sections)

                                        RoadSection.png
                                        This is what the Stamp tool would be good for in SU once you finally have the road itself (even if "floating").

                                        The only problem for me currently is that you cannot really lead a road in any of the directions so an additional tool which helps you define a "maximum steepness" of the centerline for instance would be helpful. It could "force" the centerline to meander like a snake path if the steepness of the hillside is bigger than what could be set.

                                        Sorry, I tend to play around all the time with my examples but eventually never save anything unsuccessful. I could put together what I have figured out but it would probably disregard those "rules" mentioned above.

                                        Gai...

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                                        • charly2008C Offline
                                          charly2008
                                          last edited by

                                          Hi Pete,

                                          Your rendered image above is top class and consistently good.

                                          I agree with you. but if i subdivide the terrain more, it slows down the speed of my PC respectively Sketchup speed very much. But your idea to create the road directly in the 3D space would may be the easiest way.

                                          I will follow up also with the above posted idea. May be we have an civil engineer in the SCF with experience in CAD who can give us some input.

                                          Karlheinz

                                          He who makes no mistakes, makes nothing

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                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            Hi Csaba,

                                            i thought about the method to unroll the height profile. The method in german is called "Blechabwicklung" i didn't find the correct english expression. It could be done in this example manually but it would be a boring work and on a high detailed profil it would be impossible. If this method could be done automatically then we would come closer to the solution. I had a look at the projecting tools from Didier Bur but there is also no tool which fits. May be i will contact Didier Bur.

                                            Karlheinz


                                            Alpen2.jpg

                                            He who makes no mistakes, makes nothing

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