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    Models in realistic Terrains and creation of roads

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    • M Offline
      matteo
      last edited by

      hi Max,

      great tutorial 👍
      thank you.

      hire me: http://www.nonsolo3d.it/ !

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      • A Offline
        AcesHigh
        last edited by

        one thing you should notice is that the roads DO NOT MATCH the terrain. Thats obvious. Road construction companies much do terraplaning before, etc. Its the TERRAIN which matches the road.

        in other words, when doing a road on a terrain, dont worry if the road floats or gets "underground" in many places. That is supposed to happen if its a realistic road. What you have to worry is to make the TERRAIN match the road... that is... level the terrain up and down in the appropriate places.

        if you create a 3d terrain mesh from a gray image, you should draw the road on that image. And paint it in one gray color. And then change slowly the road gray color as it moves along the terrain. When making the new image into a 3d Terrain Mesh, the "terraplaning" of the terrain will be ready for you to put a road over it 😄

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        • charly2008C Offline
          charly2008
          last edited by

          Hi AcesHigh,

          I agree with you in many points. But do you have a solution to create this in Sketchup?

          Your last sentences i didn't understand

          @aceshigh said:

          if you create a 3d terrain mesh from a gray image, you should draw the road on that image. And paint it in one gray color. And then change slowly the road gray color as it moves along the terrain. When making the new image into a 3d Terrain Mesh, the "terraplaning" of the terrain will be ready for you to put a road over it 😄

          Karlheinz

          He who makes no mistakes, makes nothing

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          • thomthomT Offline
            thomthom
            last edited by

            If you can create a smooth ramping set of edges, defining the centre lines of the road. Then use Follow Me and Keep to create the road surface, you could then use the Sandbox Tool's Stamp to set it into the terrain. It'll push the terrain down and up where needed.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • charly2008C Offline
              charly2008
              last edited by

              Hi Thomas,

              attached you will find a skp file with a road created by FollowMe and keep. But i have a problem to edit the terrain or the road by the sandbox tool. I didn't exactly understand your explanation above. Could you please help me.

              Karlheinz


              Riedberg14.skp

              He who makes no mistakes, makes nothing

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              • M Offline
                mirjman
                last edited by

                karl- I had trouble understanding what you are asking for.. Is one of the examples below correct? These are very fast/crude examples so I apologize if they are not clear.


                1.jpg


                2.jpg


                3.jpg

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi Mirjam,

                  sorry if my english language is not perfect. What i'm asked for is a technique on how to create roads, Streets or pathes in a terrain which are seeming realistic. The problem is that Real roads or Streets in most cases do not run like a ribbon over the terrain surface. The Streets cut through the area in some places or they are running above the surface depending on the terrain. If the terrain is more mountainous you will have may be serpentines. The cross section should be horizontally.

                  In Sketchup you are only able to create horizontal roads with drape and stamp. By using the Follow Me and keep tool you can create a road along a line which is following the terrain surface but with horizontal cross section. But these methods are not yet satisfactory. A tool would be necessary where one can edit the parameters for the Roadway, Gradient, Descent, Curve radius and so on.

                  Karlheinz

                  He who makes no mistakes, makes nothing

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                  • soloS Offline
                    solo
                    last edited by

                    Karl, do you have the .dem info or the terrain you intend adding a road to available for upload?

                    If I get a chance (cannot promise) I will give it a go, and If I cannot then someone here will certainly take up the challenge.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • CadFatherC Offline
                      CadFather
                      last edited by

                      so what's wrong with my method?

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi Pete,

                        i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

                        Karlheinz


                        Terrain from Vue

                        He who makes no mistakes, makes nothing

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                        • M Offline
                          mirjman
                          last edited by

                          i have to agree that max seems to have the solution you are looking for, but you could probably do most of the up-front work shown in the video with follow me tool??

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                          • T Offline
                            troyhome
                            last edited by

                            @charly2008 said:

                            Hi Pete,

                            i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

                            Karlheinz

                            trippy terrain!

                            IOviz.com
                            SU Pro 2024 PC

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi Max,

                              I do not claim your method to be wrong. But how would you use the method along the line in the valley in the attached skp so that it looks realistic?

                              Karlheinz


                              terrain from GE

                              He who makes no mistakes, makes nothing

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                              • soloS Offline
                                solo
                                last edited by

                                I did a very quick test using Vue to create a basic terrain, exported to SU, used Tools on the surface to draw a path, copied the path, welded it and used TIG's Extrude line, vector by 2 points ruby to create road, then used JPP to pull thickness. Exported the road to Vue and embedded into terrain, added texture a few tress and 2 cars.

                                I could have taken more time and made road smoother and more curvy with more segmented arches.

                                http://img40.imageshack.us/img40/3498/testterrain4road.jpg

                                SU

                                http://img43.imageshack.us/img43/7595/terrain4csu.jpg

                                Quick Vue render

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • CadFatherC Offline
                                  CadFather
                                  last edited by

                                  Charley, did you give it a try my way?

                                  @ Griffith.. Thanks

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                                  • charly2008C Offline
                                    charly2008
                                    last edited by

                                    Theoretical steps for a road in a sketchup terrain.

                                    Creation of a road course in 2D above the terrain

                                    Creation of the Height profil of the terrain along the road course

                                    projecting the terrain height profil to a to a vertical face

                                    On this projected flat Profile one could construct the height profile of the road.

                                    The height profile of the road then should be projected back on the 3D terrain height profil surface

                                    Then along this line the road cold be done by follow me and afterwards inserted into the terrain

                                    Please have a look at the attached skp. My description may not be clear.

                                    The Projections shown in this file are faked. I tried to make the projection with unfold.rb but it was not successfull.

                                    Karlheinz


                                    Theoretical steps for a road in a sketchup terrain

                                    He who makes no mistakes, makes nothing

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      You cannot use the "simple" follow me tool on that path because it bends in 3D and the road will twist. You can either use Follow me and keep or use Shape bender so that your road surface remains "flat" (This is why simply draping the road into the surface - like Pete's example above - will only work on more or less flat parts like along a valley line and such).

                                      Gai...

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Firstly I'd subdivide the terrain more as the one in the above attachment is too jaggy and the resulting road path will have sharp turns and steep pointy hills.
                                        Next, to achieve what you are looking for one will need a ruby that can perform the 'follow me' with the ruby 'perpendicular to face', Calling Mr. Fullmer for this one, as this will be the best solution IMO.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • charly2008C Offline
                                          charly2008
                                          last edited by

                                          Hi Csaba,

                                          you are right. I also meant the Follow me and keep plugin. What's about the whole Idea? The idea came to me when i had a look at some civil engineerung some CAD Brochures like this one attached.
                                          Karlheinz


                                          WhitePaperPowelTerrain.pdf

                                          He who makes no mistakes, makes nothing

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            There's some problem with the pdf document (it says there's some error in it and acrobat cannot display).

                                            I've been playing around with an example model for a while and once I put something useful together, I can show.

                                            Pete's right that more subdivision can enhance the connection between the road and terrain however. Sometimes you may feel that it's not what you want while you may be on the right track just need some more facets for a convincing solution.

                                            Gai...

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