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    Models in realistic Terrains and creation of roads

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    • charly2008C Offline
      charly2008
      last edited by

      Hi Chris,

      is it possible to move this topic to the Sketchup discussions.

      Karlheinz

      He who makes no mistakes, makes nothing

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      • CadFatherC Offline
        CadFather
        last edited by

        ok, i made the video.. (tried to embed here but didn't work)

        anyway, go to my website: http://www.quarr-it.com under 'news' you will see the tutorial.
        it's quick but should give you all you need to know

        leave some comments if you like it (only positive of course!)

        Max
        SketchUp jedimaster! 😄

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        • M Offline
          matteo
          last edited by

          hi Max,

          great tutorial 👍
          thank you.

          hire me: http://www.nonsolo3d.it/ !

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          • A Offline
            AcesHigh
            last edited by

            one thing you should notice is that the roads DO NOT MATCH the terrain. Thats obvious. Road construction companies much do terraplaning before, etc. Its the TERRAIN which matches the road.

            in other words, when doing a road on a terrain, dont worry if the road floats or gets "underground" in many places. That is supposed to happen if its a realistic road. What you have to worry is to make the TERRAIN match the road... that is... level the terrain up and down in the appropriate places.

            if you create a 3d terrain mesh from a gray image, you should draw the road on that image. And paint it in one gray color. And then change slowly the road gray color as it moves along the terrain. When making the new image into a 3d Terrain Mesh, the "terraplaning" of the terrain will be ready for you to put a road over it 😄

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            • charly2008C Offline
              charly2008
              last edited by

              Hi AcesHigh,

              I agree with you in many points. But do you have a solution to create this in Sketchup?

              Your last sentences i didn't understand

              @aceshigh said:

              if you create a 3d terrain mesh from a gray image, you should draw the road on that image. And paint it in one gray color. And then change slowly the road gray color as it moves along the terrain. When making the new image into a 3d Terrain Mesh, the "terraplaning" of the terrain will be ready for you to put a road over it 😄

              Karlheinz

              He who makes no mistakes, makes nothing

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              • thomthomT Offline
                thomthom
                last edited by

                If you can create a smooth ramping set of edges, defining the centre lines of the road. Then use Follow Me and Keep to create the road surface, you could then use the Sandbox Tool's Stamp to set it into the terrain. It'll push the terrain down and up where needed.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • charly2008C Offline
                  charly2008
                  last edited by

                  Hi Thomas,

                  attached you will find a skp file with a road created by FollowMe and keep. But i have a problem to edit the terrain or the road by the sandbox tool. I didn't exactly understand your explanation above. Could you please help me.

                  Karlheinz


                  Riedberg14.skp

                  He who makes no mistakes, makes nothing

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                  • M Offline
                    mirjman
                    last edited by

                    karl- I had trouble understanding what you are asking for.. Is one of the examples below correct? These are very fast/crude examples so I apologize if they are not clear.


                    1.jpg


                    2.jpg


                    3.jpg

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi Mirjam,

                      sorry if my english language is not perfect. What i'm asked for is a technique on how to create roads, Streets or pathes in a terrain which are seeming realistic. The problem is that Real roads or Streets in most cases do not run like a ribbon over the terrain surface. The Streets cut through the area in some places or they are running above the surface depending on the terrain. If the terrain is more mountainous you will have may be serpentines. The cross section should be horizontally.

                      In Sketchup you are only able to create horizontal roads with drape and stamp. By using the Follow Me and keep tool you can create a road along a line which is following the terrain surface but with horizontal cross section. But these methods are not yet satisfactory. A tool would be necessary where one can edit the parameters for the Roadway, Gradient, Descent, Curve radius and so on.

                      Karlheinz

                      He who makes no mistakes, makes nothing

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                      • soloS Offline
                        solo
                        last edited by

                        Karl, do you have the .dem info or the terrain you intend adding a road to available for upload?

                        If I get a chance (cannot promise) I will give it a go, and If I cannot then someone here will certainly take up the challenge.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • CadFatherC Offline
                          CadFather
                          last edited by

                          so what's wrong with my method?

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi Pete,

                            i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

                            Karlheinz


                            Terrain from Vue

                            He who makes no mistakes, makes nothing

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                            • M Offline
                              mirjman
                              last edited by

                              i have to agree that max seems to have the solution you are looking for, but you could probably do most of the up-front work shown in the video with follow me tool??

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                              • T Offline
                                troyhome
                                last edited by

                                @charly2008 said:

                                Hi Pete,

                                i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

                                Karlheinz

                                trippy terrain!

                                IOviz.com
                                SU Pro 2024 PC

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi Max,

                                  I do not claim your method to be wrong. But how would you use the method along the line in the valley in the attached skp so that it looks realistic?

                                  Karlheinz


                                  terrain from GE

                                  He who makes no mistakes, makes nothing

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    I did a very quick test using Vue to create a basic terrain, exported to SU, used Tools on the surface to draw a path, copied the path, welded it and used TIG's Extrude line, vector by 2 points ruby to create road, then used JPP to pull thickness. Exported the road to Vue and embedded into terrain, added texture a few tress and 2 cars.

                                    I could have taken more time and made road smoother and more curvy with more segmented arches.

                                    http://img40.imageshack.us/img40/3498/testterrain4road.jpg

                                    SU

                                    http://img43.imageshack.us/img43/7595/terrain4csu.jpg

                                    Quick Vue render

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • CadFatherC Offline
                                      CadFather
                                      last edited by

                                      Charley, did you give it a try my way?

                                      @ Griffith.. Thanks

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                                      • charly2008C Offline
                                        charly2008
                                        last edited by

                                        Theoretical steps for a road in a sketchup terrain.

                                        Creation of a road course in 2D above the terrain

                                        Creation of the Height profil of the terrain along the road course

                                        projecting the terrain height profil to a to a vertical face

                                        On this projected flat Profile one could construct the height profile of the road.

                                        The height profile of the road then should be projected back on the 3D terrain height profil surface

                                        Then along this line the road cold be done by follow me and afterwards inserted into the terrain

                                        Please have a look at the attached skp. My description may not be clear.

                                        The Projections shown in this file are faked. I tried to make the projection with unfold.rb but it was not successfull.

                                        Karlheinz


                                        Theoretical steps for a road in a sketchup terrain

                                        He who makes no mistakes, makes nothing

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          You cannot use the "simple" follow me tool on that path because it bends in 3D and the road will twist. You can either use Follow me and keep or use Shape bender so that your road surface remains "flat" (This is why simply draping the road into the surface - like Pete's example above - will only work on more or less flat parts like along a valley line and such).

                                          Gai...

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Firstly I'd subdivide the terrain more as the one in the above attachment is too jaggy and the resulting road path will have sharp turns and steep pointy hills.
                                            Next, to achieve what you are looking for one will need a ruby that can perform the 'follow me' with the ruby 'perpendicular to face', Calling Mr. Fullmer for this one, as this will be the best solution IMO.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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