sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] UV Toolkit

    已排程 已置頂 已鎖定 已移動 Plugins
    377 貼文 86 Posters 321.0k 瀏覽 86 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • GaieusG 離線
      Gaieus
      最後由 編輯

      Richard,

      Indeed UV Toolkit 2 only works properly if the number/shape of the initial faces is the same as those of the end result.

      If during a distortion operation faces get subdivided further, it fails. You can pre-triangulate your faces first if needed however.

      I found that after I manipulated my mesh, it rendered properly in Twilight and Thea (neither of which "likes" distorted textures AFAIK) so I thought the plugin fixes texture distortion.

      Gai...

      1 條回覆 最後回覆 回覆 引用 0
      • thomthomT 離線
        thomthom
        最後由 編輯

        @gaieus said:

        Richard,

        Indeed UV Toolkit 2 only works properly if the number/shape of the initial faces is the same as those of the end result.

        If during a distortion operation faces get subdivided further, it fails. You can pre-triangulate your faces first if needed however.

        I found that after I manipulated my mesh, it rendered properly in Twilight and Thea (neither of which "likes" distorted textures AFAIK) so I thought the plugin fixes texture distortion.

        You mean when using UV Memory?
        That doesn't fix anything - in fact, it doesn't reapply distorted textures to triangles, they end up as skewed textures. Though, if you have a dense triangulated mesh you probably don't see the artefacts.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 條回覆 最後回覆 回覆 引用 0
        • GaieusG 離線
          Gaieus
          最後由 編輯

          @thomthom said:

          You mean when using UV Memory?
          That doesn't fix anything - in fact, it doesn't reapply distorted textures to triangles, they end up as skewed textures. Though, if you have a dense triangulated mesh you probably don't see the artefacts.

          Well, I used triangulated faces here and it re-applied the texture perfectly:
          http://forums.sketchucation.com/viewtopic.php?p=300361#p300361
          (skp also added in that post)

          Gai...

          1 條回覆 最後回覆 回覆 引用 0
          • GaieusG 離線
            Gaieus
            最後由 編輯

            And it also renders the twisted/bent "column" correctly (all faces are triangulated)


            UV.jpg

            Gai...

            1 條回覆 最後回覆 回覆 引用 0
            • I 離線
              irvinekagiwa
              最後由 編輯

              can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
              no such file to load -- TT_Lib2/core.rb

              1 條回覆 最後回覆 回覆 引用 0
              • thomthomT 離線
                thomthom
                最後由 編輯

                Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 條回覆 最後回覆 回覆 引用 0
                • GaieusG 離線
                  Gaieus
                  最後由 編輯

                  @irvinekagiwa said:

                  can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
                  no such file to load -- TT_Lib2/core.rb

                  Irvine,

                  Please, go back to the first post (where you downloaded the plugin) and follow the link to the TT_Lib library. You will need to install that, too.

                  @thomthom said:

                  Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

                  Not a bad idea (although there are triangulating plugins available). However I had no issues with it without the triangulation (where it was not needed) otherwise (testing in Twilight and Thea only)

                  I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

                  Gai...

                  1 條回覆 最後回覆 回覆 引用 0
                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @gaieus said:

                    I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

                    v2.2 - I'm wrapping it up. 😄

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 條回覆 最後回覆 回覆 引用 0
                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      Well, I answered your PM (that it is not that bloody urgent yet) but if it is not that much of a work...
                      😉

                      Gai...

                      1 條回覆 最後回覆 回覆 引用 0
                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        Ah - you need to transfer UVs between whole surfaces, not use individual faces... ?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 條回覆 最後回覆 回覆 引用 0
                        • GaieusG 離線
                          Gaieus
                          最後由 編輯

                          Yes. I guess(ed) the plugin would work that way, too.

                          Currently I (sort of) "copy" (or "memorize") the UV's on a mesh and then restore them. In my thoughts, it would work the same way with the improved UV Tools just it could (also) transfer these co-ordinates from one mesh to the other.

                          Sometimes you can quite easily apply a material to a certain shape but if you modify it further, it is not easy. Then here is a quick (and rather dirty) example. I will have all different shapes (tapered and distorted) vaults that are derived from the same, quite regular shape. If I texture each separately, it will take forever.

                          UV-example.png
                          But even a better example: this way you could easily apply a texture to a flat (yet subdivided) (sur-)face then copy the UV's and apply it to a completely modified mesh.

                          Gai...

                          1 條回覆 最後回覆 回覆 引用 0
                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            Copy from one mesh to another is more challenging.
                            UV copy/paste only works on per quad-face.

                            If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

                            Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

                            hmmm...

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 條回覆 最後回覆 回覆 引用 0
                            • GaieusG 離線
                              Gaieus
                              最後由 編輯

                              @thomthom said:

                              Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

                              Well yes, as the plugin currently works (also), it is obvious. But as I explained, I'll have to finish the untextured model first and then texture it.

                              @thomthom said:

                              If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

                              This method would require to re-model each vault. In my above example, the two vaults are identical in face count and all. So with "my version" I could (re-)texture the whole thing any time by texturing the "regular" one and then transfer the co-ordinates to the other one.

                              But of course, if it is a no-go, I won't insist (somehow I thoughtyour unpublished beta worked that way)

                              Gai...

                              1 條回覆 最後回覆 回覆 引用 0
                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                It's not a complete go. But it may not be part of the next release. ...will see... Would be a very useful tool.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 條回覆 最後回覆 回覆 引用 0
                                • GaieusG 離線
                                  Gaieus
                                  最後由 編輯

                                  @thomthom said:

                                  Would be a very useful tool.

                                  Definitely. And thanks for listening!
                                  😄

                                  (We could add a topic next to "Google is listening" like "ThomThom is listening")
                                  😄

                                  Gai...

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    Or even "Gaieus is pestering" maybe?

                                    Download the free D'oh Book for SketchUp 📖

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • GaieusG 離線
                                      Gaieus
                                      最後由 編輯

                                      I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
                                      😄

                                      Gai...

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • Rich O BrienR 離線
                                        Rich O Brien Moderator
                                        最後由 編輯

                                        I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.

                                        Now i need to return to baking the world biggest cookie.....for Thom.....my pal...... 👍

                                        Download the free D'oh Book for SketchUp 📖

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • R 離線
                                          Ro33y
                                          最後由 編輯

                                          thanks a lot thom!! 👍

                                          very usefull... ☀

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • R 離線
                                            robert111
                                            最後由 編輯

                                            why uv toolkit , no work with me, i have make uv toolkit (2.1.0) and TT_Lib2 (v2.4.0) in sketchup / plugin but i dont find uv toolkit in my plugin

                                            is the same problem with sketchup 7 and 8
                                            plz i need solution for this problem
                                            thanks

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 18
                                            • 19
                                            • 5 / 19
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement