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    [Plugin] UV Toolkit

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    • RichardR 離線
      Richard
      最後由 編輯

      @unknownuser said:

      @gaieus said:

      @thomthom said:

      I'll be making a video with a quick example when v2.2 is done.

      Just leave that for Rich (once he finally understands the plugin).
      😉

      How about i post that video of you in BaseCamp surrounded by an enthralled audience!

      I'd like to see that, I saw some of Mateo's facebook images and would love to see MORE!!!!

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • RichardR 離線
        Richard
        最後由 編輯

        Mate I played around with the plugin for a tree trunk in combination with fredoscale and I ended up with a mass of assigned materials (all the same) when exported to maxwell. I noted this before with Whaat's UV tools (cant remember the name of the plugin).

        Funny though it was only for several faces - I'll have to test some more and see what went on there!

        Mate dragged over from Whaat's UV tools thread!

        @unknownuser said:

        ThomThom I'm not entirely sure, but I'm guessing the Maxwell exporter exported out a texture for each face with a distorted texture.

        Mate I think it well could be that as only a few faces effected it would be likely these subdivided during editing.

        BTW starting a new thread for you to check out regarding a workaround for locating HDRI worked out how to do it in SU and you might be able to automate it a little.

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • GaieusG 離線
          Gaieus
          最後由 編輯

          Richard,

          Indeed UV Toolkit 2 only works properly if the number/shape of the initial faces is the same as those of the end result.

          If during a distortion operation faces get subdivided further, it fails. You can pre-triangulate your faces first if needed however.

          I found that after I manipulated my mesh, it rendered properly in Twilight and Thea (neither of which "likes" distorted textures AFAIK) so I thought the plugin fixes texture distortion.

          Gai...

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @gaieus said:

            Richard,

            Indeed UV Toolkit 2 only works properly if the number/shape of the initial faces is the same as those of the end result.

            If during a distortion operation faces get subdivided further, it fails. You can pre-triangulate your faces first if needed however.

            I found that after I manipulated my mesh, it rendered properly in Twilight and Thea (neither of which "likes" distorted textures AFAIK) so I thought the plugin fixes texture distortion.

            You mean when using UV Memory?
            That doesn't fix anything - in fact, it doesn't reapply distorted textures to triangles, they end up as skewed textures. Though, if you have a dense triangulated mesh you probably don't see the artefacts.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • GaieusG 離線
              Gaieus
              最後由 編輯

              @thomthom said:

              You mean when using UV Memory?
              That doesn't fix anything - in fact, it doesn't reapply distorted textures to triangles, they end up as skewed textures. Though, if you have a dense triangulated mesh you probably don't see the artefacts.

              Well, I used triangulated faces here and it re-applied the texture perfectly:
              http://forums.sketchucation.com/viewtopic.php?p=300361#p300361
              (skp also added in that post)

              Gai...

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                And it also renders the twisted/bent "column" correctly (all faces are triangulated)


                UV.jpg

                Gai...

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                • I 離線
                  irvinekagiwa
                  最後由 編輯

                  can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
                  no such file to load -- TT_Lib2/core.rb

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      @irvinekagiwa said:

                      can't use your plug in this error appears Error Loading File tt_uv_toolkit_2.rb
                      no such file to load -- TT_Lib2/core.rb

                      Irvine,

                      Please, go back to the first post (where you downloaded the plugin) and follow the link to the TT_Lib library. You will need to install that, too.

                      @thomthom said:

                      Triangulation is probably a good solution to deal with render engines. Maybe I should add an option to triangulate (soft/smooth the new faces) to the UV memory tool...

                      Not a bad idea (although there are triangulating plugins available). However I had no issues with it without the triangulation (where it was not needed) otherwise (testing in Twilight and Thea only)

                      I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

                      Gai...

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        @gaieus said:

                        I would be more interested in that sneak preview of UV Toolkit 3 (with the copy > paste function from other geometry). I have now a project where there are vaults and domes of the same kind but completely different sizes/distortions...

                        v2.2 - I'm wrapping it up. 😄

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • GaieusG 離線
                          Gaieus
                          最後由 編輯

                          Well, I answered your PM (that it is not that bloody urgent yet) but if it is not that much of a work...
                          😉

                          Gai...

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            Ah - you need to transfer UVs between whole surfaces, not use individual faces... ?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • GaieusG 離線
                              Gaieus
                              最後由 編輯

                              Yes. I guess(ed) the plugin would work that way, too.

                              Currently I (sort of) "copy" (or "memorize") the UV's on a mesh and then restore them. In my thoughts, it would work the same way with the improved UV Tools just it could (also) transfer these co-ordinates from one mesh to the other.

                              Sometimes you can quite easily apply a material to a certain shape but if you modify it further, it is not easy. Then here is a quick (and rather dirty) example. I will have all different shapes (tapered and distorted) vaults that are derived from the same, quite regular shape. If I texture each separately, it will take forever.

                              UV-example.png
                              But even a better example: this way you could easily apply a texture to a flat (yet subdivided) (sur-)face then copy the UV's and apply it to a completely modified mesh.

                              Gai...

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                Copy from one mesh to another is more challenging.
                                UV copy/paste only works on per quad-face.

                                If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

                                Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

                                hmmm...

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • GaieusG 離線
                                  Gaieus
                                  最後由 編輯

                                  @thomthom said:

                                  Copy from a mesh to another would require the mesh to have the same structure, same number of faces etc. The challenge is trying to match it all up.

                                  Well yes, as the plugin currently works (also), it is obvious. But as I explained, I'll have to finish the untextured model first and then texture it.

                                  @thomthom said:

                                  If you have a mapped mesh, then use the UV Memory function to store the UVs - then you can make a copy of that mesh - modify it (as long as you don't erase/recreate the faces and finally use the UV Restore function.

                                  This method would require to re-model each vault. In my above example, the two vaults are identical in face count and all. So with "my version" I could (re-)texture the whole thing any time by texturing the "regular" one and then transfer the co-ordinates to the other one.

                                  But of course, if it is a no-go, I won't insist (somehow I thoughtyour unpublished beta worked that way)

                                  Gai...

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    It's not a complete go. But it may not be part of the next release. ...will see... Would be a very useful tool.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • GaieusG 離線
                                      Gaieus
                                      最後由 編輯

                                      @thomthom said:

                                      Would be a very useful tool.

                                      Definitely. And thanks for listening!
                                      😄

                                      (We could add a topic next to "Google is listening" like "ThomThom is listening")
                                      😄

                                      Gai...

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                                      • Rich O BrienR 離線
                                        Rich O Brien Moderator
                                        最後由 編輯

                                        Or even "Gaieus is pestering" maybe?

                                        Download the free D'oh Book for SketchUp 📖

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                                        • GaieusG 離線
                                          Gaieus
                                          最後由 編輯

                                          I am only doing it for the sake of the community (i.e. squeezing everything out of Thom in order that we have the greatest UV plugin ever!)
                                          😄

                                          Gai...

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                                          • Rich O BrienR 離線
                                            Rich O Brien Moderator
                                            最後由 編輯

                                            I'll agree on the UV toolkit being excellent but don't forget he needs to concentrate on Bezier Patch for me.

                                            Now i need to return to baking the world biggest cookie.....for Thom.....my pal...... 👍

                                            Download the free D'oh Book for SketchUp 📖

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