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    • T Offline
      tomasz
      last edited by

      class SU2KT_key
      
      	def SU2KT_key;;key_pressed?
      		@key
      	end
      
      	def SU2KT_key;;activate
      		@key=false
      	end
      
      	def SU2KT_key;;onKeyDown(key, repeat, flags, view)
      		@key=(key==COPY_MODIFIER_KEY)
      		puts @key
      	 end
      
       end
      
      
      keytool=SU2KT_key.new
      Sketchup.active_model.select_tool SU2KT_key
      sleep 1
      puts SU2KT_key.key_pressed?
      

      Why does it always give me 'false' on reload of the script? It looks that SU doesn't check the keyboard on creation of a new tool, otherwise I would get the @key value BEFORE sleep 1. Am I right?

      Thanks
      Tomasz

      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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      • fredo6F Offline
        fredo6
        last edited by

        @unknownuser said:

        I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

        Did you try with the event OnMouseMove, which has a flags argument too?

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        • B Offline
          BTM
          last edited by

          @unknownuser said:

          @unknownuser said:

          I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

          Did you try with the event OnMouseMove, which has a flags argument too?

          … This is a bit off-topic, but on windows
          ` class Flagtest

          def onMouseMove(flags,x,y,view)
          UI.messagebox flags
          end
          end

          Sketchup.active_model.select_tool Flagtest.new`
          will come up with 0 on mouse move, if no keys are pressed. on my mac, it's 256. Any idea why?

          update:
          Also, onMouseMove only activates when the mouse moves in the model area, so it wouldn't activate on startup of the plugin.

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            ok, I am using the "flags" parameter of the onLButtonUp method to determine ctrl, alt key status. This is my code so far. It works, but I have a feeling it could be optimized. I really don't manipulate strings very well. I nearly turned it all into an array.

            ` def onLButtonUp(flags, x, y, view)

            flag_bin = flags.to_s(2)
            flag_bin_to_add = 6 - flag_bin.length
            zeros = "0"*flag_bin_to_add
            adjusted_flag = (zeros + flag_bin).reverse

            ctrlk = true if adjusted_flag[3,1] == "1"
            altk = true if adjusted_flag[5,1] == "1"`

            So I take the flag, turn it into binary as Jim showed. But a value less than 32 makes a binary with less than 6 digits in it. So if the user is holding alt, then a 6 digit binary is given. If they are holding ctrl, then only a 4 digit binary is given. So I am adding zeros to the binary string, then reversing it because I like the binary to be ordered according to the numerical representations for each key, lowest number key on the left, highest number key on the right.

            Then I set my variables to be true if their binary digit is true, indicating that their key was pressed.

            I hope that makes sense. Again, this seems to work great. But it feels klunky. Is there an easier way to parse the bit field?

            Any optimization ideas?

            Chris

            ps - I tacked it onto this thread since this thread is what pointed me in the direction of how to work with the "flags" parameter.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • thomthomT Offline
              thomthom
              last edited by

              shift = (flags & CONSTRAIN_MODIFIER_MASK) == CONSTRAIN_MODIFIER_MASK
              

              Use the & for bitwise comparison.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I don't quite understand what that means. What is bitwise?

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Link Preview Image
                  Bitwise operation - Wikipedia

                  favicon

                  (en.wikipedia.org)

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Nice little list of Ruby's operators http://www.tutorialspoint.com/ruby/ruby_operators.htm

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • M Offline
                      MartinRinehart
                      last edited by

                      @chris fullmer said:

                      flag_bin = flags.to_s(2) flag_bin_to_add = 6 - flag_bin.length zeros = "0"*flag_bin_to_add adjusted_flag = (zeros + flag_bin).reverse

                      Stick in a non-zero bit to the left of the flags.

                      Quickly: (flags | 128).to_s(2)[2..7].reverse

                      Slowly:

                      flags 
                              # 00bbbbbb
                      flags | 128 
                              # 10bbbbbb
                      (flags | 128).to_s(2)
                              # 8-char string version
                      (flags | 128).to_s(2)[2..7] 
                              # the 6 chars your really want
                      
                      

                      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Converting to string is very inefficient.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          Jim
                          last edited by

                          @chris fullmer said:

                          I don't quite understand what that means. What is bitwise?

                          Think in binary, then compare them column for column. It's a logical, bit-to-bit comparison.

                          
                          5 in binary is 101
                          6 in binary is 110
                          
                          5 & 6 is; logical AND each column (bit position)
                          
                              Columns
                          ________________
                          |  1  |  0  |  1   <- decimal 5
                          | and | and | and
                          |  1  |  1  |  0   <- decimal 6
                          =================
                             1     0     0 
                          
                          so 101 & 110 = 100 <- decimal 4
                          
                          

                          The masks are constants, which are set to some convenient values:

                          
                          # I just made these up
                          001 = CONSTRAIN_MASK
                          010 = ALT_MASK
                          100 = COPY_MASK
                          
                          

                          So if the flag is decimal value 7:

                          
                          111  <- decimal 7
                          
                          

                          In order to check the CONSTRAIN_MASK, you logical AND the CONSTRAIN_MASK with the flag value:

                          
                              111  <- flag value decimal 7
                            & 001  <- contain mask constant
                             ======
                              001 <- CONSTRAIN_MASK set true
                          
                          or in real ruby as Thomas wrote;
                          
                          contrain_key_down = ((flags & CONSTRAIN_MODIFIER_MASK) == CONSTRAIN_MODIFIER_MASK)
                          copy_key_down = ((flags & COPY_MODIFIER_MASK) == COPY_MODIFIER_MASK)
                          alt_key_down = ((flags & ALT_MODIFIER_MASK) == ALT_MODIFIER_MASK)
                          
                          

                          Although Adam B might know a clever way to decode them all in one elegant statement.

                          Hi

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