[Plugin] Shape Bender Beta
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@ben ritter said:
Chris, I can hardly keep up with your wonderful scripts. Most importantly though, you are very much appreciated for your kindness to the SU community.
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@markemark said:
OK... this is embarrassing: I've forgotten how to cut the tabs off... Which command will sever them at the cut line..?
I thought I posted a reply to this...
Read the notes in the image..................
Make sure that you draw lines all round the tabs so they select separately.
Then select all of the tab's geometry and group it, then rotate the group etc etc... -
Hi - Can anyone help a poor soul find out how / where to download Shape Bender for Mac? Thanks!!!!
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Hey TIG:
Thanks again. You did send me a PM on this. I posted this question about how to cut the tabs off before I PMed you. I posted the question a couple of days before I sent you the PM. I apologize if it appeared that I was badgering ya!
The PM detailed how to do this perfectly. Thanks again!
Mark
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Hi Mark, the download is in the very first message in this thread. so go back to page 1 and scroll down to the bottom of my first post. You will also need to install progressbar.rb from smustard. There is a link to that in my first post also. Good luck!
Chris
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Hi Chris - I've managed to install the Shape Bender Plug-in, but it doesn't seem to work at all on my Mac. The tool clearly shows up under my Plugins menu, and I'm able to place the tool icon in my toolbar. But as I follow your video-tutorial to a tee, it's not working: I'm able to select the component, then the Shape Bender tool. But then I'm unable to select anything at all (nothing highlights). Help?
Thanks so much!
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It sounds like maybe your straight line is not placed ont he red axis. And if your axis has been altered from its original orientation, then that will mess things up. So try resetting the global axis, then align the straight line to the red axis. See if that works. If not, could you upload a small test model?
Chris
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Wonderfull plugin! Very Thanx
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Chris,
This looks exciting. I guess I'm a noob,
but I do not know where to download
the shape bender plugin????Thank you so much!
bob
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@unknownuser said:
Chris,
This looks exciting. I guess I'm a noob,
but I do not know where to download
the shape bender plugin????Thank you so much!
bob
At the end of the first post in this thread.
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Thanks Thomas for the quick reply!
Found the link, I originally thought
it was the french version- Cheers- bob -
Hi,
Just downloaded the Plugin, but when I tried it out it didnt work: When i selected the component I couldnt do anything else (says to highlight a line along the red axis, but still nothing happens).I've also tried using models users posted here, but still no go...
Any ideas? I just have to shape a facade for a project, so if worse comes to worse could i perhaps post the model here and anybody shape it for me? (i've got the curve etc)
Thanks
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Thank's for this super-mega plugin!
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chris thank you very much for this update.
a query:
to generate this geometry, there are irregular shapes.
Why?
I'm doing something wrong?
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@christos88 said:
Hi,
Just downloaded the Plugin, but when I tried it out it didnt work
ThanksHi Christos, please upload the model, or the small portion you are working on bending, and I'll see if I can get it to work. Sorry I missed your post a few days ago.
Chris
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@Diego - Unfortunately that is just a side effect of how curved shapes in 3d work. I have not figure out a mathematical way to smooth those jaggies out. I'm not even sure its possible?
Chris
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@chris fullmer said:
Unfortunately that is just a side effect of how curved shapes in 3d work. I have not figure out a mathematical way to smooth those jaggies out. I'm not even sure its possible?
You could smooth out the jaggies with Beziers connecting the points, but that would simply make the curve have lots more points in it and the attached surface would have LOTS more polygons in it.
At this point in the technology, polygons are the most general-purpose way of rendering surfaces and that's what Open-GL is designed to do, and the math for that is built into the video chips.
If we had hugely faster processors, like maybe 1000 times as fast as the current standard or more, it would be possible to have all surfaces represented by mathematical formulas instead of simple polygons. That would allow everything to be arbitrarily smooth -- as you zoom in closer, the pixels are recalculated by the formulas and the formulas are designed to connect smoothly to each other. Like having every polygon represented by a Loft surface.
Of course, that's just smoothness. You would still have a limit of precision by how many different formulas were used -- the edges of Loft surfaces. At some point there will always be a trade-off between numbers of parts and the complexity of those parts. If instead of formula Loft surfaces you use 1000 times as many polygons to have smoother edges, you will still hit a limit where things go jaggy.
I hope this helps,
August -
I can't seem to find the link to download Shape Bender Beta plugin. Help!!
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Hey Jerry, the download is at the bottom of the first post in this thread. So go back to page 1, and scroll down past the videos and right there at the bottom of the thread should be a link to download the plugin. Hope that helps.
Chris
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@chris fullmer said:
... the download is at the bottom of the first post in this thread. ...
Hi Chris,
This seems to be a chronic problem, and not just for this plugin, but certainly often here.
Obviously the title of the thread, with the recent date, does not get people's attention.
Somehow, when they are glancing at that page, looking for the link to the last page of the thread, they need to have their attention caught and dragged away from what they are intent on and get hit in the face with "Right Here" of some kind.
I suggest a big graphic, right under the title, maybe even above the script name and the version, that looks like a Download button as used on so many websites, that says "Download Latest Version Here". Then either that can be a working button or, easier, it is followed by the instructions, "The link is at the end of this first post." Or something like that. Then the script name, Beta v0.55, Date (yes, repeating it from the title), etc.
I know it sounds redundant, but most people skim rather than reading. Their first approximation is to look at the graphic organization of the page to figure out which minimal parts they need to actually read. Most of the time, for most web pages, that's an effective strategy and gets you where you want to be faster. Here, because SCF actually has better organization than most web pages, people's presumptions can lead them to exactly what Jerry did -- skipping right paste the information they are looking for because they don't expect it to be there.Once people get used to how SCF works, the idea of having the first post updated with the latest version is a really great way to organize things, but that is not the web standard, so you have to interrupt people who think they already know what they are doing.
My suggestion, based on UI-design psychology and the neurophysiology of human visual perception, is a big graphic that looks as familiar as you can make it that says "Download". Once they stop an look at that, you can tell them what to do.
I hope this helps,
August
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